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魔兽争霸种族相克(Warcraft g race)

2017-12-27 16页 doc 55KB 28阅读

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魔兽争霸种族相克(Warcraft g race)魔兽争霸种族相克(Warcraft g race) 魔兽争霸种族相克(Warcraft g race) First of all, it is important to declare that the Warcraft player's mastery of the restraint of the arms is very important, and to master the restraint, it is necessary to master the offensive and defensive attri...
魔兽争霸种族相克(Warcraft g race)
魔兽争霸种族相克(Warcraft g race) 魔兽争霸种族相克(Warcraft g race) First of all, it is important to declare that the Warcraft player's mastery of the restraint of the arms is very important, and to master the restraint, it is necessary to master the offensive and defensive attributes. Here's a brief introduction to the offensive and defensive attributes of Warcraft In Warcraft, we can often find some interesting things. Why Taurens so quickly fell on the Griffin hammer? Why Griffin can easily be archers Quanmie? Why archer in the face of seemingly fragile Ghoul appears in front of the ghoul and cannot withstand a single blow? Cattle headman, suddenly all gone?? In fact, these things are offensive and defensive attributes in time. Your opponent's restraint mode of attack defense mode is redoubled.... First, put on an offensive and defensive property list for everyone to see first: The offensive and defensive properties of [PS:1.07 and 1.17 have not been changed The first sight and attribute table is what concept? Oh. October dizziness, I see this thing is a scare....6 defense mode and 6 attack models first, a total of 36 data, then turn off the trouble... But to play world of Warcraft only later to know the importance of the table, now is not the time to turn look, oh Actually, this table is very simple to explain. I'll explain the table below From the general situation (only from the general situation, the general situation of Kazakhstan) is a hero, a hero hero armor + attack mode. We compare this table, the hero of the armor model has 3 damage reduced by 50%, the hero of the attack mode in addition to the fortifications (i.e., buildings), other injuries are 100% now I know why.... so anti hero always so can play? The militia wanted: rely on, if I was a hero hero + attack mode that is not very Niubi? Ban Zhuanhai: death to all the users..!! General (only in general, general Kazakhstan), melee troops are generally heavy armor + normal attack mode, remote army ground is generally in a puncture + attack mode, mage forces are usually non A + magic attack mode. The building is generally a fortification and most air force units, is light a, attack mode is slightly complicated, most siege weapons are armored + siege mode... These are general rules. Wild monster also follow this rule, the exception is 7 above the level of the monster may be chaos attack mode. Of course, there are exceptions to the unit. In the spirit of the bird community service, I put the four races of the common units of attack patterns and armor model all listed, listed below the post, we must not say I work hard ha ~! Well, talk about your feelings: First, from a look, without a ground unit, in addition to the master, and the huntress, and deer, birds of prey including air force according to Lu after the transfiguration and gargoyle. Defense from the property sheet, no armor is a very not the future of the armor piercing and siege mode. In addition to suffer two kinds of attack mode 150% additional damage, the other attack patterns are all 100% hurt... Which makes the master of this fragile units exposed to any forces before will become each other's experience (Witch: no future ah, so people still without a PP, you tell others how to endure the beast soldiers, the old want to come xx~~), particularly when the enemy air attack units and upgrade the scope of damage puncture of the vehicles (such as the orcs with the Fire Mage, disintegrators) is dead. However the importance of violence mage in a team is not negligible, reasonable protection in the ranks of the mage, Is an important part of the operation. Of course... Master also is still in the comfort of their own troops back to avoid the limelight when the team is good, but the Huntress is not. Huntress as a previous ne meat shield, carrying a chicken ribs of armor, after fighting each other in the late puncture units and Siege units, is a piece of it ~ this armor model is destined to cannot become the Huntress ne always the main unit. [] against female sea hunters, the deer or sea mage approach: the amount of meat shield followed upscoping sputtering vehicles or a large number of remote units burst puncture. Light armour appears on air units. Wear light to armour to fly, Light armor piercing attack suffered 200% injuries, 125% magic attack damage, other attacks all 100% damage, this is the air force high mobility price. Why a small dragon hawk or Gargoyle will soon be a few small archers shot, because this is the 200% air force... However is destined to be a special unit, do not be fooled by it's armor mode. A few ultimate arms, Griffin cimera destroyer of ice, which is not a violent storm attack high blood thick? And the ground units are much more vulnerable to puncture. Once the air force units to reach a certain number of ground units are also incapable of action. Two puncture, no air volume in the air collision, to achieve on the ground salvo than ground to air a puncture unit more easily. You can not guarantee that all of the archers at the same time at a gargoyle gargoyle, but can be done on the bow hand volley. So it's not enough to count on the ground piercing units to deal with the massive air force of the opposing party Each race against the practice of air force []: HUM: low blood air force (Dragonhawk, dragon, Hippogryph rider, Gargoyle), can apply the guns with the water element, add a few Dragonhawk line. Massive low blood air force, gun powerless, can be added on the basis of the upgrade in the gun barrage tank (first choice), upgrade the sputtering helicopter line. A small amount of high blood air force (Griffin, cimera, ice), musket plus dragon hawk (preferred). The original ORC:ORC is to empty the weakest race, then add Batrider enough to make ORC become the air force nightmare. A small amount of low blood air force, the wolf Knight net, a Bat Rider each other. Low blood mass prevention and air force, Batrider it + prophet chain lightning. A small amount of high blood air force, wolf + + bat hero ball. NE:NE to air can not be questioned, and excessive dependence on deer against archers and massive low blood air force does not seem to be a good choice. Hippogryph or Raptors according to Lu is also a kind of weapon turned to air. UD: stone ghost's ability to air is very terrible, against the low blood pressure air force is absolutely preferred. To deal with a small amount of high blood air force, spiders can also net, so as not to hate on the ground doing nothing Of course, in a pub on the map, high mobility panda spray can effectively prevent air force. [] A property can die without armour and light armour units, puncture and magic damage is only 75%, only 50%. The armor... Siege damage appeared in farmers and ground remote unit. This property makes the armor somewhat fragile ranged attack unit safety there was much protection, and then use the remote unit range against the other units, how wonderful. But most of Warcraft meat shield meat shield -- is a mountain giant, which almost made a push to a new peak. But everything has two sides, the general attack on a 150% damage!! why the prophet wolf caused great harm to farmers and remote units can, wolf attacks and ordinary farmers + remote unit in a cause. A high mobility of the wolf to penetrate these units in front of the building or human shields, giving them 1.5 times damage. Also, why What is in front of the small Archer cannot withstand a single blow seemingly fragile ghouls, why in front of spider with bloodthirsty Tauren down so fast? Is because the ghouls and the Minotaur is a normal attack... And... On the other hand, the normal attack units are generally melee army, which resulted in a a very interesting phenomenon in the war on the master. The unit to melee remote units to close to each other, but also to prevent the other remote units close. This is called the hitrun--- hit and run. However, after each other to hide trouble, appeared a personality problem (PRWT), old want to let others move, or allow yourself to accelerate..~~~ []1, other units fixed way: Mountain storm hammer, Tauren Chieftain warstomp, shaman purification, Wolf Trap, trap a witch doctor, keeper of the grove winding roots, Druid hurricane, cryptlord puncture, Dreadlord sleep and ultimate skill, the Goblin Tinker missile. 2, other units slow way: blood nothingness, The witch is slow, shadow hunter witchcraft, leaching poison attack dragon, rye shadowstrike (DART), attack the Lich Treefolk toxin, Frost Nova, undead frost tower, crippled skeletons, ice dragon attacks, which use ice arrow, panda wine fog. Of course, there are a ball of lightning or frost hero ball ball venom, 3, to speed up their forces: accelerated reel, ORC bloodthirsty, endurance aura Tauren Chieftain, the death knight of evil aura (including doom hero, hero angle) to buy a pair of shoes. 重甲当然是披在每次作战都冲在前面的近战部队身上,虽然重甲遭受 普通,穿刺,攻城和英雄攻击的时候都是100%全部承受,但是近战部队 都抗习惯了(步兵和食尸鬼流泪:是啊是啊,习惯了~~),而后面的终极 陆战部队(骑士,牛头人,熊,憎恶之流)是个个皮糙肉厚,打起来象啃 骨头,不打又郁闷......不要紧,看攻防属性,重甲的软肋在于魔法 攻击造成的200%伤害...200%啊~~~欣喜之余,来看魔法攻击的单位有 哪些...法师?!便宜,但攻击低,不过10几点的攻击打在重甲单位身 上能造成20多的伤害(也挺多的嘛),而且脆弱(倒~不考虑这个了). 狮鹫!齐美拉!毁灭者!冰龙!!魔法攻击,且血多,还带范围溅射.. Coupled with the common ground attack melee units generally not to air, muhaha, simply to restraint and the emergence of infantry units ah!! ah, right, right on the other side of the empty melee unit, not on the air force, some dragon hawk, flying dragon, Hippogryph rider, Gargoyle is good.... of course, if you don't come up with the air force or insufficient production technology of air force, also can use a small amount of meat shield with the remote unit operation can also use a range of fight, and fight the number of violent melee troops. The opponent... Whatever you want... Would like to say that HUM and orc tower, the beast hole in no upgrade before the heavy armor, with Griffin, no corrosive cimera the upgrade, the destroyer, ice dragon units like to fight, is very cool, huhu~~~ Come and see a fall. I work... Back said in a beautiful case, this type of armor is cattle x.. Puncture and magic attack can cause 35% damage, halo... See upgrade city defense beast hole, Griffin can directly back up... Heroes attack only made 50% damage. The general attack was 70%... I said it. How to play a Goblin Shop made 3 hours before playing down (the owner: depend, Goblin Shop is invincible! ~), ah, ah, ah invincible... I was wrong ah ~... Etc., there are, can cause 150% siege mode a damage to the fortifications. Oh, the original deal with the sea tower opponent can use this against the opponent can also use holed up siege vehicles... However. Note that the car itself is a heavy siege with slow speed and less blood, is a weak unit, to take good care of oh... Finally, about the hero armor, get rid of common attack and attack hero (chaos attack after all other attack modes are rare), causing 50% damage. This is what is the so-called heroes of Warcraft this real time strategy inside the most unbalanced things, rely on, a unit of attack and high attack mode and good (except the 100% building on the other is good), a defense mode, you can also put magic, magic and so powerful, you can also return the blood back to the magic, can also use props (by then!), we call this Ghoul where mixed ah!! ~ ~ (PA, Taurens over a foot dead)... The hero. Several properties based on MF, so I usually use anti hero and monster, kill monsters attack the common priority, the rest of the monster is much simpler, after the blood is full of forth. But the hero beaten on the less blood, less blood on the probability of red blood, so I often finished with MF After watching the treasure, he saw the opponent running over, not flying hammer is poison dart ~ despise, ~T_T~. In general, without operational considerations, the ordinary attack of the melee forces is restrained by the ground long-range forces of a medium, the ground long-range forces piercing the attack, and restrained the light armour of the air force, The air force magic or piercing attack and restrain ground forces melee heavy armor (although no piercing attack bonus, but the heavy armor infantry is generally not empty)... So... We always say is to make the transition, his own attack each other's armor mode, and letting our armor in before the attack mode has less damage. About HUM: 1, the turret armor is up, attack mode is a siege, sputtering attack... A look at this... Found the original turret siege weapon, with HUM can buy in the store when the tower, Comrades ravaged the computer can buy a few to take the computer to the base of the turret, ha ha. 2, why HUM met NE bear deer to magic destroyer?? in fact, magic destroyer defense (armor) by a bear (normal attack) and restraint, attack mode (normal) and cannot bear (heavy armor) caused additional reason why... Is because magic magic destroyer, the destroyer magic skills (in response to increased attack 20 points, each attack magic units and other magic consumption value of 20 points, a bit and the demon hunter Mana Burn), but also can steal bear youth, plus a fawn on puncture attack damage reduced... Really called on the choice. 3, the helicopter attack mode is a siege (to 3 base after the upgrade in the workshop)... The helicopter production speed, requires less resources, but only a population of..... Sea helicopters, should also be torn computer good way, of course, the people are also good, try it? Remember, only to annoy his building meet, troops ran away. 4, the steam tank may be an almost forgotten... But don't forget, it Yinghai in dealing with the dragon, dragon sea elf or Hippogryph sea knight, Gargoyle sea tactics, can play a considerable effect. Its armor mode... (fortifications) in these units puncture attack before, can survive for a long time, and the air attack mode (range puncture injury) is a light air force also can not bear these..., it to building the siege mode, allows you to destroy the air force over the entertainment on the other side of the base. About ORC: 1, ORC battle units with heavy armor. The orcs of flying big things (Griffin cimera destroyer stream) is always a little fear... By headhunters (too weak) and the Dragon (expensive and vulnerable) to air seemed a bit unreasonable. So with the wolf Knight... The network (to pay a small amount of air force) and it Batrider (to deal with massive air force) is very important for the ORC game player. 2, the speed rolls and Tauren durability aura can compensate for the lack of mobility of ORC's large melee units and the difficulty of approaching the opponent's remote units. Of course, the later bloodthirsty is more terrifying 3, the beast hole upgrade as soon as possible, otherwise you will find several Griffin or destroyer all the way, no ~ hole About NE: 1, the main units of NE are armour free and medium armour 2, archers have long range, quick attack, and high attack. But they are afraid of close combat 3, never think that female hunters are good meat shields in the later stages 4, the mountain giant very strong, but it is very expensive, before there is no magic resistant skin upgrade, it can be changed by sheep, witch, witch is swallowed, occupy.... moreover, once you intend to build it, please give your hero save it to the right to battle (the other heroes experience is very high). 5, bears are the only heavy units in a common unit of NE, so make good use of it 6, the Faerie Dragon air units, antimagic, puncture attack, light armour, the attack can disappear 1, low cost, quick construction... Maybe it is a good method to deal with UD hate + destruction combination. Against the orcs as well, even if the Bat Rider rushed over it, you can quickly a magic flame offset forces attack. About UD: 1, ghouls and archers only almost almost blood, is a melee army, wearing heavy armor. So before the upgrade of rage and no group therapy, and try not to rival the main force of contact, unless a cheap can be accounted for. 2, the stone statue's ability to air is very strong, and the ground is also very strong.. It's a good idea for a massive stone monster to deal with NE, provided that NE doesn't have a panda 3, full of magic destroyer and ice to ground infantry devastating. The hero is a hero and hero armor attack mode, melee troops are generally heavy armor + normal attack mode, remote army ground is generally in a puncture + attack mode, mage forces are usually non A + magic attack mode. The building is generally a fortification, and air units mostly light armour, attack mode it is slightly complicated, most siege weapons are armored + siege mode... These are general rules. Wild monster also follow this rule, the exception is 7 above the level of the monster attack mode. This may be confusing is the basic unit of Warcraft offensive and defensive attributes rule. With * the units are not following the rules of the unit, there are special, I hope you remember after. HUM: ------------------- - to - Air armor Hero: ---- ---- ---- ---- hero hero hero armor - (if the empty) The element of water: - - - - - puncture puncture heavy armor. The farmer (sweat): - A - General - no - - - heavy armor: militia - General - no - infantry: heavy armor - - - - no ordinary - - - a Musketeer: - - puncture needle Knight: heavy armor - - - - - no ordinary Wizard: a no - - - - - Magic Magic Witch: a non - - - - - Magic Magic Magic spoilers: in a * * - - - no ordinary Helicopter: heavy armor. - - - siege * (upgrade). The puncture (upgrade range sputtering) Mortar: - - - - - no siege heavy armor - steam tank: - * - * - puncture siege fortifications (range). - Dragon Rider: - light - - puncture needle The Griffin Knights: - - - Magic - magic light armor - - - light armour: Tower. - no - no - a mysterious tower: - - - heavy armor. The puncture needle Tower: - - - - - puncture puncture heavy armor. ---- ---- ---- ---- * turret: siege. - No. Other buildings: - - - no - No. ORC: ------------------- - to - Air armor Hero: ---- ---- ---- ---- hero hero hero armor - (to empty words) Wolf: - - - - - no ordinary heavy armor Serpent Ward: - - heavy armor. - - needle puncture ---- ---- --- a drudge: - General - no Grunt: - - - - no ordinary heavy armor Headhunter: - - - - - in a puncture needle - - - heavy armor crush: - - no siege Shaman: no - A - - - Magic - Magic Doctor: No, - - - - a magic magic Spiritwalker: a non - - - Magic (soul form) - no Wolf: - Knight - in a * * - - - no siege - Dragon Knight: - light - - puncture needle ---- kodo: a * - * - no puncture -- puncture. Batrider: - - - - - no siege light armor (can be disclosed) Tauren: - - - - - no ordinary heavy armor Beast: - hole - - heavy armor (upgrade defense) - puncture needle Tower: - - - heavy armor (upgrade defense) - puncture needle Other buildings: - - - no - No. NE: ------------------- - to - Air armor Hero: ---- ---- ---- ---- hero hero hero armor - (to empty words) The Demon Hunter: Hero - Chaos - turned - Chaos - - - - ents: heavy armor - no ordinary Elf: - - - - - in a no no Archer: a - - - - - puncture needle Huntress: no - - - - - no ordinary nail. Ballista: - - - - - no siege heavy armor ---- ---- A * - no Treefolk: - - puncture needle According to Lu: claws -- - heavy armor. - - no ordinary. Bear (New): - - - - no ordinary heavy armor Mountain Giant: a - - - - no ordinary. = = = = = (drawn tree) - siege ---- Hippogryph: no - no - - a common. - Hippogryph Rider: - light - - needle puncture According to Lu: - no - Raptor - Magic - magic armor After the transfiguration: - no - Raptor a * - no - magic. Faerie Dragon: - - - - - light armour puncture puncture - cimera: - - - magic light armor (upgrade corrosion - Magic After the attack on the building - out = = = = = City mode) - = = = = = The ancient Guardian: - - - - puncture needle. Other buildings: - - - - no ordinary. - pull up: after building - heavy armor - - no ordinary. UD: ------------------- - to - Air armor Hero: ---- ---- ---- ---- hero hero hero armor - (to empty words) The skeleton Warrior: - - - - no ordinary heavy armor - - a skeleton Mage: - - puncture needle Carrion beetles: - - - - no ordinary heavy armor - Hellfire: - - - - no chaos heavy armor ---- ---- --- a monk: - - General Ghoul: - - - - - no ordinary heavy armor Spider: - A - - - - no puncture Gargoyle: no - - - - - a common puncture. Necromancer: a no - - - Magic - Magic A: no - - - Banshee - Magic - Magic - Meatwagons: - - - - no siege heavy armor ---- ---- hate: - - - no ordinary heavy armor - - - heavy armor. The statue: * * - Magic - Magic - the destroyer: - - - Magic - magic light armor - frostwyrm: - light armor - Magic - Magic ---- ---- seracs: - * * - General - General Works Ghost Tower: - - - - - puncture needle. ---2-3 base: - - - puncture needle. Other buildings: - - - no - No.
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