nba08补丁安装位置教程
1. 球员名单更新 复制到c: \ documents and settings. 你的电脑
名称 \ my documents. saves资料夹 nba live 08.
2. aiact动作更新 复制到nba live 08 \ i \ act资料夹
3. 游戏记者席视角更新 merlin资料夹 复制到nba live 08.
4. 游戏灯光补丁 sgsm资料夹 复制到nba live 08.
5. 手脚流汗补丁 档案为viv档等复制到nba live 08 \ sgsm \ players资料夹 sgsm资料夹 档案为fsh档等复制到nba live 08.
6. 球员照片更新 档案为viv档等复制到nba live 08 \ fe资料夹
sgsm资料夹 档案为big档等复制到nba live 08.
7. 球员面部与手脚护具更新 sgsm资料夹 档案为fsh.ebo档等复制
到nba live 08.
8. 教练面补更新 sgsm \ coach资料夹 档案为viv档等复制到nba live 08.
9. 球场更新 档案为viv档等复制到nba live 08 \ sgsm \ stadia资料夹 sgsm资料夹 档案为fsh.ebo.big档等复制到nba live 08.
10. 球衣更新 档案为viv档等复制到nba live 08 \ sgsm \ uniforms 档案为fsh.ebo.big档等复制到nba sgsm资料夹 live 08.
11. 球鞋更新 档案为dbf档复制到c: \ documents and settings. 你的电脑名称 \ my documents and nba live 08 \... \ 你的纪录
资料夹 sgsm资料夹 档案为fsh.ebo档等复制到nba live 08.
12. 其他补丁更新 大多数补丁若为fsh.ebo.big等类型档案 多数都复制到nba live 08 \ sgsm资料夹 最后提醒: 安装补丁前若需要覆盖原档 请先备份你的原档. 已免造成游戏无法执行. 球场补丁和照片放在nba2008里的sgsm里! ps: 如果你还有名单补丁的话就放在的文档, nba2008, saves里.
用它打开saves中名单中的pleayers
以下是英文翻译 是08的 07应该也可以
现役球员在这个选项都是 false, 球员退役后会自动删除名单 investigations.
name: 球员的名字
球员的姓 fname.
nickname 球员的外号.请参照 nicknames.dbf 的相应数字.
playerid: 球员在数据库的 "身份" 号码.
球员球衣号码).
球员的主打位置 position.
zero center
1: power forward
2, small forward
shooting guard:
point 4:
球员的第二位置 position2.
zero center
1: power forward
2, small forward
shooting guard:
point 4:
methods: 球员的身高 (英吋制)
weight: 球员的体重 (英磅制)
球员在nba的球龄 yearsexp.
schoolnum 球员毕业学校, 请参照school.dbf的相应数字.
color: 球员皮肤颜色.相应数字对应相应皮肤颜色.
zydrunas ilgauskas: yao ming.
jason kidd and steve nash.
aaron williams.
3: tim duncan, shawn marion
kobe bryant, tracy mcgrady.
5: shaquille o'neal, kevin garnett
bodytype: 球员体型, 块头.型号从0 (瘦弱) 到9 (超级大块头肌肉
男)
球员的肌肉类型 muscletext.
肌肉发达 0.
1: 有点肌肉
2: 肌肉不发达
hand: 0: 1: 左手 右手
FACE: is not used (the FACE of the characters in the game is
determined by PLAYERPKG)
HAIRTYPE:'s hair style
0: no (normal hair style)
1: Michael Dickerson (black twist long hair)
2: Brian Grant (long twist hair up in the back)
4: Latrell Sprewell (head hair)
6:, Steve, Nash (medium long hair), 7:, Allen, Iverson (woven)
EYECOLOR: the color of the players eye is 0, brown, 1, blue / grey 2, dark brown, 3, green
EYEWEAR: players wear goggles
0: None
1: Vintage (Horace, Grant)
2: new style (Alan Henderson)
HEADWEAR: player headband 0: None
HEADWCOL: headband color
SHOELIMIT: players wear sneakers restrictions. Such as: KOBE can only wear Nike, YAO can only wear Reebok.
HOMESHOE: Players' home gym shoes
ORIGHSHOE: Players' home gym shoes
AWAYSHOE: player's away sneakers
ORIGASHOE: player's away sneakers
SOCKS: players socks
0: Socks 1: Socks 2: medium length 3: stockings 4: double length
(Nick, Van, Exel)
SOCKCOLOR: player socks color
0: system automatic 1: White 2: Black
LNECKTAT: tattoo on the left side of the neck
RNECKTAT: tattoo on the right side of neck
LFINGER: left hand finger 0: None
LFINGCOL: the color of the fingers of the left hand
RFINGER: right hand finger 0: None
RFINGCOL: right hand finger color
LWRISTBAND: left cuff 0: None
LWRISTCOL: left wrist color
RWRISTBAND: right wrist cuff 0: None
RWRISTCOL: right wrist color
LFARMBAND: left forearm guard: No 0
LFARMCOL: left forearm guard color
RFARMBAND: right forearm guard: No 0
RFARMCOL: right forearm guard color
LELBOWBAND: left elbow 0: no
LELBOWCOL: left elbow color
RELBOWBAND: right elbow 0: no
RELBOWCOL: right elbow color
LBICEPBAND: left arm 0: no Armguards
LBICEPCOL: left arm armguards color
RBICEPBAND: right arm: 0 Armguards
RBICEPCOL: right arm armguards color
LFARMTAT: tattoo on left forearm
RFARMTAT: right forearm tattoo
LBICEPTAT: left upper arm tattoo
RBICEPTAT: right upper arm tattoo
SHORTSHORT: does the player wear short Basketball Shorts (an
old fashioned pair of basketball shorts)?.
COMPSHORT: tights 0: None
COMPCOL: the color of tights
LKNEEPAD: left knee pads 0: None
LKNEECOL: left knee color
RKNEEPAD: right knee pad 0: None
RKNEECOL: right knee color
LLOWLEGTAT: tattoo on left leg
RLOWLEGTAT: right leg tattoo
LLOWLEG: left leg 0: no Leggings
LLOWCOL: left leg color Leggings
RLOWLEG: right leg leg 0: no
RLOWCOL: right leg color Leggings
- - - - - - - - - - - - - - - - - - - - - - -
OVERALLRTG: player's overall ability index, derived from
actual matches
PLAYRvalue: player value used to determine the salary required to sign a contract with the (free) player in Dynasty Mode
The ability values of all players are recorded in the DBF by the following rules:
0=0
1=1
50=50
90=90
And so forth, unless otherwise noted
FGPBASE: shot / jumper ability
THREEPTBAS: three point shot ability
FTPBASE: free throw ability
DNKABILITY: dunk ability - determines whether a player can often make difficult dunks
STLABILITY: steals ability
BLKABILITY: block capacity
OREABILITY: offensive rebounds
DREABILITY: defensive rebounds
BALABILITY: handles the ball (pass) ability
OFFABILITY: offensive enthusiasm
DEFABILITY: defensive enthusiasm
SPEED: speed
QUICK: agility (speed of action, speed of start)
JUMP: jumping ability
DRIBBLE: ability to control the ball
DSTRENGTH: power!
DHARDY: selling intensity or psychological endurance (NLSC says body build, reaction to injury in simulated racing. But I don't think so
DSHOOTRANG: effective range, shooting range (825 feet, and 2.57.5 meters)
FATIGUE: stamina, stamina
INSIDESC: ability to score within 3 seconds
PRIMACY: the importance of the team (the team's confidence in himself), the computer determines the number of shots made by
different players in the team
SCOREAREA: the offensive style of the player (the player's favorite scoring method) - see the following table
______________________________________
Model
Player position
for example
2:
PG/SG
Pure shooters, teammates pass quality may determine their play, Elgin, Baylor, Mitch, Richmond
4:
F/C
A Scottie Pippen, LeBron, James, capable of swinging on multiple positions in a field
5:
SG/SF
Reggie, Miller, Glen, Rice, with a strong 3 point ability (3 points, more than 70)
6:
PG
A small defender, 6 feet under 5, knows how to stay away from the covers, John, Stockton, Gary, Payton
7:
SG/SF
A full swing person, in any case, has the ability to score Michael, Jordan, Magic, Johnson
9:
F/C
The singles technique is very good for the big guys (6 feet, more than 8), Yao, Ming, Shaquille, O'Neal
10:
PF/C
A big guy who likes to score in the middle, or even outside the 3 line (6 feet or more), Antoine, Walker, Dirk, Nowitzki,
_______________________________________
FACIALCTRL: facial expressions
0: the wood, no expression (Tim Duncan)
1: Malone (Karl)
2: excitement (Shaq O'Neal)
FTRITUAL: a free throw routine. Most players are set to 0
AUDIONICK: the player's name, nickname, used to build up players during live broadcasts
CELEBPACK: celebration style - the action that a player may make after dunk (layup)
ORIGTEAM: players belong to the team at the beginning of the season. Team numbers are as follows:
In the all star game, this parameter determines the color of the uniforms the players wear.
If Antoine Walker, for example, is chosen to be in the all star game, he still wears the Celtics shirt at the Star Games
0:
Atlanta Hawks
1:
Boston Celtics
2:
Chicago Bulls
3:
Cleveland Cavaliers
4:
Dallas Mavericks
5:
Denver Nuggets
6:
Detroit Pistons
7:
Golden State Warriors
8:
Houston Rockets
9:
Indiana Pacers
10:
Los Angeles Clippers
11:
Los Angeles Lakers
12:
Memphis Grizzlies
13:
Miami Heat
14:
Milwaukee Bucks
15:
Minnesota Timberwolves
16:
New Jersey Nets
17:
New Orleans Hornets
18:
New York Knicks
19:
Orlando Magic
20:
Philadelphia 76ers
21:
Phoenix Suns
22:
Portland Trailblazers
23:
Sacramento Kings
24:
San Antonio Spurs
25:
Seattle SuperSonics
26:
Toronto Raptors
27:
Utah Jazz
28:
Washington Wizards
29:
Free Agents
30:
East All-Stars
31:
West All-Stars
32:
Retired
33:
50's All-Stars
34:
60个全明星
35:
70个全明星
36:
80个全明星
37:
90个全明星
38:
裁判
39:
菜鸟
40:
传说池
42:
西班牙国家队
53:
夏洛特山猫
团队:球员现在所在球队
rosterpos:球队位置
0:先发中心
1:先发前进的动力
2:先发小前锋
3:先发得分后卫
4:先发后卫
5-11:板凳球员
12-14:伤病名单
birthedate:球员生日,以YYYYMMDD的形式(例19750329,1975年3月29日)
btownid:球员出生的城市(请参照birthtown DBF的信息)
选秀顺位:球员的选秀顺位(如果没有参加选秀,为- 1)
都:球员的选秀轮次(第一轮或第二轮)(如果没有参加选秀,为- 1)
选秀排名:球员的选秀位置(例如第二轮第一位选中,那么他的选秀位置就是30位)
draftyear:球员被选中的年份,以yyyy形式(例:2000)
draftedby:选中该球员的球队,开始三个字母的缩写(例ALT、Bos)
scratch1,scrathce2,scratch3,
灌篮姿势:扣篮风格--决定球员可以
演的扣篮花式。具体如下表:
___________________________________________________________
__________________
扣篮包(灌篮姿势)
1:
只会上篮。
2:
更多的时候选择上篮,如果弹跳能力够好的话会表演一些别出心裁的漂亮上篮(艾弗森)。
三:
和1、2一样的上篮,但是不能够在5英尺以外上篮。
4:
会上述所有的上篮,偶尔会有一两个扣篮。
5:
会一些简单的单手和双手扣篮。
6:
单类型的单手和双手扣篮。
7:
可以在4到5英尺的距离双手扣篮,在10英尺左右的距离可以上篮
8:
单手和双手扣篮,大体上是5到6英尺的空中转身和背后灌篮
9:
更多强力的单手和双手灌篮,以及10英尺左右的上篮
10:
前锋的强力灌篮,就象当年的雨人肯普那样激情四溢
11:
后卫的强力灌篮,Dominique威尔金斯的标志性转身360度大风车灌篮
12:
克莱德德莱克斯勒的标志性灌篮,甚至可以从罚球线附近起跳灌篮的滑翔机
13:
帕特里克尤因的标志性灌篮,大多是禁区内的转身灌篮以及6英尺外的上篮
14:
大多普通大个子都会的灌篮
15:
强壮的大个子使用的灌篮,大鲨鱼奥尼尔撕碎对手的个人表演
16:
飞人乔丹和J博士的注册商标–除了灌篮还是灌篮,甚至还可以从罚球线起跳灌篮。
17:
身高7呎2以上的超级长人灌篮。7呎5的姚明手臂太长了,他甚至
不用起跳......
____________________________________________________________________________
careerpkg:发展潜力,决定一个球员在王朝模式的进步/退步的程度,
类型从一(变化极大)到J(变化极小)。
信封:球员的发展选项,直接决定了球员的发展。
injuryid:伤病选项,参照损伤。DBF文件中的相应数字,默认选项
为0(没有受伤)
injurydate:伤病发生日期,由赛季中的游戏过程决定
recoverdate:球员伤愈复出日期,由赛季中的游戏过程决定。
isplayable:
由球员的负伤程度是严重伤(重伤),
A slight injury (minor, injury) or no injury (uninjured) determines whether the player is available (TRUE/, FALSE)
If a player's name appears red on a roster, he can't play. If it's yellow, he's injured,
But it is still possible to play (but the ability is affected by injuries). If it's normal, he'll be fine.
ISCREATED: is the player self made (TRUE/, not FALSE)?
FACEPATCH: did the player use a facial patch (TRUE/, not FALSE)?
ISGENERATE: did the player make the system in dynasty mode (TRUE/, not FALSE)?
ISHISTORIC: is this player legend player or All-Star team player (TRUE/, not FALSE) and, if so, not a dynasty model?.
TRADEABLE: can players exchange (TRUE/, not FALSE)?. Players showing red (seriously injured) cannot be traded
ID7: the player's corresponding commentary. The first two letters of the family name and the first five letters of the name (example KOBRYAN)
PLAYERPKG: Avatar's identity determines the player's image. The first two letters of the family name and the first five letters of the name (example KOBRYAN)
Note: if the player's name is less than 5 letters, use the underscore in English characters (example YAMING_)
- - - - - - - - - - - - - - - - - - - - -
INSEASON: is the player playing the regular season (TRUE/, not FALSE)?
INPLAYOFF: is the player in the playoffs (TRUE/, not FALSE)?
ROOKIEPKG: development potential of system generated Rookies
0: very good 1: good 2: very general 3: limited 4: very limited
ROOKVALUE: the value of the new talent - a value for the system to create a new talent
ROOKIERANK: the rookie may be selected for the position - a data generated by the system rookie
ROOKIERANK2: the second possible position of the new talent -- a data for the system to produce a new talent
ROOKSTR1: in the draft report, the rookie's first strong point
ROOKSTR2: in the draft report, the new talent has second strengths
ROOKSTR3: in the draft report, the new talent has third strengths
ROOKWEAK1: in the draft report, the rookie's first weakness
ROOKWEAK2: in the draft report, the rookie has second shortcomings
ROOKWEAK3: in the draft report, the rookie has third shortcomings
GRADCLASS: rookie's degree 0: high school students 1: Freshman 2: sophomore 3: big three 4: Senior
SALARY: player salaries
SALARYTEAM: the team that provides the player's salary
YRSSIGNED: player contract years
YRSREMAIN: player contract remaining years
SALARY2: second salaries for players (if possible)
SALARY3: third salaries for players (if possible)
SALARYTM2: a team that provides second salaries for the player
SALARYTM3: a team that provides third salaries for the player
YRSSIGNED2: the contract years under second salaries
YRSSIGNED3: the contract years under third salaries
YRSREMAIN2: second salary contracts, remaining years
YRSREMAIN3: third salary contracts, remaining years
Note:
If a player is fired by the team, his salary is still within
the salary cap of the team that fired him,
Until his contract expires or the other team pulls him down. If he had a contract of 60000, he would be fired after his former team was fired,
With a 30000 salary and a contract with another team, the team that fired him still needs to pay 30000 of the difference,
The 30000 will still be counted in the salary cap for the team that fired him. This is the use of SALARY2 and SALARY3 values.
WEEKLYMVP: the most valuable player of the week - not used
MONTHLYMVP: the most valuable player of the month
WEEKGAMES: this week's game
MONTHGAMES: this month's game
RAWOFFVAL: estimated offensive value
RAWDEFVAL: estimated defensive value
OFFvalue: actual offensive contribution
DEFvalue: actual defensive contribution
SFGATT: how many pitches did the player last season?
SFGMAD: how many players did he score last season?
STHREEATT: last season, the player had three pointers
STHREEMAD: the player scored three points last season
SFTATT: the number of free throws the player made last season
SFTMAD: the player missed free throws last season
SBLOCKS: the player blocked shots last season
SOFFREB: the player scored a rebound last season
SASSISTS: how many assists did the player finish last season?
SPERFOUL: the player's personal fouls last season
SSTEALS: how many steals did the player last season?
SDEFREB: the player scored rebounds in the backcourt last season
STURNOVER: the number of personal turnovers by the player last season
SMINUTES: the player's playing time last season
SGAMES: the player played last season
SGSTART: the number of players starting the season last season
GEJECT: player substitutes last season
CSFGATT: the player's pitch this season
CSFGMAD: the number of players hit this season
CSTHREEATT: the player's three point pitch this season
CSTHREEMAD: the player scored three points this season
CSFTATT: the player's number of free throws this season
CSFTMAD: the player missed free throws this season
CSBLOCKS: the player blocked shots this season
CSOFFREB: the player has scored a number of rebounds in the court this season
CSASSISTS: how many assists has the player completed this season?
CSPERFOUL: the player's personal fouls this season
CSSTEALS: how many steals has this player played this season?
CSDEFREB: the player has scored rebounds in the backcourt this season
CSTURNOVER: the player's number of personal turnovers this season
CSMINUTES: the player's playing time this season
CSGAMES: the player plays in this season
CSGSTART: how many players have started this season?
CGEJECT: how many substitutes have been made this season?
PFGATT: the number of shots shot by the players in the last season
PFGMAD: last season, how many times did the stopper hit?
PTHREEATT: last season's three pointer shot by the stopper
PTHREEMAD: last season, the players scored three pointers
PFTATT: how many times did the last player throw the penalty shot last season?
PFTMAD: how many times did the last player throw a penalty shot last season?
PBLOCKS: the number of blocked players in the last season
POFFREB: last season, the number of offensive rebounds
PASSISTS: the number of assists in the last season
PPERFOUL: the number of fouls committed by individual players
last season
PSTEALS: how many steals did the last season stopper do?
PDEFREB: defensive rebounds in the last season
PTURNOVER: the number of personal turnovers by players last season
PMINUTES: last season's plug time
PGAMES: the number of players appearing in the last season
PGSTART: the number of starters in the last season
PEJECT: the number of substitutes in the last season
CCPFGATT: the number of shots shot by the players in the season
CPFGMAD: the number of hits for the season's stopper
CPTHREEATT: the number of shots scored by the Brazilian players in the three quarter of this year
CPTHREEMAD: this year's three quarter count of the players in the back of the season
CPFTATT: the number of free throw shots of the season's stopper
CPFTMAD: the number of free throw shots of the season's stopper
CPBLOCKS: the number of blocked players in the season
CPOFFREB: offensive rebounds for season stopper
CPASSISTS: the number of assists in the back of the season
CPPERFOUL: the number of fouls committed by individual players in the season
CPSTEALS: how many steals did this season's stopper do?
CPDEFREB: defensive rebound numbers for season stopper
CPTURNOVER: the number of turnovers by individual players in the season
CPMINUTES: this year's season stopper's time to play
CPGAMES: the number of appearances of the season's stopper
CPGSTART: the number of starters for the season following the start of the season
CPEJECT: the number of substitutes for this season's back stopper