Rhino命令手册——中文34View
Toggle between 3-viewport and 4-viewport display
在3视图与4视图格局中切换
3DfaceDraw a 3-D polygon mesh face
画三维多边形网格面
3View
Three-viewport layout
3视图窗口布局
4View
Four-viewport layout
4视图窗口布局
A
AddNextU
Add the next control point in the u-direction to the...
34View
Toggle between 3-viewport and 4-viewport display
在3视图与4视图格局中切换
3DfaceDraw a 3-D polygon mesh face
画三维多边形网格面
3View
Three-viewport layout
3视图窗口布局
4View
Four-viewport layout
4视图窗口布局
A
AddNextU
Add the next control point in the u-direction to the selection
在U方向上增加下一个控制点
AddNextV
Add the next control point in the v-direction to the selection
在V方向上增加下一个控制点
AddPrevU
Add the previous control point in the u-direction to the selection
在U向上增加前一个控制点
AddPrevV
Add the previous control point in the v-direction to the selection
在V向上增加前一个控制点
AlignBackgroundBitmap
Align a background bitmap
定位调准背景图
AlignProfiles
Align two curves
定位调准两条曲线
AllCPlanesThroughPt
Move all construction planes through a point
移动所有基准面通过一点
AllLayersOn
Turn all layers on
打开所有的层
Along
Track along a line
沿着一条线的轨迹移动
Angle
Measure the angle between two lines
测量两条线间的夹角
ApplyCrv
Apply a curve to a surface
将曲线投影到面上
ApplyMesh
Apply a mesh to surface
将网格投射到面上
Arc
Draw an arc
画弧线
Arc3Pt
Draw an arc through three points
通过三点画一弧线
ArcDir
Draw an arc by end points and direction
通过未端点及方向画一弧线
ArcSER
Draw an arc by beginning point, end point, and radius
通过起始点、端点及半径画一弧线
ArcTTR
Draw an arc tangent to two curves
画一条弧线与两曲线相切
Area
Calculate the area of a surface or polysurface
计算曲面与多边形
面的面积
AreaCentroid
Calculate the area centroid of a surface or polysurface
找出曲面与多边形表面的中心点
AreaMoments
Calculate the area moments of a surface or polysurface计算曲面与多边形表面的几何面(积)矩
Array
Array objects
制作物体的矩形阵列
ArrayCrv
Array objects along a curve
沿一条曲线阵列物体
ArrayPolar
Array objects around a pole
沿一中心点制作物体的圆形阵列
ArraySrf
Array objects on a surface
在模型表面阵列物体
Arrow
Create annotation arrow
画标注箭头线
Arrowhead
Create annotation arrowhead
画标注箭头
Autosave
Autosave
自动存盘
Back
Set to world back view
设为世界坐标后视图
Baseball
Draw a baseball sphere
画棒球式圆球体
BaseballEllipsoid
Draw a baseball ellipsoid
画棒球式椭圆球体
Bend
Bend objects
使物体弯曲
Bisector
Draw a line that bisects two lines
画一条等分另两条线的直线
Blend
Blend between two curves
粘合两条曲线
BlendSrf
Blend two surfaces
粘合两个表面
BooleanDifference
Boolean difference
布尔运算---差集
BooleanIntersection
Boolean intersection
布尔运算---交集
BooleanUnion
Boolean union
布尔运算棗合集
Bottom
Set to world bottom view
转为世界世标底视图
BoundingBox
Create a bounding box of curves
生成曲线的边界框
Box
Draw a box
画一矩形物体
Box3Pt
Draw a box with three points
通过三点画一矩形物体
BringViewportToTop
Bring a viewport to the top
将一视图窗拉到窗口最顶层
Cap
Cap open planar holes in a polysurface
封闭多边形物体的平面缺口
Cen
Snap to the center of a circle
捕捉圆的中心点
Chamfer
Chamfer two curves
对两条相交曲线作倒角
ChamferSrf
Chamfer two surfaces
对两个相交的面作倒角
ChangeDegree
Change the degree of a curve
改变曲线的精细度(分段数)
ChangeDegreeSrf
Change the degree of a surface
改变面的精细度(分段数)
ChangeLayer
Change the object's layer
改变物体的层定义
ChangeToCurrentLayer
Change the object's layer to the current layer
将物体所在层定义为当前层
Check
Check objects
检验物体
Circle
Draw a circle
画圆
Circle3Pt
Draw a circle through three points
通过三点画圆
CircleD
Draw a circle by its diameter
设定直径画一圆
CircleTTR
Draw a circle tangent to two curves
画一个圆与两条线相切
CircleTTT
Draw a circle tangent to three curves
画一个圆与三条线相切
ClearMesh
Command name changed to RefreshShade.
此命令现改为RefreshShade,清除网格Shade视图
ClearAllMeshes
Clear all render meshes
清除所有render meshes
ClearUndo
Clear undo buffer
清空释放undo命令缓冲区
CloseDisplayWindow
Close the render window
关闭渲染(render)窗口
Delete
Delete selected objects
删除选择的物体
DeleteAll
Delete all objects in the model
删除模型中的所有物体
DetachTrim
Detach the trimming boundary from a surface
从物体表面上剥离出修整边界线
Dig
Start a 3-D digitizer
开始3-D数字化转换
DigCalibrate
Calibrate a 3-D digitizer
校准3-D数字化转换
DigClick
Pick a point with a 3-D digitizer
用3-D数字转换器拾取一点
DigDisconnect
Disconnect a 3-D digitizer
断开与3-D数字转换器的联接
DigPause
Pause a 3-D digitizer
中止3-D数字转换
DigScale
Set 3-D digitizer scale
设定3-D数字转换的比例
DigSection
Create sections with a 3-D digitizer
利用
EdgeSrf
Draw a surface by edge curves
通过边线生成一曲面
EditPtOn
Show edit points
显示可编辑控制点
EditDim
Edit dimension text
编辑标注文本
EditText
Edit two-dimensional annotation text blocks
编辑二维注解文本
Ellipse
Draw an ellipse
画椭圆
EllipseD
Draw an ellipse through its major axes
通过确定几根主轴线画椭圆
Ellipsoid
Draw an ellipsoid
画椭圆体
Emap
Use environment mapping for analysis
使用环境贴图对物体模型进行分析
End
Snap to the end of a curve
捕捉曲线的端点
EndBulge
Adjust the end bulge of a curve
调节曲线的
Fair
Fair a curve
修整曲线使其平滑(流线形化)
Faro
Start digitizing with a Faro arm
利用法罗臂进行数字化
Fillet
Fillet two curves
对两条相交线倒圆角
FilletEdge
Fillet the edge of a polysurface
对多边形表面边缘倒圆角
FilletSrf
Fillet two surfaces
对两个面进行倒角
FitCrv
Fit a curve to an existing curve
使一曲线与另一曲线(控制点数)相匹配
FlatShade
Shade with flat polygon mesh faces in one viewport
在一视图窗显示物体的多边形平面曲格式Shade示图
FlatShade1
Shade with flat polygon mesh faces in one viewport plus display grid
在一个视图窗显示物体的多边形平面曲格shade示图,并显示栅格线
FlatShadeAll
Shade with flat polygon mesh faces in all viewports
对所有视窗中的进行多边形平面网格式Shade渲染
Flip
Flip the direction of a curve or surface
翻转曲线或曲面的法线方向
Flow
Flow objects along a curve
使物体外形沿着曲线形状进行扭曲
From
Snap from a point
从某一个点开始捕捉
Gcon
Measure geometric continuity of two curves
测量两条曲线的几何学连续性
Grid
Toggle the display of the grid
打开/关闭栅格显示
GridAxes
Toggle the display of the grid axes
打开/关闭栅格坐标轴显示
GridOptions
Change the grid options
修改栅格参数选项
GridSections
Set the distance between gridlines
设定栅格线间隔
GridSize
Set the extents of the grid
设定栅格的范围大小
GridThick
Set the number of thin gridlines between each thick gridline
设定粗栅格线间的细栅格的数目
HBar
Edit a curve or surface with handlebars
利用控制点调节手柄编辑曲线或面
Heightfield
Create a surface by color values of a bitmap
根据图片的颜色值生成曲面
Helix
Draw a helix
画螺旋线
Help
Help. Run this command in the middle of another command to get help on any command.
运行其他命令的过程中敲入进命令,将显示命令的帮助信息
Hide
Hide objects
隐藏(消隐)物体
HideBackgroundBitmap
Hide a background bitmap
隐藏(消隐)背景图
HideOsnap
Hide the Osnap toolbar
隐藏Osnap(点捕捉)工具条
HidePt
Hide control points and edit points
隐藏控制顶点及编辑点
HideSwap
Swap hidden and visible objects to work on objects previously hidden
显示隐藏(消隐)的物体,以便对其进行编辑
HideToolbar
Hide a toolbar
隐藏工具条
Hotspot
Set the spotlight hotspot
设定聚光灯的热点或热区
Hydrostatics
Display hydrostatic values for surfaces and polysurfaces.
显示曲面或多边形表面的流体静力学值
Import
Import models
导入模型
ImportCommandAliases
Import command aliases from a text file
从文本文件中导入命令文本
Improve
Improve (reparameterize) a curve, surface, or polysurface
重新调整、优化曲线、面或多边形表面的参数
InsertEditPoint
Insert edit points in a curve
在曲线上增加编辑点
InsertKink
Insert kinks in a curve
在曲线上加入纽结
InsertKnot
Insert knots in a curve or surface
在曲线或面上插入结点
InsertLineIntoCrv
Flatten a section of a curve
平整化曲线的部分线段
Int
Snap to the intersection of two curves
捕捉两条线的交点
InterpCrv
Draw a curve by interpolating points
通过插入控制点绘制曲线
InterpCrvOnSrf
Interpolate a curve on a surface
在曲面上插入一条曲线
InterpPolyline
Interpolate a curve through a polyline
穿过一条多叉线插入一条曲线
Intersect
Intersect two objects
生成两个物体的相交点/线
Inverti
Invert the selection
反选
Join
Join objects together
将两个物体(曲线、曲面、多边形表面)接合在一起
JoinEdge
Join the edges of two surfaces that are out of tolerance
接合两个面偏离表面公差的边线
JoinMesh
Join polygon meshes
接合多边形网格面
JoinSrf
Join selected surfaces
接合定的面
Knot
Snap to a knot
捕捉纽结点
Lasso
Select points with a lasso
用套索工具框选点
Layer
Manage layers
管理图层
LayerLock
Lock a layer
锁定图层
LayerOff
Turn a layer off
关闭一个图层
LayerOn
Turn a layer on
打开一个图层
Leader
Draw an arrow leader
画标注箭头线
Left
Set to world left view
设定当前视图为世界坐标左视图
Length
Measure the length of a curve
测量曲线的长度
Line
Draw a line
画线
Line4Pt
Draw a line from four points
通过四点画一条线
LineAngle
Draw a line at a specified angle from another line
在距另一条线一定角度处,画一条线
LinearizeTrims
Linearize trimming boundaries of surfaces
将曲面的修剪边界线转化为多叉线
LinePerp
Draw a line perpendicular from a curve
垂直于曲线画一条线
LinePP
Draw a line perpendicular to two curves
垂直于两条曲线画一条线
Lines
Draw multiple lines
画多重线
LineTan
Draw a line tangent from a curve
画一条线与另一曲线相切
LineTT
Draw a line tangent to two curves
画一条线与另两条曲线相切
LineV
Draw a vertical line
画垂直线
List
List data structure of an object
列出物体的数据结构
Lock
Lock objects
锁定物体
Make2d
Make a 2-D drawing
进行二维平面绘图
MakeCrvPeriodic
Make a curve periodic
使曲线成为周期曲线(编辑其控制点时,仍能保持平滑性的封闭式曲线,称作:周期曲线)
MakeSrfNonPeriodic
Make a surface non-periodic
使曲面非周期性
MakeSrfPeriodic
Make a surface periodic
使曲面周期性
Match
Match two curves
匹配接合两条曲线
MatchLayer
Match the layer of one object to another
匹配接合物体的两个图层
MatchSrf
Match two surfaces
匹配焊合曲面
Maximize
Maximize Rhino
最大化显示Rhino视窗界面
MaxViewport
Maximize a viewport
最大化视图
Menu
Toggle the display of the menu bar
打开/关闭菜单条的显示
MergeEdge
Merge two adjacent edges of a surface
合并曲面相邻的两条边
MergeSrf
Merge two untrimmed surfaces
合并两个未经修整的面
Mesh
Create a mesh from NURBS objects
从NURBS曲线物体生成Mesh网格物体
MeshBox
Draw a polygon mesh box
画多边形网格立方体
MeshCone
Draw a polygon mesh cone
画多边形网格锥体
MeshCylinder
Draw a polygon mesh cylinder
画多边形网格柱体
MeshDensity
Change density for polygon mesh primitives
修改网格稀密度参数
MeshPlane
Draw a polygon mesh plane
画多边形网格平面
MeshPolyline
Create a mesh from a closed polyline
利用封闭的多叉线生成Mesh网格面
MeshSphere
Draw a polygon mesh sphere
画多边形网格球体
MeshToNurb
Convert each polygon in a polygon mesh into a NURBS surface
将多边形网格物体的每个多边形的面转变为NURBS曲面
Mid
Snap to the midpoint of a curve
捕捉曲线的中点
Minimize
Minimize Rhino
最小化Rhino视窗界面
Mirror
Mirror objects
镜像物体
Moldex
Export a DXF file for Moldex
输出DXF格式的文件
Move
Move objects
移动物体
MoveBackgroundBitmap
Move a background bitmap
移动背景贴图
Mscribe
Start digitizing with a MicroScribe arm
利用MicroScribe arm(直译:微讲录臂)开始数字化转换
NamedCPlane
Edit named construction planes
编辑已命名的造模基准面
NamedView
Edit named views
编辑已命名的视图
Near
Snap near a curve
捕捉曲线最近的一点
NetworkSrf
Create a surface from a network of curves
利用一组网格形曲线生成曲面
New
Create a new file
打开一个新文件
NewViewport
Create a new viewport
建立新视点
NextOrthoViewport
Make the next viewport with orthogonal projection active
激活下一个视图的直角投射选项
NextPerspectiveViewport
Make the next viewport with perspective projection active
激活下一个视图的透视投射选项
NextU
Select the next control point in the u-direction
选定U向上的下一个控制点
NextV
Select the next control point in the v-direction
选定V向上的下一个控制点
NextViewport
Make the next viewport active
激活下一个视图
NextViewportToTop
Bring the next viewport to the top
将下一个视图拉到视窗的最顶层
Normal
Draw a line normal to a surface
画条直线垂直于另一个面
NoElev
Turn off elevator mode
关闭垂直升降式绘图方式
NoSnap
Turn object snaps off
关闭物体捕捉
Notes
Add notes to your model
给模型写注解
Offset
Offset a curve
平行位移镜像
OffsetSrf
Offset a surface
平行位移镜像曲面
OneLayerOn
Turn one layer on and the rest off
打开一个图层并关闭其它的图层
OneLayerOff
Turn off a layer by selecting an object on the layer
选择图层中的物体以关闭该图层
OnSrf
Snap to a surface
捕捉曲面上最接近的一点
Open
Open an existing file
打开文件
OpenWorkspace
Open workspace
打开绘图工作区
Options
Rhino options
Rhino参数选项
Orient
Orient objects
定位物体
Orient3Pt
Orient objects by three points
通过三点定位物体
OrientOnSrf
Orient objects on a surface
在曲面上定位物体
OrientPerpToCrv
Align a planar object to a curve.
使一平面物体与曲线对齐
Ortho
Toggle ortho mode
打开/关闭正交绘图模式
OrthoAngle
Set the ortho angle
设定正交(ortho)角度
Osnap
Set a persistent object snap from the command line
在命令行设定固定的Osnap物体捕捉
Pan
Pan the view
平移视图
PanDown
Pan the view down
向下平移
PanLeft
Pan the view left
向左平移视图
PanRight
Pan the view right
向右平移视图
PanUp
Pan the view up
向上平移视图
Paste
Paste objects from the clipboard
从剪贴板中贴入物体
Patch
Fit a surface through curves and point objects
利用点与曲线生成曲面(patch面片)
Perp
Snap perpendicular to a curve
从曲线外的一点捕捉曲线上的一点使其形成一条与曲线垂直的直线
PerpFrom
Track along a line perpendicular to a curve
从曲线上的一点捕捉垂直于此曲线的直线方向上的点
Perspective
Set to perspective view
设定当前视图为透视视图
PerspectiveAngle
Set the perspective angle
设定透视的角度
PictureFrame%Ind0.xg5n
Create a picture frame
生成图片框(作贴图用)
Pipe
Draw a pipe
画圆管物体
PlaceBackgroundBitmap
Place a background bitmap
放置背景图
PlaceCameraTarget
Place the camera location and target location
定位摄像机与焦点位置
PlaceTarget
Place the target location
设定摄像机目标的位置
Plan
Set to plan view of construction plane
将绘图基准面设为顶视平行角度
Planar
Toggle planar mode
打开/关闭平面绘图模式
PlanarSrf
Create a planar surface through planar curves
通过平面曲线生成平面
Plane
Draw a plane
画平面
Plane3Pt
Draw a plane through three points
通过三点绘制平面
PlaneThroughPt
Fit a plane through point objects
通过三点定位一平面
PlaneV
Draw a vertical plane
画一垂直的平面
Point
Draw a point object
画点物体
PointDeviation
Measure the deviation of points and curves from a surface
测量点与曲线/曲面间的位置偏移
PointGrid
Create a grid of point objects
生成由点组成的栅格
Points
Draw multiple point objects
画制多点物体
PointsAtNakedEdges
Create point objects at endpoints of naked edges
在独立面的边线(Naked edges)上生成点物体
PointsFromUV
Create points by entering UV coordinates
通过输入UV坐标绘制点
Polygon
Draw a polygon
画多边形
PolygonEdge
Draw a polygon by its edge
通过定义边长绘制多边形
Polyline
Draw a polyline
画多叉(义)线
PolylineOnMesh
Draw polylines on polygon mesh objects
在多边形网格物体上画多义线
PolylineThroughPt
Create a polyline through a group of point objects
通过一组点来绘制多义线
PopupToolbar
Pops a toolbar that you name at the cursor location
在光标的位置处展开工具栏
PopupMenu
Pops a menu at the cursor location with your favorites and the most recently used commands
在光标处展开下拉命令菜单
PrevU
Select the previous control point in the u-direction
选择U方向上上一个控制点
PrevV
Select the previous control point in the v-direction
选择V方向上上一个控制点
PrevViewport
Make the previous viewport active
激活前一视图窗
Print
Prints a wireframe view of the current viewport
打印当前视图窗的线框模式
PrintSetup
Print setup
打印机设置
Project
Project a curve to a surface
将曲线投射到面上
Projection
Toggle the viewport projection between parallel and perspective
在平行与透视视点间切换
ProjectOsnap
Project object snaps to the construction plane
运用投射方式捕捉造模基准面上的一点
ProjectToCPlane
Project objects to construction plane
将物体投射到基准面上
Properties
Edit object properties
编辑物体属性
Pt
Snap to a point
点捕捉
PtOff
Turn off control and edit points
关闭控制点及编辑点的显示
PtOffSelected
Turn off control and edit points on selected curves
关闭选定曲线上控制点及编辑的显示
PtOn
Show control points
显示控制点
Pull
Pull a curve back to a surface
将曲线“拉”回到曲表上
Quad
Snap to a quadrant of a circle or ellipse
捕捉圆或椭圆的四分之一点
Radius
Measure the radius of a circle
测量圆的半径
RailRevolve
Revolve a curve along a rail
沿某一轴线旋转曲线
ReadCommandFile
Read commands from a text file
从文本文件中读取Rhino命令
ReadNamedCPlanesFromFile
Read named construction planes from a 3DM file
读取3DM格式文件中的基准面
ReadNamedViewsFromFile
Read named views from a 3DM file
打开3DM格式文件定义的视图
ReadViewportsFromFile
Read viewport layout from a 3DM file
打开3DM文件的视窗排列格局
Rebuild
Rebuild a curve
重建一曲线(重新定义其精细度)
RebuildEdges
Rebuild the edges of surfaces and polysurfaces
重建曲面及多边形表面的边
RebuildSrf
Rebuild a surface
重建面
Rectangle
Draw a rectangle
画矩形
Rectangle3Pt
Draw a rectangle through three points
通过三点画一矩形
RectangleCen
Draw a rectangle by center
通过定义中心点与角点绘制矩形
RectangleV
Draw a vertical rectangle
画一垂直的矩形
Redo
Redo the last undone command
重新执行刚才UNDO的命令
RedoMultiple
Provides a list of commands you can redo.
列出可执行redo的命令
ReduceMesh
Decreases the number of mesh faces.
减少Mesh网格面的数量
RefreshShade
Clear render mesh from selected objects so the shading refreshes
清除shade渲染视图中的Mesh网格
RemapCPlane
Remap objects to a new construction plane
将做好的物体贴入到新的基准面上
RemoveBackgroundBitmap
Remove a background bitmap
清除背景贴图
RemoveFlippedNormals
Remove flipped normals from NURBS surfaces
清除NURBS曲面上反转的法线
RemoveKnot
Remove knots from a curve or surface
清除曲线或面上的纽结
RemoveWallpaper
Remove wallpaper
清除墙壁帖图
Render
Render the current viewport
渲染当前视图
RenderAGEdges
Toggle rendering of edges of polygon meshes
打开/关闭多边形网格物体边线的渲染
RenderCrv
Toggle rendering of curves
打开/关闭曲线的渲染
RenderEdges
Toggle rendering of edges
打开/关闭边线的渲染
RenderOptions
Edit render options
修改渲染选项
RenderPreview
Displays a dynamically movable preview of the rendered model inside the viewport.
预览渲染(可在视图内移动物体观看渲染效果)
RenderPreviewAll
Displays a dynamically movable preview of the rendered model inside all viewports
在所有视图窗中进行预览渲染
RenderPreviewSelected
Displays a dynamically movable preview of the selected objects
显示所选择物体的预览渲染视图
RenderPreviewSelectedAll
Displays a dynamically movable preview of the selected objects inside all viewports
在所有视图窗中显示被选择物体的预览渲染
ReparameterizeSrf
Reparameterize a surface
重新设定曲面参数
Restore
Restore Rhino from being minimized
恢复Rhino工作视窗
RestoreCPlane
Restore a named construction plane
恢复已命名的基准面
RestoreView
Restore a name view
恢复某一视图
Revolve
Revolve a curve
旋转曲线
RevU
Reverse the u-direction of a surface
反转曲面U轴向
RevV
Reverse the v-direction of a surface
反转曲面V轴向
Ribbon
Extrude by offsetting a curve
位移曲线形成Extrude拉伸效果
Right
Set to world right view
设定为世界坐标右视图
Rotate
Rotate objects
旋转物体
Rotate3D
Rotate objects about an axis
沿三维轴向旋转物体
RotateCPlane
Rotate a construction plane
旋转建模基准面
RotateDown
Rotate the view down
向下旋转视图
RotateLeft
Rotate the view left
向左旋转视图
RotateRight
Rotate the view right
向右旋转视图
RotateUp
Rotate the view up
向上旋转视图
RotateView
Rotate the view
旋转当前视图
Run
Run another application from Rhino
运行Rhino外挂程序
Save
Save your model
保存
SaveAs
Save your model under a different name
另存为
SaveAsTemplate
Save a template
保存为模板
SaveCPlane
Save a named construction plane
保存建模基准面
SaveDisplayWindowAs
Save the image in the render window
保存渲染视窗中的图片
SaveSmall
SaveView
Save a named view
保存已命名的视图
SaveWorkspace
Save workspace
保存当前工作面板
SaveWorkspaceAs
Save workspace under a different name
将当前工作面板另存为
Scale
Scale objects
放缩物体
Scale1D
Scale objects in one dimension
沿一个轴向放缩物体
Scale2D
Scale objects in two dimensions
沿两个轴向放缩物体
ScaleBackgroundBitmap
Scale a background bitmap
放大/缩小背景图片
ScaleNU
Scale objects non-uniformly
非对称性放缩物体
ScreenCaptureToClipboard
Capture a viewport to the clipboard
捕捉当前视图到剪贴板上
ScreenCaptureToFile
Capture a viewport and save it as a bitmap file
捕捉当前视图,另存为BMP文件
ScreenCaptureToFile256
Capture a viewport and save it as a 256 color bitmap file
捕捉当前视图另存为256色BMP图片文件
Section
Create sections through a surface or polysurface
生成曲面或多边形表面物体的截面
SelAll
Select all objects
选定所有物
SelBadObjects
Select bad objects
选择有问
的物体
SelConnected
Select adjacent control points
选择邻近的控制点
SelCrossing
Select with a crossing window
利用框选窗选择物体
SelCrv
Select all curves
选择所有的曲线
SelDim
Select all dimensions
选择所有的尺寸标注
SelDup
Select all duplicate objects
选择所有的拷贝(复制)物体
SelLayer
Select all objects on a layer
选定某一图层上的所有物体
SelLayerNumber
Select objects by layer number
通过图层编号选择物体
SelLight
Select all spotlights
选择所有的聚光灯
SelMesh
Select all mesh objects
选择所有Mesh网格物体
SelNakedMeshEdgePt
Select unwelded polygon mesh edges
选择未焊接多边形mesh网格边线
SelName
Select object by name.
通过名字选择物体
SelNone
Deselect all objects
取消选择所有物体
SelPolyline
Select all polylines
选择所有的多义(叉)线
SelPolysrf
Select all polysurfaces
选择所有的多边形表面
SelPt
Select all point objects
选择所有的点物体
SelSrf
Select all surfaces
选择所有曲面
SelU
Select all control points in the u-direction
选择U向上的所有控制点
SelUV
Select all control points in the u- and v- directions选择U向及V向上的所有控制点
SelV
Select all control points in the v-direction
选择V向上的所有控制点
SelWindow
Select with a window
利用窗口选择物体
SetActiveViewport
Set the active viewport by name
通过名字选择当前激活视图
SetGLShade
Toggles shaded mode between OpenGL shade and monochrome shade.
在OpenGl与单色shade渲染图间切换
S
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