为了正常的体验网站,请在浏览器设置里面开启Javascript功能!

2A

2012-01-12 1页 doc 22KB 14阅读

用户头像

is_317673

暂无简介

举报
2AA: Interpreting Graph-like Artifacts Upon landing, the archeologists discover a large cache of alien artifacts supposedly left by a (now-extinct) civilization. The magnetic-storage facilities found in alien underground cities contain much data, a significant part o...
2A
A: Interpreting Graph-like Artifacts Upon landing, the archeologists discover a large cache of alien artifacts supposedly left by a (now-extinct) civilization. The magnetic-storage facilities found in alien underground cities contain much data, a significant part of which appears to be the description of about 10000 giant Graphs (each includes from 1 to 10 million nodes and from 10 to 100 million undirected edges). Our linguists are working day and night to decode the accompanying documents, but with very little success so far (we are not even sure if the aliens’ language was an alphabet-based one). In this situation, unfounded speculations about the true nature of the Graphs are rampant within your expedition. Some suspect that the Graphs encode a network of pre-desert rivers and streams on Ares, others argue that these are the schemes of intergalactic trade routes, yet others surmise that we are dealing with large-scale back-ups of all-Aresian WorldWideWeb, and the well-informed few are confident that these are the long-lost maps for the advanced bonus levels of DukeNukem3D. You (+ the other two GraphTheorists in the expedition) decide to use the properties of the graphs themselves to rule out some of these ludicrous versions. You set out to determine the likely features of Graphs (number of connected components, distribution of node-degrees, etc) based on the way in which they were created: **by an instantaneous process OR by a prolonged growth (nodes and/or edges added over time) OR by a "compounded" growth (the well-connected nodes are more likely to become even-better-connected in the future) OR by "merger" growth (several large sub-graphs merge to create a super-Graph); ** by a single omnipotent Creator OR by cooperating (or competing ?) co-authors; ** modeling a civilization-made object OR some natural phenomena; ** modeling something random (or chaotic?). You should 1) develop models and determine the "signatures" (i.e., the collections of graph-traits) corresponding to as many of the above "graph-creation-modes" as you can; 2) design algorithm(s) to determine the likely creation-mode of a given Graph (Note: given the large size of the graphs in question, the ability to quickly rule-out some creation-modes (by working with a randomly selected sub-graph) would be a big advantage.); 3) test your algorithms on simulated graphs (illustrating different creation-modes) and on some large graph available on the Web (e.g., a graph of web-sites related to a specific key-word; see http://www.cs.cornell.edu/Courses/cs685/2002fa/data/gr0.California).
/
本文档为【2A】,请使用软件OFFICE或WPS软件打开。作品中的文字与图均可以修改和编辑, 图片更改请在作品中右键图片并更换,文字修改请直接点击文字进行修改,也可以新增和删除文档中的内容。
[版权声明] 本站所有资料为用户分享产生,若发现您的权利被侵害,请联系客服邮件isharekefu@iask.cn,我们尽快处理。 本作品所展示的图片、画像、字体、音乐的版权可能需版权方额外授权,请谨慎使用。 网站提供的党政主题相关内容(国旗、国徽、党徽..)目的在于配合国家政策宣传,仅限个人学习分享使用,禁止用于任何广告和商用目的。

历史搜索

    清空历史搜索