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自由篮球pg(Free basketball PG)

2018-03-17 8页 doc 31KB 21阅读

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自由篮球pg(Free basketball PG)自由篮球pg(Free basketball PG) 自由篮球pg(Free basketball PG) Hutch The Philippines by common Beijing 2 goddess Personal recommendation (PG plus points) Figures from the 1-50 after the full level of a total of 240 training can be freely assigned.PG personal recommenda...
自由篮球pg(Free basketball PG)
自由篮球pg(Free basketball PG) 自由篮球pg(Free basketball PG) Hutch The Philippines by common Beijing 2 goddess Personal recommendation (PG plus points) Figures from the 1-50 after the full level of a total of 240 training can be freely assigned.PG personal recommendation 20 steals.15 points 3 points, running, endurance.11 far blue. Just finished 240 points. All previous recommended add three points to 15 points, 3 points early because no auxiliary passive skills and advanced card. Add 3 points. It is vacancy iron. If we add 15 points and 3 points. PG played cards. At the early stage is 3 points against hit open holds 43%. Later that is more accurate, the auxiliary 3 passive skills and advanced basic 3 point hit cards. Stabilization in the second and then add 50%+. steals, running, endurance. Finally add far layup. Running and endurance and steals are necessary because as a whole run for PG. The main points. The enemy defense is essential. The last 11 bit far. Layup is used in conjunction with tactics. To make DS and steal the layup distance. Well Partial use (offensive text) 1.3 points (PG has a good 3 points. In all professions, the 3 point ability is only SG., so in case of space, please be bold. Don't pass the ball 2. layups (PG has a relatively high far layup. If others inside to pull out. They can rely on their own speed. People easily far a layup. At the same time can be rushed into the basket to a teammate do ds. or DD. can. For tactical change.) 3.vd (multi use smart layup. Basket layup and VD smart layup. Smart shot is to cover others close to the absolute.Vd to 47 in order to learn. The basket is faster than the layup. Smart layups are also close to cover is not.) 4. fancy shots (has a total of 7 shots each..1 fancy dunks fancy fancy have their own use. If 2 people fancy is close to cover is not. With digital action. Shift+1,2,3,4 stolen. Playing an opponent be taken by surprise.) (Defense) 1. steals (as for defense of the window.PG is no doubt that this steals ability. With super fast speed and steals the success rate. The main anti made PG the other main score situation. How to break down firmly to put pressure on the other. The first close off, to own body acceleration shift jostling the ball players ball is the direction of the position. W positive direction or personal position. A card to give you the enemy out of a hard straight state, a decisive S. firmly a broken down. Or have the ball off the ground yourself a good second seconds on. When someone is pick up the ball or the ball up at his positive direction. S can sometimes be broken down in third seconds. When the anticipation to others to vote when a decisive personal S also can firmly broken down. Note: do not no brain S ball. On the one hand is not broken down others pull An empty seat and a shot at you are equal to an empty shot. A reasonable opportunity to break the ball is where this ability lies 2. A fault (A fault this skill is fs2 for PG is a very outstanding skill. His skill is mainly reflected in the pre pass time, standing on both sides of the ball path. In advance by the party A can get the ball in his hands. The following say to everyone what time the reasonable use of the A broken. First, don't numb standing in the middle, to maintain their position defensive player 2-3 a bit too open about if not broken down.A man firmly score. Acceleration is also. Second. Don't miss the numb by A. because A is a broken buckle strength. Mad at it is not by several physical ran out. Not to mention a 2-3 man. Who can fill third. Every hour and moment stand in others the ball players and their para players passing path. Pay attention to their own good body position. Fourth. When the inside rebounds when the enemy inside. Can grab A seconds Because some of the insider like to get a board on the second pass. So in advance to advance a sentence A A 3., anticipation (in the PG because of height interference and cap weakness. Mainly in the main steals. Then, the anticipation is also the highest demand for all professional PG. Anticipation of others pass. Pre sentenced others fake vote. Advance someone else A direction Others predict the ball's direction. These are to play the game. After the battle of perennial nature of understanding). The 4. card (with a said. Its body shift accelerated jostling ball players are holding position. W positive direction or personal location. One is predict when others A station will after the A to the position of others. Press W to get him down decisively it is the position of the heart. The main body to the ball when the ball collision of others can make each other a hard straight state). (Tactical section) 1. ball feeding flow (when the team score player is the main singles style. Stable 1v1 scoring ability can be decisive. Have the ball decisively passed to him. But the singles to remain and his distance can not pull too much. Don't pull too close. If you pull too much when. The main goal to cap or failure to break the ball on the ground. Or A to the card. It cannot attack. If the first time seconds pulled too close. Cause not to space their main scorer. The score is easy to cause the 2 anti 1 situation. So failure rate greatly improved. Always pay attention to yourself and their main players score distance.) 2. DS DD (the layup, flow tactics mainly reflected in. When the main players in the team scoring slump feeling pressure time. If not always. Can do this tactic and do inside for the team score. With the reducing pressure. But for every hour and moment of no obvious effect so looking for the court to judge). 3. block run flow (and I still run the flow block play is not good. Because all the tactical inside block on his team's run flow is the degree of understanding. In. PG and.PG pass the ball to understand understand.PG's understanding of.PG rhythm understanding. Walk the highest demand. This tactic is to have a fixed the team has been discussed. With. Months and years pass by. play out very badly. The field team can not mix tactics to fight. A double-edged sword. When everyone PG hit and run tactics. When the block can pass the ball well. The ball. A reasonable score. It can be said that a good PG. The full level of agile PG power (add anti hanbok full level of PG attack and defense based) Run 186+20=206+... (206 runs very well, you can choose to add a pair of running shoes, riding the basic no problem, especially defense SF away pleasant, but SG away is hard to predict the direction until late, you will find. ) Endurance 173+15=188 (stamina 188 is enough, no more cards, no one knows who uses it) 153+20=173+ steals... (the core ability, plus pants, equipped with two cards, with more than 190 steals to steal passive skills, who knows, 200 with hanbok PG steals steals passive skills, full occupation personal defense 2 to catch the ball, the clothes on the 200 is a nouveau riche steals to the OH) Three points (or passing) 147+5=153 or 147+12=159+... (there are two points, 5 points plus the first meaning, PG three no SG, PG in attack is to contain the opponent, to pass teammate score, so offensive desire is not so strong, no one let you open three point shooting 153 is fully enough. The plus 12 points, where PG tends to open for three, need to add a three point card shooting equipment passive skills, which belongs to the PG play for the national costume hanbok, feasibility is not strong, not to do here, we do not recommend selection. Finally, I suggest the national service, or choose 5 points plus three points, the main offensive and layup forced mainly, no defense, the vacant situation can be cast three points Distance layup 160+12=172+... Or 160+5=165 (combined with three points plus), I introduce the meaning of a layup in the distance. In FS2, the distance is the distance from the basket and then SF SG PG PG is down, so far with the skills of "smart layup layup" VD "VDD" VDS "will cause great restraint on the inside, I don't explain. First of all, with a long layup ability of 12 points, three points can only add 5, nothing, We add a coat and occupation card capacity can reach more than 180, you can walk on the line with the various layup skills, C roll defender immediately messy, this effect is very big. And clever layup, VD, VDD, VDS that layup speed, earth people know, this does not introduce. The far layup 5 point ability, is a combination of three points plus 12 decision ability, is mainly the hanbok PG play, I do not introduce more of this. Finally, I suggest that friends should choose the ability to set up 12 in the distance Finally, I suggest PG, equipped with two steals cards and a long lay up card (Hong Kong and Taiwan steals cards), I am not very thorough, if there is any flaw, please forgive me 1.QE pass (must have skill, PG pass wrong, teammate very egg pain) 2. pass S, who knows, doesn't explain) (blank pass, F, consecutive pass, S, single handed pass, R., pending) 3. false investment DS, D, smart city layup fake pass VD, DD, DF passing fancy rod hook (do you want inside more messy, with these 5 skills, yes, Caozi can not use remove the "hook pass DF" skills) 4. intercept A, passing to intercept A (PG sign of Nirvana, you can practice or master, you have to put these 2 skills, you can go home and wash bed) 5. passive shooting (open shot right, commonly known as the green power shot) 6. passive interception (combined with enhanced PG sign steals steals, Nirvana) 7. strengthen the passive intercept (with 2 active intercept Nirvana basic invincible intercept) 8. passive ball strengthening (PG, if the ball fails, it's a waste of an attack, you know) 9. passive investment concentration (vacancy CIC is not enough skill slots can see your preferences) 0., passive three points to strengthen (empty three points, passive, skill slot is not enough, you can see your preferences) There are 5 skills for passing (QE pass, pass pass, S, blank pass, F, consecutive pass, S, single handed pass, R.). It is recommended to have 2 different combinations and different passing skills. In this way, PG just can hold enough 15 skills. PG, it's important to do well at three: 1. ball movement 2.V all kinds of layup 3. steals intercept
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