我做的红警2尤里复仇Mod
我做的红警2尤里复仇Mod [General]尤里复仇-共和国之辉(原版科技树增强版) UIName=Name:General Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
VeteranRatio=3.0 VeteranCombat=1.1 VeteranSpeed=1.2 VeteranSight=0.0 VeteranArmor=1.5 VeteranROF=0.6 VeteranCap=2 InitialVeteran=no RefundPercent=50% ReloadRate=.3 RepairPercent=15% RepairRate=.016 RepairStep=8 URepairRate=.016 IRepairRate=.001 IRepairStep=20 TiberiumHeal=.010 SelfHealInfantryFrames=50 SelfHealInfantryAmount=20 SelfHealUnitFrames=75 SelfHealUnitAmount=5
BuildSpeed=.7 BuildupTime=.06 GrowthRate=5
TiberiumGrows=yes TiberiumSpreads=yes SeparateAircraft=yes SurvivorRate=.4 AlliedSurvivorDivisor=500
SovietSurvivorDivisor=250 ThirdSurvivorDivisor=750 PlacementDelay=.05 WeedCapacity=56
CurleyShuffle=yes BaseBias=2 BaseDefenseDelay=.25 CloseEnough=2.25 DamageDelay=1 GameSpeedBias=1.6
Stray=2.0 RelaxedStray=3.0
CloakDelay=.02 SuspendDelay=2 SuspendPriority=1 FlightLevel=1500 ParachuteMaxFallRate=-3 NoParachuteMaxFallRate=-100 GuardModeStray=2.0
MissileSpeedVar=.25 MissileROTVar=.25
MissileSafetyAltitude=750
TeamDelays=2000,2500,3500
AIHateDelays=30,50,70 AIAlternateProductionCreditCutoff=1000
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=400,0,0
AIVirtualPurifiers=4,2,0
AISlaveMinerNumber=4,3,2
HarvestersPerRefinery=2,2,1
AIExtraRefineries=2,1,0
HealScanRadius=10
FillEarliestTeamProbability=100,100,100
MinimumAIDefensiveTeams=1,1,1 MaximumAIDefensiveTeams=2,2,2 TotalAITeamCap=30,30,30
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000
LargeVisceroid=VISC_LRG
SmallVisceroid=VISC_SML
AIIonCannonConYardValue=100,100,100 AIIonCannonWarFactoryValue=100,100,100 AIIonCannonPowerValue=60,100,100 AIIonCannonTechCenterValue=100,100,100 AIIonCannonEngineerValue=1,1,1 AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1 AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
LightningDeferment=250
LightningDamage=250
LightningStormDuration=180
LightningWarhead=IonWH
LightningHitDelay=10
LightningScatterDelay=5
LightningCellSpread=10
LightningSeparation=3 IonStorms=yes
ForceShieldRadius=4
ForceShieldDuration=500 ForceShieldBlackoutDuration=1000 ForceShieldPlayFadeSoundTime=75
MutateExplosion=yes
PrismType=ATESLA
PrismSupportModifier=150% PrismSupportMax=8
PrismSupportDelay=45
PrismSupportDuration=15 PrismSupportHeight=420
V3RocketPauseFrames=0 V3RocketTiltFrames=60 V3RocketPitchInitial=0.21 V3RocketPitchFinal=0.5 V3RocketTurnRate=0.05 V3RocketRaiseRate=1
V3RocketAcceleration=0.4 V3RocketAltitude=768 V3RocketDamage=400 V3RocketEliteDamage=800 V3RocketBodyLength=256
V3RocketLazyCurve=yes V3RocketType=V3ROCKET
DMislPauseFrames=20 DMislTiltFrames=60 DMislPitchInitial=0 DMislPitchFinal=0.5 DMislTurnRate=0.08 DMislRaiseRate=1 DMislAcceleration=0.8 DMislAltitude=2000 DMislDamage=300 DMislEliteDamage=600
DMislBodyLength=192 DMislLazyCurve=no DMislType=DMISL
CMislPauseFrames=20 CMislTiltFrames=100 CMislPitchInitial=1 CMislPitchFinal=1.0 CMislTurnRate=0.10 CMislRaiseRate=1 CMislAcceleration=1.0 CMislAltitude=2000 CMislDamage=200 CMislEliteDamage=250
CMislBodyLength=128 CMislLazyCurve=no
CMislType=CMISL
ParadropRadius=1024
FogOfWar=no Visceroids=no Meteorites=no CrewEscape=50% CameraRange=9 FineDiffControl=no Pilot=E1 AlliedCrew=E1 SovietCrew=E2 ThirdCrew=INIT Technician=CTECH Engineer=ENGINEER PParatrooper=E1
ChronoDelay=60
ChronoReinfDelay=180 ChronoDistanceFactor=48 ChronoTrigger=yes ChronoMinimumDelay=16
ChronoRangeMinimum=0
AmerParaDropInf=E1 AmerParaDropNum=16
AllyParaDropInf=E1 AllyParaDropNum=12
SovParaDropInf=E2 SovParaDropNum=18
YuriParaDropInf=INIT YuriParaDropNum=12
AnimToInfantry=BRUTE
SecretInfantry=SNIPE,TERROR,DESO,YURI
SecretUnits=TNKD,TTNK,DTRUCK
SecretBuildings=GTGCAN
AlliedDisguise=E1
SovietDisguise=E2
ThirdDisguise=INIT
SpyPowerBlackout=1000
SpyMoneyStealPercent=.5
AttackCursorOnDisguise=yes
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04
InfantryBlinkDisguiseTime=20
MaximumCheerRate=300
AISafeDistance=20
AIMinorSuperReadyPercent=.7
HarvesterTooFarDistance=5
ChronoHarvTooFarDistance=50 AlliedBaseDefenseCounts=25,20,6 SovietBaseDefenseCounts=25,22,6 ThirdBaseDefenseCounts=25,22,6 AIPickWallDefensePercent=50,25,10 AIRestrictReplaceTime=400
ThreatPerOccupant=10
ApproachTargetResetMultiplier=1.5 CampaignMoneyDeltaEasy=0
CampaignMoneyDeltaHard=0
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=20
DisabledDisguiseDetectionPercent=15,5,2 AIAutoDeployFrameDelay=15,25,100 MaximumBuildingPlacementFailures=3
TiberiumShortScan=6
TiberiumLongScan=48
SlaveMinerShortScan=8
SlaveMinerSlaveScan=14
SlaveMinerLongScan=48
SlaveMinerScanCorrection=3
SlaveMinerKickFrameDelay=150
AISuperDefenseProbability=90,50,10 AISuperDefenseFrames=50
AISuperDefenseDistance=12
AICaptureNormal=75,5,5,15 AICaptureWounded=15,40,40,5 AICaptureLowPower=15,5,75,5 AICaptureLowMoney=15,75,5,5
AICaptureLowMoneyMark=2000 AICaptureWoundedMark=.25
PurifierBonus=.25
DropPodWeapon=Vulcan2 DropPodHeight=2000 DropPodSpeed=75 DropPodAngle=0.79
HoverHeight=120 HoverDampen=40% HoverBob=.04 HoverBoost=150% HoverAcceleration=.02 HoverBrake=.03
BalloonHoverHeight=1000 BalloonHoverDampen=20% BalloonHoverBob=1.2 BalloonHoverBoost=150% BalloonHoverAcceleration=.04 BalloonHoverBrake=.03
TunnelSpeed=1
MultipleFactory=0.8 MinLowPowerProductionSpeed=.5 MaxLowPowerProductionSpeed=.8 LowPowerPenaltyModifier=1
GDIGateOne=GADUMY
GDIGateTwo=GADUMY
WallTower=GADUMY
Shipyard=GAYARD,NAYARD,YAYARD,CAYARD NodGateOne=GADUMY
NodGateTwo=GADUMY
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT,CANRCT GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR
RepairBay=GADEPT,NADEPT,CAOUTP,CADEPT
BaseUnit=AMCV,SMCV,PCV,CMCV
HarvesterUnit=HARV,CMIN,CHAR
PadAircraft=ORCA,BEAG,J10,F15,F16,F18,SU47,SU30,TU160,F22,B
1,B2,F117,MIG35,A10,X35,J20,H9,H6,SU34,SU35,T50,SU50,SU39,B
BIRD
TreeStrength=200
WindDirection=1
TrackedUphill=1.0 TrackedDownhill=1.2 WheeledUphill=1.0 WheeledDownhill=1.2 LeptonsPerSightIncrease=2000 LeptonsPerFireIncrease=2000 AttackingAircraftSightRange=2 BlendedFog=yes CliffBackImpassability=2 IceCrackingWeight=50.0 IceBreakingWeight=50.0 ShipSinkingWeight=3.0
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1
BridgeVoxelMax=3
WallBuildSpeedCoefficient=3.0 AllowShroudedSubteranneanMoves=true AircraftFogReveal=6
MaximumQueuedObjects=98
MaxWaypointPathLength=15
ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1
VeinholeGrowthRate=300
VeinholeShrinkRate=100
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE
AITriggerSuccessWeightDelta=20 AITriggerFailureWeightDelta=-50 AITriggerTrackRecordCoefficient=1
SpotlightSpeed=.015
SpotlightMovementRadius=2000
SpotlightLocationRadius=1000
SpotlightAcceleration=.0025
SpotlightAngle=.5
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6 RadarEventVisibilityDurations=200,200,200,200,200,200
RadarEventDurations=400,400,400,400,400,400 FlashFrameTime=7
RadarCombatFlashTime=49
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1
RevealTriggerRadius=9
ExplosiveVoxelDebris=GASTANK,PIECE
TireVoxelDebris=TIRE
ScrapVoxelDebris=PIECE
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR,CAPOWR,CANRCT
,CAPOWER
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP,CAWEAP PrerequisiteBarracks=NAHAND,GAPILE,YABRCK,CAHAND PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS,CARADR PrerequisiteTech=GATECH,NATECH,YATECH,CATECH PrerequisiteProc=GAREFN,NAREFN,YAREFN,CAREFN PrerequisiteProcAlternate=SMIN
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6
MyEffectivenessCoefficientDefault=200 TargetEffectivenessCoefficientDefault=-200 TargetSpecialThreatCoefficientDefault=200 TargetStrengthCoefficientDefault=-200 TargetDistanceCoefficientDefault=-10
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1
EnemyHouseThreatBonus=400
DamageFireTypes=FIRE01,FIRE02,FIRE03
OreTwinkle=TWNK1
BarrelExplode=EXPLOLRG
BarrelDebris=GASTANK,PIECE
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO
Wake=WAKE1
DropPod=DROPPOD,DROPPOD2
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070 IonBlast=RING1
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3 WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3 WeatherConBoltExplosion=EXPLOLB
DominatorWarhead=DominatorWH DominatorDamage=1000
DominatorCaptureRange=1 DominatorFirstAnim=PDFXCLD DominatorSecondAnim=PDFXLOC DominatorFireAtPercentage=20
ChronoPlacement=CHRONOAR ChronoBeam=CHRONOBM
ChronoBlast=CHRONOFD
ChronoBlastDest=CHRONOTG WarpIn=WARPIN
WarpOut=WARPOUT
WarpAway=WARPAWAY
IronCurtainInvokeAnim=IRONBLST ForceShieldInvokeAnim=FORCSHLD WeaponNullifyAnim=IRONFX ChronoSparkle1=CHRONOSK InfantryExplode=S_BANG34 FlamingInfantry=FLAMEGUY InfantryHeadPop=YURIDIE InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH Behind=BEHIND
MoveFlash=RING Parachute=PARACH BombParachute=PARABOMB
DropZoneAnim=BEACON EMPulseSparkles=EMP_FX01
[JumpjetControls]
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500
Acceleration=2
WobblesPerSecond=.15 WobbleDeviation=40
[SpecialWeapons]
NukeWarhead=Nuke NukeDown=NukeDown NukeProjectile=NukeUp EMPulseWarhead=EMPuls EMPulseProjectile=PulsPr MutateWarhead=Mutate MutateExplosionWarhead=MutateExplosion
[AudioVisual]
DetailMinFrameRateNormal=15
DetailMinFrameRateMovie=20 DetailBufferZoneWidth=5
LineTrailColorOverride=0,0,0 ChronoBeamColor=128,200,255 MagnaBeamColor=255,200,255 OreTwinkleChance=30 CreateInfantrySound=
CreateUnitSound=
CreateAircraftSound=
SpySatActivationSound= SpyUplinkOn SpySatDeactivationSound= SpyUplinkOff
UpgradeVeteranSound=UpgradeVeteran UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren BuildingGarrisonedSound=BuildingGarrisoned BuildingRepairedSound=BuildingRepaired CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1
LaserTargetColor=4
IronCurtainColor=0
BerserkColor=4
ForceShieldColor=6
StartPlanningModeSound=PlanningModeStart EndPlanningModeSound=PlanningModeEnd AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=
CratePromoteSound=CratePromoted CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal CrateFireSound=CrateFirePower CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit
GUIMainButtonSound=MenuClick GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen GUIComboCloseSound=MenuACBClose GUICheckboxSound=MenuClick
ScoreAnimSound=ScoreEmblemSoundLoop
SinkingSound=GenLargeWaterDie ImpactWaterSound=ExplosionWaterLarge ImpactLandSound=
BombTickingSound=CrazyIvanBombTick ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport BombAttachSound=CrazyIvanAttack YuriMindControlSound=YuriMindControl
PoseDir=2
DeployDir=2
WaypointAnimationSpeed=10
DigSound=NukeSiren
GateUp=Dummy
GateDown=Dummy
ShroudGrow=no
ScrollMultiplier=.07
ShakeScreen=400
CloakSound=NavalUnitEmerge SellSound=SellBuilding GameClosed=GameClosed
IncomingMessage=MessageText MessageCharTyped=TextBleep SystemError=GenericBeep OptionsChanged=OptionsChanged GameForming=NewGame
PlayerJoined=PlayerJoined
Construction=Dummy
CreditTicks=CreditUp,CreditDown BuildingDieSound=BuildingGenericDie BuildingSlam=PlaceBuilding RadarOn=RadarOn
RadarOff=RadarOff
MovieOn=MovieOn
MovieOff=MovieOff
ScoldSound=MenuScold
TeslaCharge=TeslaCoilPowerUp TeslaZap=
BuildingDamageSound=BuildingDamaged ChuteSound=ParachuteDrop GenericClick=MenuClick
GenericBeep=GenericBeep
BuildingDrop=PlaceBuilding StopSound=CommandBar
GuardSound=CommandBar
ScatterSound=CommandBar
DeploySound=
StormSound=WeatherIntro
LightningSounds=WeatherStrike ShellButtonSlideSound=
VoiceIFVRepair= IFVMove
SlavesFreeSound= SlaveWorkerLiberated SlaveMinerDeploySound= SlaveMinerDeploy SlaveMinerUndeploySound= SlaveMinerDeploy BunkerWallsUpSound= TankBunkerUp BunkerWallsDownSound= TankBunkerDown
RepairBridgeSound= BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate GeneticMutatorActivateSound=GeneticMutatorActivate PsychicRevealActivateSound=PsychicRevealActivate MasterMindOverloadDeathSound= MasterMindOverloadVoice MindClearedSound= MindCleared
EnterGrinderSound= GrinderGrinding
LeaveGrinderSound=
EnterBioReactorSound= BioReactorEnter
LeaveBioReactorSound= BioReactorEnter
ActivateSound=
DeactivateSound=
AirstrikeAbortSound=MIGMissionAborted
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot
SpyPlaneCameraFrames=16
DiskLaserChargeUp= FloatingDiscChargeUp LetsDoTheTimeWarpOutAgain = ChronoScreenSound LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain
Smoke=xxxx
EliteFlashTimer=150
AllyReveal=yes
ConditionRed=25% ConditionYellow=50% DropZoneRadius=4 EnemyHealth=yes Gravity=6 IdleActionFrequency=.15 MessageDelay=.6 MovieTime=.06 NamedCivilians=no SavourDelay=.1 ShroudRate=4 FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000 IceCrackSounds=
AmbientChangeRate=.2 AmbientChangeStep=.2
SpeakDelay=2 TimerWarning=2 ExtraUnitLight=.2
ExtraInfantryLight=.2 ExtraAircraftLight=.2
LocalRadarColor=0,255,0
[CrateRules]
CrateMaximum=255
CrateMinimum=1
CrateRadius=3.0
CrateRegen=3
SilverCrate=HealBase
SoloCrateMoney=5000
UnitCrateType=none
WoodCrate=Money
WaterCrate=Money
HealCrateSound=HealCrate WoodCrateImg=CRATE
CrateImg=CRATE
WaterCrateImg=WCRATE
FreeMCV=yes
[CombatDamage]
AmmoCrateDamage=200
IonCannonDamage=751
HarvesterImmune=no
DestroyableBridges=yes
TiberiumExplosive=no
Scorches=BURN01,BURN02,BURN03,BURN04
Scorches1=BURN05,BURN06,BURN07 Scorches2=BURN08,BURN09,BURN10 Scorches3=BURN11,BURN12,BURN13 Scorches4=BURN14,BURN15,BURN16 TiberiumExplosionDamage = 0 TiberiumStrength = -1
Craters=CR1,CR2,CR3,CR4,CR5,CR6
AtomDamage=1000 BallisticScatter=1.0 BridgeStrength=1500 C4Delay=.03 C4Warhead=Super
V3Warhead=V3WH DMislWarhead=DMISLWH V3EliteWarhead=V3EWH DMislEliteWarhead=DMISLEWH CMislWarhead=CMISLWH CMislEliteWarhead=CMISLEWH CrushWarhead=Crush
IvanWarhead=IvanWH IvanDamage=450
IvanTimedDelay=450
CanDetonateTimeBomb=no CanDetonateDeathBomb=no IvanIconFlickerRate=8
OccupyDamageMultiplier=1.2 OccupyROFMultiplier=1.2 OccupyWeaponRange=5
BunkerDamageMultiplier=1.3 BunkerROFMultiplier=1.3
BunkerWeaponRangeBonus=3
OverloadCount=3,6,10,50 OverloadDamage=0,50,100,500 OverloadFrames=30,60,60,60 ControlledAnimationType=MINDANIM PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20
DrainMoneyFrameDelay=30
DrainMoneyAmount=30
DrainAnimationType=DISKRAY
FallingDamageMultiplier=1.0 CurrentStrengthDamage=yes
OpenToppedRangeBonus=2
OpenToppedDamageMultiplier=1.2 OpenToppedWarpDistance=7
DeathWeapon=DefaultDeathWeapon IronCurtainDuration=750 FirestormWarhead=FirestormWH IonCannonWarhead=IonCannonWH VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15
DefaultFirestormExplosionSystem=FirestormSparkSys
DefaultLargeGreySmokeSystem=BigGreySmokeSys DefaultSmallGreySmokeSystem=SmallGreySSys DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys DefaultSmallRedSmokeSystem=SmallGreySSys DefaultDebrisSmokeSystem=SmallGreySSys DefaultFireStreamSystem=FireStreamSys DefaultTestParticleSystem=TestSmokeSys DefaultRepairParticleSystem=WeldingSys
Crush=1.8
ExpSpread=.7
FireSupress=1
FlameDamage=Fire
FlameDamage2=Fire2
HomingScatter=2.0
MaxDamage=10000
MinDamage=1
PlayerAutoCrush=no
PlayerReturnFire=no
PlayerScatter=no
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 TreeTargeting=no
TurboBoost=1.5
Incoming=10
CollapseChance=100 BerzerkAllowed=no
// PCG
[Radiation]
RadDurationMultiple=1
RadApplicationDelay=16 RadLevelMax=500
RadLevelDelay=90
RadLightDelay=90
RadLevelFactor=0.2 RadLightFactor=0.1 RadTintFactor=1.0 RadColor=0,255,0 RadSiteWarhead=RadSite
// PCG
[ElevationModel]
ElevationIncrement=4 ElevationIncrementBonus=2
ElevationBonusCap=2
// PCG
[WallModel]
AlliedWallTransparency=no WallPenetratorThreshold=50%
[UISettings]
UseDropDownColors=yes
[Countries]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special
[Sides]
GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
ThirdSide=YuriCountry
Civilian=Neutral
Mutant=Special
[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER 5=JUMPJET 6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH 15=WEEDGUY 16=CLEG
17=SPY
18=CCOMAND 19=PTROOP 20=CIVAN 21=YURIPR 22=SNIPE 23=COW
24=ALL
25=TANY
26=FLAKT 27=TERROR 28=SENGINEER 29=ADOG
30=VLADIMIR 31=PENTGEN 32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP 38=CIVBFM 39=CIVBF 40=CIVBTM 41=CIVSFM 42=CIVSF 43=CIVSTM 44=POLARB 45=JOSH 46=YENGINEER
47=GGI
48=INIT 49=BORIS 50=BRUTE 51=VIRUS 52=CLNT 53=ARND 54=STLN 55=CAML 56=EINS 57=MUMY 58=RMNV 59=LUNR 60=DNOA 61=DNOB 62=SLAV 63=WWLF
64=YDOG
65=YADOG 66=PLA
67=HOVI 68=GHOST2 69=CDOG 70=YURI2 71=CBORIS 72=ABORIS 73=SUSO
[VehicleTypes]
1=AMCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK 11=HORV 12=TRUCKA 13=TRUCKB 14=CARRIER 15=V3
16=ZEP
17=DRON 18=HTK
19=DEST 20=SUB
21=AEGIS 22=LCRF 23=DRED 24=SHAD 25=SQD
26=DLPH 27=SMCV 28=TNKD
30=HOWI
32=TTNK 33=HIND 34=LTNK 35=CMON 36=CMIN 37=SREF 38=XCOMET
39=HYD
40=MGTK 41=FV
42=DeathDummy
43=VLAD 44=DTRUCK 45=PROPA 46=CONA 47=COP
48=EUROC 49=LIMO
50=STANG 51=SUVB 52=SUVW 53=TAXI 54=PTRUCK
55=CRUISE
56=TUG 57=CDEST 58=YHVR 59=PCV 60=SMIN 61=SMON 62=YCAB 63=YTNK 64=BFRT 65=TELE 66=CAOS 67=DDBX 68=BCAB 69=BSUB 70=SCHP
73=JEEP 74=MIND 75=DISK 76=UTNK 77=ROBO 78=YDUM 79=SCHD 80=DOLY
81=CBLC 82=FTRK 83=AMBU 84=CIVP
85=CMCV 86=CHAR 87=CHOR 88=SUB2 89=V32
90=HOWI2 91=SEEK 92=MBOAT 93=CAPC 94=CDLPH
95=NACARRIER
96=DEST2 97=CNTNK 98=BGGY
99=V5
100=SPMSB 101=SPTK 102=V5S 103=CDL 104=V6
105=CHCARRIER
106=ADL 107=NDL
108=SPTK2
109=
110=HOWI3
111=HOWI4
112=CAHJP
113=99TK
114=T80
115=M1A1
116=T90
117=RODEST
118=J8
119=M1A2
120=BattleShip 121=F4G
122=MIG29
123=SU24
124=AROCKETER 125=NROCKETER 126=AMCARRIER 127=CPTNK
[AircraftTypes] 1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE 8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL 13=J10
14=ORCA2
15=CARGOPLANE2
16=CARGOPLANE3
17=F22
18=SU30
19=TU160 20=B2
21=F117
22=F15
23=MIG35 24=A10
25=F18
26=SU35
27=X35
28=PEACEKEEPER
29=J20
30=H9
31=H6
32=HORNET2 33=T50
34=SU47
35=SU34
36=B1
37=SU39
38=SU50
39=SU33
40=J15
41=AHORNET 42=SU27 43=F24
44=F16
45=BBIRD
[BuildingTypes]
1=GAPOWR 2=GAREFN 3=GACNST 4=GAPILE 5=GASAND 6=GADEPT 7=GATECH 8=GAWEAP
9=CALAB
10=NAPOWR 11=NATECH 12=NAHAND 13=GAWALL 14=NARADR 15=NAWEAP 16=NAREFN
17=NAWALL
18=CAHSE07 19=NAPSIS 20=CASYDN01 21=NALASR 22=NASAM
23=CASYDN02 24=GAYARD 25=NAIRON 26=NACNST 27=NADEPT
28=GACSPH 29=GADUMY 30=GAWEAT 31=CABHUT 32=GALITE 33=REDLAMP 34=GRENLAMP 35=BLUELAMP 36=YELWLAMP 37=PURPLAMP 38=INORANLAMP 39=INGRNLMP 40=INREDLMP 41=INBLULMP
42=CITY01 43=CITY02
44=CITY03
45=CITY04
46=CITY05
47=CITY06
48=CAHOSP
49=INGALITE 50=INYELWLAMP 51=INPURPLAMP 52=NEGLAMP 53=NEGRED
54=TESLA
55=NAMISL
56=ATESLA
57=CAMACH
58=TSTLAMP 59=CASYDN03 60=AMMOCRAT 61=GAGREEN 62=NAYARD
63=GASPYSAT 64=GAGAP
65=GTGCAN 66=NANRCT 67=GAPILL
68=NAFLAK 69=CAOUTP 70=CATHOSP 71=CAAIRP 72=CAOILD
73=NACLON 74=GAOREP
75=CACITY01 76=CACITY02 77=CACITY03 78=CACITY04