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Sim City 4 Cheats(模拟城市4 秘籍)

2017-09-01 23页 doc 75KB 90阅读

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Sim City 4 Cheats(模拟城市4 秘籍)Sim City 4 Cheats(模拟城市4 秘籍) Sim City 4 Cheats(模拟城市4 秘籍) In the game press [CTRL]+[X] to bring up the input window, enter the following code and press [ENTER] key to activate the cheats: Weaknesspays adds 1000 bucks Fightthepower removal of power demand Howdryi...
Sim City 4 Cheats(模拟城市4  秘籍)
Sim City 4 Cheats(模拟城市4 秘籍) Sim City 4 Cheats(模拟城市4 秘籍) In the game press [CTRL]+[X] to bring up the input window, enter the following code and press [ENTER] key to activate the cheats: Weaknesspays adds 1000 bucks Fightthepower removal of power demand Howdryiam removal of water demand You don't deserve it unlock all bonus modes Whattimeizit # will set # Whererufrom # change the name of the city is # Hellomynameis change your name to # Sizeof # increased to # Tastyzots turn on the ringtone alarm Recorder open record Stopwatch turn on the clock Gol (unknown) Effect (unknown) Zoneria (unknown) Dollyllama (unknown) Barstuck (unknown) Watchmemove (unknown) FPS (unknown) RP (unknown) Lora (unknown) Renderprop (unknown) Terrainquery (unknown) By the correct input, the input window will automatically turn off, press the [ENTER] button in the input: press the [SHIFT] key, the input window will not shut down, can continue to enter other cheats Sim City 4 I. Basic Knowledge - ten essential common sense: 1.$, where money is everything - $$. These 3 signs represent the income level of the residents in your city. From high to low in the order of $$$$$$,. Note: in the game you have to try to attract high income population (* * *), they will pay a lot of taxes, so you will get plenty of working capital city. 2., high density, medium density, low density - different densities, different sizes As the name suggests, they represent the density of this block. If you build a low density residential area, this area will never grow into a high-rise building, at most, with dozens of people Small house only, of course, the higher the density, the greater the cost. Note: high density is not equal to high income, don't think you built is high density area of those high income residents will also fled, low density areas may live in the high income population. such as You can often see low income villas built in low density areas. 3.RCI - it's up to you: It refers to the city's demand for all aspects. It's very important, and it varies 1 times a month depending on the city's development, so you need to look at it every month to make it relevant The construction of various facilities. Note: there are services and businesses in RCI, and only commercial ones can be built. That's because the service industry in the game is included in the business, and the game will automatically be chosen at the root of RCI to build the service industry Business, as well as residential areas, is not pegged to income. 4. pause key, high speed key - urban development, high speed magic! As mentioned earlier, it would be better to take a look at RCI at the beginning of the month, and then use the pause button. If you don't have time to move forward, it will cause delays. It's better to build a city in a suspended mode Jian. I usually use only two keys pause and high-speed key, so that neither waste time, but also rapid development, the middle key two little effect. 5. landmarks - the game of the rich: Landmarks are some of the most famous buildings in the world, but they are also the most expensive in the game, and there are maintenance costs every month. Unfortunately, it only makes the city more beautiful, but it doesn't It will bring you extra income. [hope that EA can improve in the future, so you can add a tourist industry to increase your income! ]. So, if you're not particularly rich, don't build it. Surprise: in order to make you appreciate the charm of Sim City 4, I made 5 screenshots of the city 4 for you: (1) residential business district (day view) (2) residential business district (night view 1) (3) residential business district (night view 2) Note: the three pictures contain all the coordinate buildings in the city, and many of the most distinctive buildings I designed. Please compare carefully (2) and (3). Coordinate architecture Some can not be lit at the same time, it may be EA designed intentionally, so that each night scene will be able to have different changes. The other two are photos of the day and night scenes in the high-tech area. 6. City polls - residents are God In the game, city polls can clearly show how the city works. If an item is on the rise (the green arrow to the right, the more arrows, the faster the rise) You've done a good job on this. If an item is in the state of decline (small arrow, left arrow that red drops more quickly) you need to quickly open the data overview that select drop Item, find reason. 7. Overview - city status at a glance It can look at all aspects of the city, such as education and pollution, and give coverage, and according to the weight of different colors show, very clear, practical. With it, from the city of management The city has become more relaxed. Note: by pressing the small arrow at the top right, you can clearly display the coverage of the public facilities on the minimap. And use different colors to show the degree of pollution. This is more intuitive, shape Like. Tip: select "zone" and then press the "small arrow". Look, your city planning situation is not clear at all? This will help you change the originally planned low density area into a high density area in the later part of the game. 8. form - the law of urban development is under control It reflects the development of cities in the last year in the form of curves, and curves like electricity, resources and water resources are available and available. You can keep abreast of electricity and water power Are you ready enough to adjust anytime, so please keep your eyes open. 9. my civic model - caring for the citizens every day: My civic model is a very unique feature that allows you to learn more about the lives of every resident. In the game, you can choose 5 Citizens and listen to their hearts Sound. If they die, their children will replace them and continue to tell you exactly what their lives are like. My public model make up the deficiency of data, such as overview to the development of a city After setting the scale, many schools have been built. The information in the overview could not see the coverage of each school, the primary school coverage is small, it is easy to ignore in some places. Then my citizens Patterns are useful. If you put people in this area, you can learn about all aspects of the region from their mouths, and usually talk more humorously. If you think it's here already You don't have to watch them. You can move them out of here and put them where they are needed. 10. Consultants - reasonable advice, wise choice They are your advisors, and they will give you the best advice on your city plan. When you get results in some way, they don't skimp on their compliments, but when you can't make them When they are satisfied, they will give you the severest criticism and do as they say. I am sure you will benefit a lot from it. Two. The beginning of the beginning - careful planning - ahead of planning - with half the effort In the early days of urban construction, you should have a plan, and I will introduce my experience to you. Residential areas should be 3 x 3 of the main square, 3 x 4 as a supplement, under special circumstances can build 4 * 4 of the grid [there will be instructions later], other forms of squares should not be built. Because it is easy to come up with "no connection roads", there will be signs on the grid. So that even the city shows itself Beautiful, but also to ensure smooth traffic. When building, you should first use the road to draw squares, and leave 3 * 3 spaces in the middle so that residents can be filled inside. For whom not to use the residential area "street"? First of all, we must understand the residence The zone is the "street" is not a "road", "road" is a high capacity road, and "street" is a low volume Road, in the middle of "street" is not enough to meet the requirements of the city, traffic conditions will change It is better to build a road for the first time than to change it sooner or later, and the road is not expensive. At the same time, the construction of the first road also played a role in planning, the game comes with the "street" after all, we can not press Mind to decorate. Tip: build a residential area where you can drag and drop the mouse, select the area, build it, and fill it in a planned road instead of a grid. Residential areas are not covered by roads. The same in other regions. The following are steps to develop: Preparation: press the pause button. 1. plan the road first. Note: since the large medical center needs 3 x 4 of the grid, there must be a space of 3 * 4 at the beginning. 2. build a clinic, police station, water tower, wind power station. Notice that these buildings are not built close to each other, but that their squares are together Not in the beginning because they directly built large facilities maintenance fee is too high, if you put it down to the funds you think appropriate standard, they will appear all sorts of problems. For example: you The large medical center funds to reduce the number of beds, so it's just you higher than the number of patients, they said this not only save money but also meet the need, but not over two months to ensure the strike. Police The same is true of the Bureau. When you drop your money to the police station just to cover a residential area, the thief will celebrate in unison, as the police have gone on strike. This is because at the beginning, there were not many patients No, whose neighborhood is not likely to be big. I guess EA sets a proportion of the utilities in the design of the game, which is a lot less than that. Of course you Try not to make your patients count any more than the number of beds. Water conservancy facilities too low is the adverse reaction of pipe leakage, you will have to take this tube every month to make up for the East and west. Then you If you do not transfer money to the normal standard, that is, the white line is still the case, but the problem is that in this case the cost is too high, and my approach is to start the game at the beginning of the funds transferred to normal funds 3/5, if the leakage occurs, the funds transferred to the standard, so that the pipe will not leak, and a month after the funds transferred to slightly higher than 3/5, so repeatedly until the pipe is not leaking until one Well, one or two times will do. This saves a small amount of money. Ha ha, it's not easy! 3., with these buildings as the center, the construction of a four week residential area, with a small number of commercial areas in the middle, because the demand for commercial start is not large, the specific amount of construction depends on the RCI. Note: in the early days of the game, residential areas and business districts are dominated by low density, because it saves a lot of money. And even if you plan to have a high density area, you can only build small houses. In the future You can change the low density to medium density or high density. First, remove the original plan and rebuild it. You can find the area density in "data overview", specific methods see above]. The planning of the 4. industrial zone is mainly 4 * 4 and 5 * 5, which can save the road, and the built factories will be more intensive. Attention: industrial area is a fire prone area. So it is necessary to build a fire station. But it's better to build a certain scale in an industrial area This saves some of the cost. Industrial areas should not be built with residential areas, Because industrial areas are inevitably contaminated, they should be separated from the residential areas. Somewhere in the middle Roads should be connected so that industrial areas can solve the employment problems of residents and facilitate the development of industrial parks. 5. allow the water to cover the entire residential area [with water pipes], and the wind power station will be allocated just 80% to 90% of the production needed to meet the needs of the residential area If there is no water or electricity, even low-income ($) residents will not come. Note: the coverage of the water pipe is to extend 6 squares to the left and right. When building, pay special attention to it. Don't let the overlap of the water pipes overlap to ensure the maximum use of water Tube, after all, the water pipes have maintenance costs too. 6. if you want to build, you can also build an agricultural area instead of an industrial area, or both. But in my experience, building an agricultural zone is not a good way to make money Tax revenues]. It can solve the problem of employment for a small number of residents, but the most important role is to increase the demand for RCI residential areas, and if your residential area needs to stop, try to build some agriculture District, perhaps there will be no small help. But from the point of view of money, I don't recommend building an agricultural area. Note: the demand for agricultural areas has been great. Do not encourage the construction of agricultural areas. The area is large, and after a period of time there will be water pollution, no less polluting than industry This is one of the reasons why I don't recommend industrial parks. Start: press the high speed key. 7., after a few months, press the pause button to observe the RCI requirements and build on demand. Note: at this time of construction is not too easy, 5.6 cells per month (3 x 3 square) can be. If the planning of the district last month has not yet developed, it is not urgent, then planning, until the building up Besides. 8., after a period of development, the maximum use of small fire stations, primary schools, police stations, clinics (if necessary, additional funds to expand the scope) can be transformed. Police station Transform into a police station, transform a small fire station into a large fire station, turn the clinic into a large medical center, and add another primary school. This is because, in contrast, primary school coverage is small Many. If we have enough funds, we can also add a secondary school to attract high-income people. As the water demand is not very large, the water tower can wait until the medium term and then change as needed For pumping stations. Note: at this point, you must cut down the funds for each facility, or you will probably be in financial trouble. 9., if you spend too much, you will "collapse financially", and the consultant will come up with some solutions. Such as missile base ($450), poison waste treatment plant ($400), and military base ($350) And so on, they add a small extra income. It's best to build them on the edge of the map, so it doesn't pollute the environment. Don't take the sign of electricity without electricity, even if there is no electricity You can receive a lot of money. Note: don't intentionally build your own money because you want to make the extra money. It's difficult to make a profit if you lose money in the city of 4, because if you want to make a profit The reduction of funds will inevitably bring about some undesirable effects, which will lead to the loss of residents and the reduction of tax revenues. And these facilities will undoubtedly act as your "save grass", so that you can maintain the city Normal development and profitability. Special note: the loan in the analog city gives me the impression that "trap", he does not allow you to pay off once a few years, but pay part of the monthly payment, ten years after the completion of the calculation, the interest rate is as high as 46.4% usury? ]. This has been a loss of original finance is undoubtedly one disaster after another, very easy to get into the city [not vicious spiral borrow, borrow more losses]. It is strongly recommended that you do not lend Try not to lend, and try to get out of financial distress by other means. [methods can be referred to in the following (two,.6). 10., don't raise taxes because you spend too much, just think of something else. 7.5% of the tax in the game is more reasonable. No, you're moving all the taxes up to 20%, almost guaranteed in your city Some buildings will turn black. [see a "dark house" solution to the problem (two.8)] Three. The development of the medium term, steady -- ten -- for you to answer By this time, your city has been small, and the proper use of every fund will make your city grow steadily. The method of development is pretty much the same as before, and here I'm going for the medium term Questions that arise easily and specific recommendations are given: 1. is educational facilities so important? My feeling is very important. With a perfect education system, you can attract more high-income residents to your city, and lay a solid foundation for the construction of high-tech industry For specific reasons [see three]. 2., how many educational facilities should be built? It is better to make each area under the cover of primary school and middle school. The university built one at this time. It covered the whole city, so the requirements for the construction site were not very strict. I The best advice center built in a residential area, so that the residents do not have to spend a long time to shorten the commute time []. 3., what's the use of a local library? If useful, how many? The local library is an auxiliary facility for education, and its role is to make adults not forget what they have learned. In other words, it plays a supporting role in education and promotes the city after construction The most obvious manifestation of the development of education is "an upward trend in education in public opinion polls". If you have money, you can build a few more to make it cover the whole city. Does the 4. law play a big role? The greater the time, the more obvious the effect of the statute. For example, the "energy saving plan" can reduce the amount of electricity generated by the city and reduce the amount of electricity generated in the game by current electricity consumption The percentage decreases. So the more power you use, the greater the effect of the statute. Special attention should be paid to the "youth curfew act" and the air purification program". The former will lower the crime rate But the public has a lot of opinions about it. They feel that the city is not free. This decree is not conducive to urban population growth. The latter may reduce air pollution in the cities, But it will hinder the development of industrial areas (many polluting factories are banned) and industrial income will be reduced a lot. Therefore, the two ordinances in the city should be used with caution. 5. why does my power always exceed the load, do I need to build those polluting power plants? Yes. The wind power station is only a preliminary option. Some big power will be built later. I suggest choosing a coal-fired power station, which is 5 times as long as the wind power station ($250) The cheapest power stations in the type of power station are also large, but the power generation is 30 times that of the wind. At the same time, it produces the highest degree of pollution [air pollution], and there is no pollution in the industrial areas It's better to build it in an industrial district. If there are lots of open spaces in the city, it can be built just by pulling a wire into the industrial area, so that it doesn't pollute the residents Area. Residential areas and industrial areas are connected by wires, and then wind power stations are dismantled to save money. Finally, reduce the capital of the coal-fired power station by about 80% to 90% After each adjustment in a few months, to ensure that the amount of use of the actual power generation of 80% ~ 90%. Note: the wire should not be pulled as long as possible, because it also has maintenance fees. 6. I in "Overview" found in my industrial area of water pollution, "sewage treatment plant" the cost is too high, should I build? It depends on the situation. If you build it, you'll lose money. [usually 2 will be able to solve the problem, which will be $700, and later 3.] don't build it. Be sure to find a solution Increase the urban population, increase income [can expand residential areas, industrial areas, to maximize the coverage of your public facilities to increase the region, increase the population, more people, tax revenue will naturally More], otherwise it will be more harm than good. If you can guarantee that after the construction of profits still more than 400, then you can rest assured to build, and have a good environment, the city will have good prospects for development. 7. the citizens of my city complain about too much rubbish. Quickly built "garbage landfill", of course, in the premise of sufficient funds, the scope should not be too large, enough on the line, and later can not be rebuilt. As a result of the "garbage landfill" pollution, so should also be built Keep away from residential areas. Don't forget to use the road to connect the residents to the garbage dump so that it can work properly. Note: you can build a pollution-free "recycling center" at the end of the game, because it's also garbage recycling. If the garbage is too much, simply build a "incineration power station", both Reduce the garbage, but also provide energy, the only bad thing is that it will produce high pollution. Tip: if a planned landfill is too big and has lots of drawbacks, you can use residential planning to reduce its scope. 8., why are there many houses in the residential and industrial areas which are blackened, and the living population shows zero? This is a common phenomenon in Sim City 4. There are many reasons for this phenomenon: 1. please open the data overview carefully check the regional public facilities (such as water, electricity, schools, etc.) is perfect. If not perfect please complete. 2. it is possible that demand in this area is very low in RCI. For example, now have a high income (* * *) of the villa, but the RCI at this time for higher income demand is negative, then those in charge Even low-income residents are likely to live in the villa. View this villa, we will find that the original high income villa has become a middle income or even low-income housing [this kind of residence The room will be slightly black. Some simply did not live, this is what we call the "black house" [special color black, easily recognizable in the game]. If no one lives, you won't get one Penny tax. You can also take all of these houses down so that they can be re developed according to RCI, but it will cost you a lot of money to do so, and there is no way out. If you don't tear them down, they too It's possible to come back again, but it depends on whether you have patience or not, and in general the time will be longer. 9. are there any recreational facilities such as gardens? These facilities are essential if you want to attract high income people, and the greater the need for later. The garden green space acts as a purifying air. Basketball court, volleyball court Can enrich people's spare time life. Attention: not only parks can clean the air, but planting trees can also purify the air. But I don't recommend planting trees because trees can only be planted in the open space next to the house, as the city grows on the existing foundations Built a larger area of the building, the tree disappeared, so it's not very useful. Myth: some players think it's good for the city environment in the game to reduce pollution by using more of the terrain tools at first. After I personally verified that this approach is meaningless If you don't believe it, you can plant trees on the ground at first, then verify them in the game. The terrain tools make trees just for good looking. Look closely at the trees and the trees that can be planted in the game are different Like, they're especially big. These trees will block the game in the grid, is not conducive to the player planning area, I think there is no need to build. 10., all aspects of my city are no problem, but the demand for RCI has been unable to go, planning the land no one lived, what should I do? Museums can be built because they can hold exhibitions and attract business opportunities. Don't forget to adjust your votes to save money. Low taxes are a great way to promote urban development. If your income is good, try lowering your taxes. I'm sure your city will attract new investment. Four. The peak period - importance of science and technology - new and high-tech buildings - rise from the ground By this time, I believe your city is no longer a small size. If there is no accident, then the minimum monthly income should also reach more than 1000 yuan. Next, I'm going to show you the Sim City 4 true charm. I think you must have noticed that the demand for high technology in RCI is very high during the game. It's time to build them. How to build high-tech enterprises? First of all, we must understand that high-tech zones are produced from industrial parks. Here are some conditions for building a high-tech zone: 1., the education level of your city residents must be very high (college degree or above). In other words, if only 1 universities in your city do not seem enough, build a few more universities Will make more residents receive higher education. 2., the construction of high-tech areas, environmental conditions must be good, there is no water pollution and air pollution. 3. high tech areas must have high prices. In the "Overview" map with bright green display. 4. the demand for highly polluting and sanitary workers is very low [better] so that your planned areas will all develop into high-tech zones. [tax can be used to reduce demand.]. Attention: why not build high technology and general industry together? Because pollution from general industry will have a negative impact on the construction of high-tech enterprises. High tech zones are not only available The income of high cities (all high-tech zones are high-income enterprises) and, above all, its pollution is very low and can be vigorously developed. If there is a general industrial zone enterprise in the high-tech zone The only thing we should do is to remove them, especially in highly polluting factories. Never let them interfere with the development of high-tech zones. Problems needing attention in the later stage of game development: 1. traffic problems in the city: As the city high-rise buildings can be seen everywhere, the population density increases, traffic problems will become increasingly prominent. The solution: 1.. Build a bus station (cheap, practical, recommended). 2., the construction of the "subway" [high-speed, fast means of transport, load carrying capacity is also large, but the cost is too high, if the funds are not sufficient, not recommended. Note: they also bring some income to the city. 2. ageing of public facilities Later in the game, some public utilities are ageing. For example, power stations, pumping stations. Specific performance in the "operation" to reduce [this inevitable The public utilities will be running down as time goes on. If you find that the running condition of some facilities is below 50%, the condition of the newly built facilities is... 100% quickly tear it apart! Because it's already sorry for the money you gave it every month. [operation] the reduction is equivalent to reducing the effectiveness without reducing the amount of money It's a phenomenon I'd rather not see. Note: if one of your facilities is aging, your advisor will inform you that you need to remove it, and that if you do not remove it, it will be hot when it reaches 0 Blow up and blow up the surrounding buildings. 3., the unemployment problem In games you sometimes see signs labeled "no work" in some buildings, which means residents of the building are out of work. The best solution is to build some business near them Areas so that they can find jobs in the nearest place. 4. environmental problems If your high income population is over 3000, and the mayor's rating is over 55, you can build a pollution-free, high power solar power station to replace the high pollution fuel The coal power station believes that the environment in the city will be improved. "Nuclear fusion power station" is also a good choice if necessary. In the process of city development, if you reach some rewards requirements, they will be seated in your city. They are not only attractive in appearance, but more important, they have practical functions For example: medical research institutes can greatly improve the health of the public. Private schools can recruit rich children, but they don't cost you any money. With them, your city will be more beautiful Boom。 Do you want your city to have some unusual buildings? If your city is in good financial condition, "landmark" is a good choice, but be aware that it has maintenance costs. Win the affection of the citizens: If your city population grows to more than ten thousand, the public will ask you to build a "big mayor statue", and you can also choose men or women, which means you are a qualified mayor Respected by the people all over the city. Congratulations~ Your mayor's trip is not over yet. Finally, I wish you a happy mayor.
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