俄罗斯方块源代码
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ggg extends JFrame {
public ggg() {
TetrisPanel a = new TetrisPanel();
addKeyListener(a.listener);
add(a);
JMenuBar menu = new JMenuBar();
JMenu game = new JMenu("ÓÎÏ?");
game.add("ÐÂÓÎÏ?");
game.add("ÔÝÍ?");
game.add("?ÌÐø");
game.add("ÍË?ö");
JMenu help = new JMenu("?ïÖú");
help.add("?ØÓÚ");
menu.add(game);
menu.add(help);
this.setJMenuBar(menu);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(220, 275);
setTitle("TetrisÄÚ?â?æ");
setResizable(false);
}
public static void main(String[] args) {
new ggg().setVisible(true);
}
}
// ????Ò??ö?íÂÞË????éÀà
class TetrisPanel extends JPanel {
public TimerListener listener = new TimerListener();
// blockType ?ú?í???éÀàÐÍ
// turnState?ú?í???é×?Ì?
private int blockType;
private int score = 0;
private int turnState;
private int x;
private int y;
int flag = 0;
// ??ÒåÒÑ?,?ÅϵÄ???éx=0-11,y=0-21;
int[][] map = new int[13][23];
// ???éµÄÐÎ×? µÚÒ?×é?ú?í???éÀàÐÍÓÐS??Z??L??J??I??O??T 7ÖÖ µÚ?þ×é ?ú?íÐýת???Î µÚÈýËÄ×éΪ ???é?ØÕó
private final int shapes[][][] = new int[][][] {
// I
{ { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 } },
// S
{ { 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } },
// Z
{ { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 } },
// J
{ { 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// O
{ { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// L
{ { 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// T
{ { 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 } } };
// ?õÊ?????Ôì????
public TetrisPanel() {
nextBlock();
newGame();
new Timer(1000, listener).start();
}
// Éú?ÉÐÂ???éµÄ????
private void nextBlock() {
blockType = (int) (Math.random() * 1000) % 7;
turnState = (int) (Math.random() * 1000) % 4;
x = 4;
y = 0;
if (crash(x, y, blockType, turnState) == 0) {
JOptionPane.showMessageDialog(null, "GAME OVER");
newGame();
}
}
// ?õÊ???µØÍ?
private void newGame() {
score = 0;
for (int i = 0; i < 12; i++) {
for (int j = 0; j < 22; j++) {
map[i][j] = 0;
map[11][j] = map[0][j] = 3;
}
map[i][21] = 3;
}
}
// ÐýתµÄ????
private void turn() {
turnState = (crash(x, y, blockType, (turnState + 1) % 4) +
turnState) % 4;
repaint();
}
// ×óÒƵÄ????
private void left() {
x -= crash(x - 1, y, blockType, turnState);
repaint();
}
// ÓÒÒƵÄ????
private void right() {
x += crash(x + 1, y, blockType, turnState);
repaint();
}
// ÏÂÂäµÄ????
private void down() {
y += crash(x, y + 1, blockType, turnState);
if (crash(x, y + 1, blockType, turnState) == 0) {
add(x, y, blockType, turnState);
nextBlock();
}
repaint();
}
// ÊÇ?ñÅö×?µÄ????
private int crash(int x, int y, int blockType, int turnState) {
for (int a = 0; a < 4; a++) {
for (int b = 0; b < 4; b++) {
if ((shapes[blockType][turnState][a * 4 + b] & map[x +
b + 1][y
+ a]) == 1) {
return 0;
}
}
}
return 1;
}
// ??ÊÔÏûÐеÄ????
private void tryDelLine() {
for (int b = 0; b < 21; b++) {
int c = 1;
for (int a = 0; a < 12; a++) {
c &= map[a][b];
}
if (c == 1) {
score += 10;
for (int d = b; d > 0; d--) {
for (int e = 0; e < 11; e++) {
map[e][d] = map[e][d - 1];
}
}
}
}
}
// ?ѵ?Ç?Ìí?Ómap
private void add(int x, int y, int blockType, int turnState) {
for (int a = 0; a < 4; a++) {
for (int b = 0; b < 4; b++) {
map[x + b + 1][y + a] |= shapes[blockType][turnState][a
* 4 + b];
}
}
tryDelLine();
}
// ?,???éµÄµÄ????
public void paintComponent(Graphics g) {
super.paintComponent(g);
// ?,µ?Ç????é
for (int j = 0; j < 16; j++) {
if (shapes[blockType][turnState][j] == 1) {
g.fillRect((j % 4 + x + 1) * 10, (j / 4 + y) * 10, 10,
10);
}
}
// ?,ÒÑ?,?Ì??µÄ???é
for (int j = 0; j < 22; j++) {
for (int i = 0; i < 12; i++) {
if (map[i][j] == 1) {
g.fillRect(i * 10, j * 10, 10, 10);
} else if (map[i][j] == 3) {
g.drawRect(i * 10, j * 10, 10, 10);
}
}
}
g.drawString("score=" + score, 125, 10);
g.drawString("µÖÖÆ??Á?ÓÎÏ???", 125, 50);
g.drawString("?Ü?øµÁ?æÓÎÏ???", 125, 70);
g.drawString("×?Òâ×ÔÎÒ??????", 125, 90);
g.drawString("???ÀÊÜÆ,Éϵ???", 125, 110);
g.drawString("ÊÊ?ÈÓÎÏ?ÒæÄÔ??", 125, 130);
g.drawString("?ÁÃÔÓÎÏ?ÉËÉí??", 125, 150);
g.drawString("ºÏÀí??ÅÅÊ??ä??", 125, 170);
g.drawString("ÏíÊÜ???µÉú?î??", 125, 190);
}
// ??Ê?Æ??àÌýºÍ?üÅÌ?àÌý
class TimerListener extends KeyAdapter implements ActionListener
{
public void actionPerformed(ActionEvent e) {
down();
}
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_DOWN:
down();
break;
case KeyEvent.VK_UP:
turn();
break;
case KeyEvent.VK_RIGHT:
right();
break;
case KeyEvent.VK_LEFT:
left();
}
}
}
}