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MAYA英文全攻破5(建模)

2017-10-20 8页 doc 26KB 26阅读

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MAYA英文全攻破5(建模)MAYA英文全攻破5(建模) 建模(测试版) 第一章 Edit Curves Duplicate surface curves Attach curves Detach curves Align curves Open/close curves Move seam Cut curve Intersect curves Curve fillet Insert knot Extend Offset Reverse curve Rebuild curve Fit B-spline Smooth curve CV hard...
MAYA英文全攻破5(建模)
MAYA英文全攻破5(建模) 建模(测试版) 第一章 Edit Curves Duplicate surface curves Attach curves Detach curves Align curves Open/close curves Move seam Cut curve Intersect curves Curve fillet Insert knot Extend Offset Reverse curve Rebuild curve Fit B-spline Smooth curve CV hardness Add point tool Curve editing tool Project tangent Modify curves Lock length Unlock length Straighten Smooth Curl Bend Scale curvature Selection Select curve CVx Select first CV on curve Select last CV on curve Cluster curve 第二章 Surfaces Revolve Loft Planar Extrude Birail Boundary Square Bevel Bevel plus 第三章Edit NURBS Duplicate NURBS patches Project curve on surface Intersect surfaces Trim tool Untrim surfaces Booleans Union tool Subtract tool Intersect tool Attach surfaces Attach without moving Detach surfaces Align surfaces Open/close surfaces Move seam Insert isoparms Extend surfaces Offset surfaces Reverse surface direction Rebuild surfaces Round tool Sculpt surfaces tool Surface Fillet Circular fillet Freeform fillet Fillet blend tool Stitch Stitch surface points Stitch edges tool Global stitch Surface editing Surface editing tool Break tangent Smooth tangent Selection Grow CV selection Shrink CV selection Select CV selection boundary Select surface border 第四章Polygons Create polygon tool Append to polygon tool Combine Transfer Booleans Union Difference Intersection Mirror geometry Mirror cut Smooth Smooth proxy Unmirror smooth proxy Average vertices Triangulate Quadrangulate Clearnup Reduce Paint reduce weights tool Tool options Keep new faces planar Keep faces together Create mesh single sided Convert selection Smart command settings Reset to default settings 第五章Edit polygons Texture Assign shader to each projection Planar mapping Cylindrical mapping Spherical mapping Automatic mapping Create empty UV set Copy UVs to UV set Set current UV set Rename current UV set Delete current UV set Create UVs based on camera Normalize UVs Unitize UVs Flip UVs Rotate UVs Best plane texturing tool May UV border Straighten UV border Relax UVs Grid UVs Align UVs Layout UVs Cut UVs Sew UVs Move and sew UVs Merge UVs Delete UVs Subdivide Split polygon tool Extrude face Extrude edge Extrude vertex Chamfer vertex Bevel Cut faces tool Poke faces Wedge faces Merge vertices Merge multiple edges Merge edge tool Split vertex Flip triangle edge Collapse Delete vertex Delete edge Duplicate face Extract Separate Make hole tool Fill hole Sculpt polygons tool Move component Clipboard actions Selection Colors Normals Vertex normal edit tool Set vertex normal Average normals Set to face Reverse Conform Soften/harden 第六章Subdiv surfaces Texture Planar mapping Automatic mapping Layout UVs Full crease edge/vertex Partial crease edge/vertex Uncrease edge/vertex Mirror Attach Match topology Clean topology Collapse hierarchy Standard mode Polygon proxy mode Convert selection to faces Convert selection to edges Convert selection to vertices Convert selection to UVs Refine selected components Select coarser components Expand selected components Component display level Component display filter 建模(终极版) 第一章Edit Curves 编辑曲线 Duplicate surface curves 复制面曲线 Attach curves 链接曲线 Detach curves 断开曲线 Align curves 对齐曲线 Open/close curves 打开/闭合曲线 Move seam 偏移接缝 Cut curve 剪切曲线 Intersect curves 交叉曲线 Curve fillet 曲线倒角 Insert knot 插入节 Extend 延伸 Offset 偏移 Reverse curve 反转曲线方向 Rebuild curve 重建曲线 Fit B-spline 匹配曲线 Smooth curve 平滑曲线 CV hardness CV硬度 Add point tool 加点工具 Curve editing tool 曲线编辑工具 Project tangent 投影切线 Modify curves 修改曲线 Lock length 锁定长度 Unlock length 不锁定长度 Straighten 拉直 Smooth 平滑 Curl 卷曲 Bend 弯曲 Scale curvature 缩放曲率 Selection 选择 Select curve CV 选择曲线上的CV Select first CV on curve 选择曲线的初始CV Select last CV on curve 选择曲线上的终止CV Cluster curve 簇化曲线 第二章Surfaces Revolve 旋转 Loft 放样 Planar 平面 Extrude 挤出 Birail 双轨 Boundary 边界工具 Square 方形工具 Bevel 倒角 Bevel plus 倒角插件 第三章Edit NURBS 编辑NURBS曲面 Duplicate NURBS patches 复制NURBS面片 Project curve on surface 在曲面上投影曲线 Intersect surfaces 交叉曲面 Trim tool 剪切工具 Untrim surfaces 取消剪切曲面 Booleans 布尔运算 Union tool 合并工具 Subtract tool 想减工具 Intersect tool 交叉工具 Attach surfaces 连接曲面 Attach without moving 无位移连接 Detach surfaces 断开曲面 Align surfaces 对齐曲面 Open/close surfaces 打开/闭合曲面 Move seam 偏移接缝曲面 Insert isoparms 插入结构线 Extend surfaces 延伸曲面 Offset surfaces 偏移 Reverse surface direction 反转曲线方向 Rebuild surfaces 重建曲面 Round tool 圆角工具 Sculpt surfaces tool 雕刻曲面工具 Surface Fillet 曲面衔接 Circular fillet 圆弧衔接 Freeform fillet 自由衔接 Fillet blend tool 混合衔接工具 Stitch 缝合 Stitch surface points 缝合曲面点 Stitch edges tool 缝合边工具 Global stitch 全局缝合 Surface editing 曲面编辑 Surface editing tool 曲面编辑工具 Break tangent 打断切线 Smooth tangent 平滑切线 Selection 选择 Grow CV selection 扩展CV选择 Shrink CV selection 缩减CV选择 Select CV selection boundary 选择CV选区的边界 Select surface border 选择曲面边界 第四章Polygons 多边形 Create polygon tool 创建多边形工具 Append to polygon tool 扩展多边形工具 Combine 合并 Transfer 传递 Booleans 布尔运算 Union 并集 Difference 求差 Intersection 交集 Mirror geometry 镜像几何体 Mirror cut 镜像剪切 Smooth 光滑 Smooth proxy 光滑代理 Unmirror smooth proxy 取消镜像光滑代理 Average vertices 平均化顶点 Triangulate 三角化 Quadrangulate 四边化 Clearnup 清理 Reduce 减少 Paint reduce weights tool 绘画减少权重工具 Tool options 工具选项 Keep new faces planar 保持新的面共面 Keep faces together 保持面在一起 Create mesh single sided 创建单面网格 Convert selection 切换选择 Smart command settings 智能命令设置 Reset to default settings 重设到默认设置 第五章Edit polygons 编辑多边形 Texture 纹理 Assign shader to each projection 为每个投影赋予材质 Planar mapping 平面贴图 Cylindrical mapping 圆柱贴图 Spherical mapping 球形贴图 Automatic mapping 自动贴图 Create empty UV set 创建空CV组 Copy UVs to UV set 复制UVS到UV组 Set current UV set 设置当前UV组 Rename current UV set 重命名当前UV组 Delete current UV set 删除当前UV组 Create UVs based on camera 基于摄像机创建UV Normalize UVs 规格化UV Unitize UVs 单元化UV Flip UVs 翻转UV Rotate UVs 旋转UV Best plane texturing tool 最优平面纹理工具 Map UV border UV边界贴图 Straighten UV border 拉直UV边界 Relax UVs 松开UV Grid UVs 网格化UV Align UVs 对齐UV Layout UVs 排布UV Cut UVs 切割UV Sew UVs 缝合UV Move and sew UVs 移动并缝合UV Merge UVs 合并UV Delete UVs 删除UV Subdivide 细分 Split polygon tool 分割多边形工具 Extrude face 挤出面 Extrude edge 挤出边 Extrude vertex 挤出顶点 Chamfer vertex 斜切顶点 Bevel 倒角 Cut faces tool 切面工具 Poke faces 拨开面 Wedge faces 楔入面 Merge vertices 合并顶点 Merge multiple edges 合并多条边 Merge edge tool 合并边工具 Split vertex 分割顶点 Flip triangle edge 翻转三角形 Collapse 坍塌 Delete vertex 删除顶点 Delete edge 清除边 M mmn Duplicate face 复制片面 Extract 摘出 Separate 分离 Make hole tool 打洞工具 Fill hole 补洞 Sculpt polygons tool 雕刻多边形工具 Move component 移动成分 Clipboard actions 剪贴板动作 Selection 选择 Colors 颜色 Normals 法线 Vertex normal edit tool 顶点法线编辑工具 Set vertex normal 设置顶点法线 Average normals 平均化法线 Set to face 设置为面法线 Reverse 反转 Conform 统一 Soften/harden 软化/硬化 第六章Subdiv surfaces 细分表面 Texture 材质 Planar mapping 平面贴图 Automatic mapping 自动贴图 Layout UVs 排布UVS Full crease edge/vertex 完全褶皱边/点 Partial crease edge/vertex 部分褶皱边/点 Uncrease edge/vertex 去除边/点褶皱 Mirror 镜像 Attach 连接 Match topology 匹配拓扑 Clean topology 清除拓扑 Collapse hierarchy 坍塌层级 Standard mode 标准模式 Polygon proxy mode 多边形代理模式 Convert selection to faces 切换到面选择 Convert selection to edges 切换到边选择 Convert selection to vertices 切换到点选择 Convert selection to UVs 切换到UV选择 Refine selected components 细分所选成分 Select coarser components 选择更简略部分 Expand selected components 扩展所选成分 Component display level 成分显示层级 Component display filter 成分显示过滤
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