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nba08补丁安装位置教程(NBA08 patch installation location tutorial)

2017-10-21 23页 doc 62KB 38阅读

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nba08补丁安装位置教程(NBA08 patch installation location tutorial)nba08补丁安装位置教程(NBA08 patch installation location tutorial) nba08补丁安装位置教程(NBA08 patch installation location tutorial) 1. 球员名单更新 复制到c: \ documents and settings. 你的电脑 名称 \ my documents. saves资料夹 nba live 08. 2. aiact动作更新 复制到nba live 08 \ i \ act资料夹 3. 游戏记者席视角更新 mer...
nba08补丁安装位置教程(NBA08 patch installation location tutorial)
nba08补丁安装位置教程(NBA08 patch installation location tutorial) nba08补丁安装位置教程(NBA08 patch installation location tutorial) 1. 球员名单更新 复制到c: \ documents and settings. 你的电脑 名称 \ my documents. saves资料夹 nba live 08. 2. aiact动作更新 复制到nba live 08 \ i \ act资料夹 3. 游戏记者席视角更新 merlin资料夹 复制到nba live 08. 4. 游戏灯光补丁 sgsm资料夹 复制到nba live 08. 5. 手脚流汗补丁 档案为viv档等复制到nba live 08 \ sgsm \ players资料夹 sgsm资料夹 档案为fsh档等复制到nba live 08. 6. 球员照片更新 档案为viv档等复制到nba live 08 \ fe资料夹 sgsm资料夹 档案为big档等复制到nba live 08. 7. 球员面部与手脚护具更新 sgsm资料夹 档案为fsh.ebo档等复制 到nba live 08. 8. 教练面补更新 sgsm \ coach资料夹 档案为viv档等复制到nba live 08. 9. 球场更新 档案为viv档等复制到nba live 08 \ sgsm \ stadia资料夹 sgsm资料夹 档案为fsh.ebo.big档等复制到nba live 08. 10. 球衣更新 档案为viv档等复制到nba live 08 \ sgsm \ uniforms 档案为fsh.ebo.big档等复制到nba sgsm资料夹 live 08. 11. 球鞋更新 档案为dbf档复制到c: \ documents and settings. 你的电脑名称 \ my documents and nba live 08 \... \ 你的纪录资料夹 sgsm资料夹 档案为fsh.ebo档等复制到nba live 08. 12. 其他补丁更新 大多数补丁若为fsh.ebo.big等类型档案 多数都复制到nba live 08 \ sgsm资料夹 最后提醒: 安装补丁前若需要覆盖原档 请先备份你的原档. 已免造成游戏无法执行. 球场补丁和照片放在nba2008里的sgsm里! ps: 如果你还有名单补丁的话就放在的文档, nba2008, saves里. 用它打开saves中名单中的pleayers 以下是英文翻译 是08的 07应该也可以 现役球员在这个选项都是 false, 球员退役后会自动删除名单 investigations. name: 球员的名字 球员的姓 fname. nickname 球员的外号.请参照 nicknames.dbf 的相应数字. playerid: 球员在数据库的 "身份" 号码. 球员球衣号码). 球员的主打位置 position. zero center 1: power forward 2, small forward shooting guard: point 4: 球员的第二位置 position2. zero center 1: power forward 2, small forward shooting guard: point 4: methods: 球员的身高 (英吋制) weight: 球员的体重 (英磅制) YEARSEXP: players in the NBA age SCHOOLNUM: players graduation school, please refer to the corresponding numbers of school.dbf COLOR: player skin color. The corresponding numbers correspond to the skin color. 0:, Yao, Ming, Zydrunas, Ilgauskas 1:, Jason, Kidd, Steve, Nash 2: Aaron Williams 3:, Tim, Duncan, Shawn, Marion 4:, Kobe, Bryant, Tracy, McGrady 5:, Shaquille, O'Neal, Kevin, Garnett BODYTYPE: the size of the player, the size of the player. Models ranged from 0 (thin) to 9 (super big muscle man) MUSCLETEXT: the muscle types of the players 0: muscular 1: has a little muscle 2: muscles are underdeveloped HAND: 0: right hand 1: left hand FACE: is not used (the FACE of the characters in the game is determined by PLAYERPKG) HAIRTYPE:'s hair style 0: no (normal hair style) 1: Michael Dickerson (black twist long hair) 2: Brian Grant (long twist hair up in the back) 4: Latrell Sprewell (head hair) 6:, Steve, Nash (medium long hair), 7:, Allen, Iverson (woven) EYECOLOR: the color of the players eye is 0, brown, 1, blue / grey 2, dark brown, 3, green EYEWEAR: players wear goggles 0: None 1: Vintage (Horace, Grant) 2: new style (Alan Henderson) HEADWEAR: player headband 0: None HEADWCOL: headband color SHOELIMIT: players wear sneakers restrictions. Such as: KOBE can only wear Nike, YAO can only wear Reebok. HOMESHOE: Players' home gym shoes ORIGHSHOE: Players' home gym shoes AWAYSHOE: player's away sneakers ORIGASHOE: player's away sneakers SOCKS: players socks 0: Socks 1: Socks 2: medium length 3: stockings 4: double length (Nick, Van, Exel) SOCKCOLOR: player socks color 0: system automatic 1: White 2: Black LNECKTAT: tattoo on the left side of the neck RNECKTAT: tattoo on the right side of neck LFINGER: left hand finger 0: None LFINGCOL: the color of the fingers of the left hand RFINGER: right hand finger 0: None RFINGCOL: right hand finger color LWRISTBAND: left cuff 0: None LWRISTCOL: left wrist color RWRISTBAND: right wrist cuff 0: None RWRISTCOL: right wrist color LFARMBAND: left forearm guard: No 0 LFARMCOL: left forearm guard color RFARMBAND: right forearm guard: No 0 RFARMCOL: right forearm guard color LELBOWBAND: left elbow 0: no LELBOWCOL: left elbow color RELBOWBAND: right elbow 0: no RELBOWCOL: right elbow color LBICEPBAND: left arm 0: no Armguards LBICEPCOL: left arm armguards color RBICEPBAND: right arm: 0 Armguards RBICEPCOL: right arm armguards color LFARMTAT: tattoo on left forearm RFARMTAT: right forearm tattoo LBICEPTAT: left upper arm tattoo RBICEPTAT: right upper arm tattoo SHORTSHORT: does the player wear short Basketball Shorts (an old fashioned pair of basketball shorts)?. COMPSHORT: tights 0: None COMPCOL: the color of tights LKNEEPAD: left knee pads 0: None LKNEECOL: left knee color RKNEEPAD: right knee pad 0: None RKNEECOL: right knee color LLOWLEGTAT: tattoo on left leg RLOWLEGTAT: right leg tattoo LLOWLEG: left leg 0: no Leggings LLOWCOL: left leg color Leggings RLOWLEG: right leg leg 0: no RLOWCOL: right leg color Leggings - - - - - - - - - - - - - - - - - - - - - - - OVERALLRTG: player's overall ability index, derived from actual matches PLAYRvalue: player value used to determine the salary required to sign a contract with the (free) player in Dynasty Mode The ability values of all players are recorded in the DBF by the following rules: 0=0 1=1 50=50 90=90 And so forth, unless otherwise noted FGPBASE: shot / jumper ability THREEPTBAS: three point shot ability FTPBASE: free throw ability DNKABILITY: dunk ability - determines whether a player can often make difficult dunks STLABILITY: steals ability BLKABILITY: block capacity OREABILITY: offensive rebounds DREABILITY: defensive rebounds BALABILITY: handles the ball (pass) ability OFFABILITY: offensive enthusiasm DEFABILITY: defensive enthusiasm SPEED: speed QUICK: agility (speed of action, speed of start) JUMP: jumping ability DRIBBLE: ability to control the ball DSTRENGTH: power! DHARDY: selling intensity or psychological endurance (NLSC says body build, reaction to injury in simulated racing. But I don't think so DSHOOTRANG: effective range, shooting range (825 feet, and 2.57.5 meters) FATIGUE: stamina, stamina INSIDESC: ability to score within 3 seconds PRIMACY: the importance of the team (the team's confidence in himself), the computer determines the number of shots made by different players in the team SCOREAREA: the offensive style of the player (the player's favorite scoring method) - see the following table ______________________________________ Model Player position for example 2: PG/SG Pure shooters, teammates pass quality may determine their play, Elgin, Baylor, Mitch, Richmond 4: F/C A Scottie Pippen, LeBron, James, capable of swinging on multiple positions in a field 5: SG/SF Reggie, Miller, Glen, Rice, with a strong 3 point ability (3 points, more than 70) 6: PG A small defender, 6 feet under 5, knows how to stay away from the covers, John, Stockton, Gary, Payton 7: SG/SF A full swing person, in any case, has the ability to score Michael, Jordan, Magic, Johnson 9: F/C The singles technique is very good for the big guys (6 feet, more than 8), Yao, Ming, Shaquille, O'Neal 10: PF/C A big guy who likes to score in the middle, or even outside the 3 line (6 feet or more), Antoine, Walker, Dirk, Nowitzki, _______________________________________ FACIALCTRL: facial expressions 0: the wood, no expression (Tim Duncan) 1: Malone (Karl) 2: excitement (Shaq O'Neal) FTRITUAL: a free throw routine. Most players are set to 0 AUDIONICK: the player's name, nickname, used to build up players during live broadcasts CELEBPACK: celebration style - the action that a player may make after dunk (layup) ORIGTEAM: players belong to the team at the beginning of the season. Team numbers are as follows: In the all star game, this parameter determines the color of the uniforms the players wear. If Antoine Walker, for example, is chosen to be in the all star game, he still wears the Celtics shirt at the Star Games 0: Atlanta Hawks 1: Boston Celtics 2: Chicago Bulls 3: Cleveland Cavaliers 4: Dallas Mavericks 5: Denver Nuggets 6: Detroit Pistons 7: Golden State Warriors 8: Houston Rockets 9: Indiana Pacers 10: Los Angeles Clippers 11: Los Angeles Lakers 12: Memphis Grizzlies 13: Miami Heat 14: Milwaukee Bucks 15: Minnesota Timberwolves 16: New Jersey Nets 17: New Orleans Hornets 18: New York Knicks 19: Orlando Magic 20: Philadelphia 76ers 21: Phoenix Suns 22: Portland Trailblazers 23: Sacramento Kings 24: San Antonio Spurs 25: Seattle SuperSonics 26: Toronto Raptors 27: Utah Jazz 28: Washington Wizards 29: Free Agents 30: East All-Stars 31: West All-Stars 32: Retired 33: 50's All-Stars 34: 60's All-Stars 35: 70's All-Stars 36: 80's All-Stars 37: 90's All-Stars 38: Referee 39: Rookie 40: Legends Pool 42: Spanish National Team 53: Charlotte Bobcats TEAM: where the players are now ROSTERPOS: team position 0: starts with Centre 1: starts with Power Forward 2: starts with Small Forward 3: starts with Shooting Guard 4: starts with Point Guard 5-11: bench players 12-14: injury list BIRTHEDATE: player's birthday, in the form of yyyymmdd (example 19750329 = March 29, 1975) BTOWNID: the city where the players were born. (refer to birthtown. DBF information) DPLACE: the draft of the players (if not in the draft, for -1) DROUND player: dround (or in the first round (second round) if not participate in the draft, -1) DOVERALL: the player's draft position (for example, the first pick in the second round, then his draft position is 30) DRAFTYEAR: the player's selected year, in yyyy form (example: 2000) DRAFTEDBY: select the player's team and start the initials of the three letter (Alt, Bos) SCRATCH1, SCRATHCE2, SCRATCH3? DUNKPACK: dunk style - the dunk trick that determines the player's ability to perform. Specific as follows: _____________________________________________________________________________ Dunk Package (DUNKPACK) 1: Only a layup 2: More time to choose layup, if the ability to jump well enough, will perform some unique beautiful layup (Iverson) 3: The same layup as 1 and 2, but not a layup 5 feet away 4: All of the above lay ups, and occasionally one or two dunks 5: There will be some simple hand and hand dunks 6: Single hand dunk with single hand and both hands 7: You can dunk with your hands between 4 and 5 feet, and you can lay a ball at about 10 feet 8: One hand and two hand dunks, roughly 5 to 6 feet in the air and behind the back 9: More powerful hand and hand dunks, and about 10 feet of lay ups 10: The striker's dunk, like the rain Kemp so passionate 11: The guard's powerful dunk, Dominique Wilkins's iconic turn, 360 degree windmill slam dunk 12: Clyde Drexler's iconic dunk, and even jump off the free throw line to dunk the glider 13: Patrick Ewing's iconic dunks are mostly closed turns, dunks, and lay ups 6 feet away 14: Most ordinary big people can slam dunk 15: The big fat dunk used by the big sharks O'Neal tore up opponents' personal performances 16: Flying Jordan and Dr. J's registered trademark - in addition to slam dunk or slam dunk, can even jump off the free throw line. 17: A super long slam dunk with a height of 7 feet and 2. Yao Ming, 7 feet 5, is so long that he doesn't even have to jump...... ____________________________________________________________________________ CAREERPKG: development potential determines the degree of progress / retrogression of a player in dynasty mode, ranging from A (change greatly) to J (minimal change). ENVELOPE: the player's development options directly determine the player's development. INJURYID: injury options, refer to the corresponding number in the injury.dbf file, the default option is 0 (not injured) INJURYDATE: the date of the injury is determined by the game process during the season RECOVERDATE: the player's injury recovery date is decided by the game process during the season. ISPLAYABLE: The degree of injury suffered by the player was severely injured (severe injury), A slight injury (minor, injury) or no injury (uninjured) determines whether the player is available (TRUE/, FALSE) If a player's name appears red on a roster, he can't play. If it's yellow, he's injured, But it is still possible to play (but the ability is affected by injuries). If it's normal, he'll be fine. ISCREATED: is the player self made (TRUE/, not FALSE)? FACEPATCH: did the player use a facial patch (TRUE/, not FALSE)? ISGENERATE: did the player make the system in dynasty mode (TRUE/, not FALSE)? ISHISTORIC: is this player legend player or All-Star team player (TRUE/, not FALSE) and, if so, not a dynasty model?. TRADEABLE: can players exchange (TRUE/, not FALSE)?. Players showing red (seriously injured) cannot be traded ID7: the player's corresponding commentary. The first two letters of the family name and the first five letters of the name (example KOBRYAN) PLAYERPKG: Avatar's identity determines the player's image. The first two letters of the family name and the first five letters of the name (example KOBRYAN) Note: if the player's name is less than 5 letters, use the underscore in English characters (example YAMING_) - - - - - - - - - - - - - - - - - - - - - INSEASON: is the player playing the regular season (TRUE/, not FALSE)? INPLAYOFF: is the player in the playoffs (TRUE/, not FALSE)? ROOKIEPKG: development potential of system generated Rookies 0: very good 1: good 2: very general 3: limited 4: very limited ROOKVALUE: the value of the new talent - a value for the system to create a new talent ROOKIERANK: the rookie may be selected for the position - a data generated by the system rookie ROOKIERANK2: the second possible position of the new talent -- a data for the system to produce a new talent ROOKSTR1: in the draft report, the rookie's first strong point ROOKSTR2: in the draft report, the new talent has second strengths ROOKSTR3: in the draft report, the new talent has third strengths ROOKWEAK1: in the draft report, the rookie's first weakness ROOKWEAK2: in the draft report, the rookie has second shortcomings ROOKWEAK3: in the draft report, the rookie has third shortcomings GRADCLASS: rookie's degree 0: high school students 1: Freshman 2: sophomore 3: big three 4: Senior SALARY: player salaries SALARYTEAM: the team that provides the player's salary YRSSIGNED: player contract years YRSREMAIN: player contract remaining years SALARY2: second salaries for players (if possible) SALARY3: third salaries for players (if possible) SALARYTM2: a team that provides second salaries for the player SALARYTM3: a team that provides third salaries for the player YRSSIGNED2: the contract years under second salaries YRSSIGNED3: the contract years under third salaries YRSREMAIN2: second salary contracts, remaining years YRSREMAIN3: third salary contracts, remaining years Note: If a player is fired by the team, his salary is still within the salary cap of the team that fired him, Until his contract expires or the other team pulls him down. If he had a contract of 60000, he would be fired after his former team was fired, With a 30000 salary and a contract with another team, the team that fired him still needs to pay 30000 of the difference, The 30000 will still be counted in the salary cap for the team that fired him. This is the use of SALARY2 and SALARY3 values. WEEKLYMVP: the most valuable player of the week - not used MONTHLYMVP: the most valuable player of the month WEEKGAMES: this week's game MONTHGAMES: this month's game RAWOFFVAL: estimated offensive value RAWDEFVAL: estimated defensive value OFFvalue: actual offensive contribution DEFvalue: actual defensive contribution SFGATT: how many pitches did the player last season? SFGMAD: how many players did he score last season? STHREEATT: last season, the player had three pointers STHREEMAD: the player scored three points last season SFTATT: the number of free throws the player made last season SFTMAD: the player missed free throws last season SBLOCKS: the player blocked shots last season SOFFREB: the player scored a rebound last season SASSISTS: how many assists did the player finish last season? SPERFOUL: the player's personal fouls last season SSTEALS: how many steals did the player last season? SDEFREB: the player scored rebounds in the backcourt last season STURNOVER: the number of personal turnovers by the player last season SMINUTES: the player's playing time last season SGAMES: the player played last season SGSTART: the number of players starting the season last season GEJECT: player substitutes last season CSFGATT: the player's pitch this season CSFGMAD: the number of players hit this season CSTHREEATT: the player's three point pitch this season CSTHREEMAD: the player scored three points this season CSFTATT: the player's number of free throws this season CSFTMAD: the player missed free throws this season CSBLOCKS: the player blocked shots this season CSOFFREB: the player has scored a number of rebounds in the court this season CSASSISTS: how many assists has the player completed this season? CSPERFOUL: the player's personal fouls this season CSSTEALS: how many steals has this player played this season? CSDEFREB: the player has scored rebounds in the backcourt this season CSTURNOVER: the player's number of personal turnovers this season CSMINUTES: the player's playing time this season CSGAMES: the player plays in this season CSGSTART: how many players have started this season? CGEJECT: how many substitutes have been made this season? PFGATT: the number of shots shot by the players in the last season PFGMAD: last season, how many times did the stopper hit? PTHREEATT: last season's three pointer shot by the stopper PTHREEMAD: last season, the players scored three pointers PFTATT: how many times did the last player throw the penalty shot last season? PFTMAD: how many times did the last player throw a penalty shot last season? PBLOCKS: the number of blocked players in the last season POFFREB: last season, the number of offensive rebounds PASSISTS: the number of assists in the last season PPERFOUL: the number of fouls committed by individual players last season PSTEALS: how many steals did the last season stopper do? PDEFREB: defensive rebounds in the last season PTURNOVER: the number of personal turnovers by players last season PMINUTES: last season's plug time PGAMES: the number of players appearing in the last season PGSTART: the number of starters in the last season PEJECT: the number of substitutes in the last season CCPFGATT: the number of shots shot by the players in the season CPFGMAD: the number of hits for the season's stopper CPTHREEATT: the number of shots scored by the Brazilian players in the three quarter of this year CPTHREEMAD: this year's three quarter count of the players in the back of the season CPFTATT: the number of free throw shots of the season's stopper CPFTMAD: the number of free throw shots of the season's stopper CPBLOCKS: the number of blocked players in the season CPOFFREB: offensive rebounds for season stopper CPASSISTS: the number of assists in the back of the season CPPERFOUL: the number of fouls committed by individual players in the season CPSTEALS: how many steals did this season's stopper do? CPDEFREB: defensive rebound numbers for season stopper CPTURNOVER: the number of turnovers by individual players in the season CPMINUTES: this year's season stopper's time to play CPGAMES: the number of appearances of the season's stopper CPGSTART: the number of starters for the season following the start of the season CPEJECT: the number of substitutes for this season's back stopper
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