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尾行3攻略(Shadow Raiders 3)

2018-01-17 5页 doc 23KB 473阅读

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尾行3攻略(Shadow Raiders 3)尾行3攻略(Shadow Raiders 3) 尾行3攻略(Shadow Raiders 3) "Shadow" series is one of the most popular ILLUSION game series, and in Chinese, many game player, is from "shadow 2" familiar with ILLUSION. Her appearance changed people's familiarity with HGAME and led people into...
尾行3攻略(Shadow Raiders 3)
尾行3攻略(Shadow Raiders 3) 尾行3攻略(Shadow Raiders 3) "Shadow" series is one of the most popular ILLUSION game series, and in Chinese, many game player, is from "shadow 2" familiar with ILLUSION. Her appearance changed people's familiarity with HGAME and led people into a new cube space. Game Description: our purpose: Tracking the MM through the scene, the ultimate H, without being found. Some scenes are simple, and there is no props, this kind of scene in the Raiders will not specify. Each MM will walk through 9 scenes, and according to the different props, and the player's actions, there will be two routes and ending: pure love and abuse. Our props: Props are divided into two kinds, route props (ROUTEITEM) and H props (HITEM), walk to the props will automatically pick up. Route props (ROUTEITEM) display in the top left corner of the screen, under the head of MM, are two small facial masks. Each MM has two route props, Each corresponds to the pure love route (the red face on the left) and the insult line (right blue mask) The facial make-up should turn on, and vice versa. If you do not get the corresponding props, the corresponding plot will not happen, if there is no pure love props, only insults props, then from beginning to end are not ATTACK, the ultimate is still insulted the outcome. If there is no insult props, only pure love props, then even ATTACK, will not trigger insults, the ultimate is still the end of pure love. None of the two props was taken, and even after tracking all the scenes, the game failed. The H item (HITEM) is displayed in the bottom right corner of the screen, with 3 circles. Each MM has three H props, the first two are H decorations, such as glasses, animal ears, collars. These decorations can be used in the H of the two routes. The third H props are the pivot H props (the bottom right corner) that can only be used in the H that insults the route, Join a automatic insult between foreplay and positive play. So, like getting a full kick, H, the best thing to do is to wait until all the props have been successful before you start with MM. Shadow manipulation: Turn: move the mouse or the arrow keys around, left and right" Running: click the left mouse button or the direction key" Slow: double click the left mouse button or the space bar + direction key" Retreat: click the right mouse button or the "arrow" button" Squat: double-click the right mouse button or the keyboard "X"" Action (ACTION) key: keyboard "Z"" Photo (screenshot): keyboard "C"" Menu: keyboard "F1", from top to bottom are read progress, volume adjustment, return game, exit to start menu, exit game First person / third person perspective conversion: keyboard "F5"" Our manual: A display in the upper left corner of the screen next to the MM head tracking, when the interval is near MM, tracking will not show contraction. The interval MM is far away, a track will be displayed and began to decrease, the color from green to red, near the MM tracks will resume. The article is reduced or disappeared and tracking failure, the system will automatically ask whether retry. Grasp the interval with MM. Under normal circumstances, can not be too close, causing a question mark, nor too far away with the lost. To track a delta does not reduce the maximum interval value under the condition of good. If a long time stop appearing MM in a real situation, game player can start to try to get close, MM alert (head thrown mark) will inherit, walk. MM once stopped going immediately to find cover, squat. In each through a scene, into the next scene, the system will prompt whether archive. A crow in dogs and to slowly down through the eyes, can not run, otherwise they received a shock call, MM will alert (yellow mark). Delta picked up the props in a scene, and if this scenario failed again when our props in person, Thus greatly reducing the travel to pick up the props of trouble. In the lower left corner on the word Attack, can quickly trigger mode (insult in a particular scene will be appreciated MM special action), then MM is the lack of awareness of the state (head sound symbol), but we should note that we must is rushed to the back of the MM, if rushed from the side, will likely lead to failure was found by MM. The police met more careful, you are in the last line, alerted the police only to die a. At the same time can not turn delta slow, can run. The use of angle conversion function, enhance your vision. Especially when you squat and jump over the wall. A walk will make a noise in the leaves, water and ice wa above, MM will alert (yellow mark). A walk in the cans above or knock down box will sound, MM will receive a shock (red exclamation mark). The short, avoid these, if triggered quickly hidden. In the end, to comply with traffic rules, traffic accidents are a lot of people die every year, Amen. MM reaction: Music Fu -- blue, MM is hard to do what is one thing, take advantage of. If at this time in the lower left corner of the screen flash "ATTACK" words, players can rush to MM for ATTACK. If a blue music symbol but the lower left corner of the screen without blinking on the word "ATTACK", don't rush!!! Question: MM yellow alert, probably due to the sound of the leaves, animal cries, or are you too close from the footsteps. MM will first look around, then look back, then pay attention to hidden. The red exclamation mark symbol -- MM, frightened, general game player is making so much noise, such as stepped cans or knocked down the box. MM will immediately turn around, absolutely careful. Double exclamation mark ---- orange, MM found you!! GAMEOVER, the system automatically asks whether to retry. Silence - sometimes MM stops in one place, and you don't have to wait until you get results. You need to be closer with the footsteps of yellow question and then trigger hidden, and after a succession of MM will go. This happens in a lot of scenes. Make sure you find a hidden corner before you let MM be alert.
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