Java游戏高级编程
Java游戏高级编程
克罗夫特, 彭晖 - 2005 - 425 頁
本书通过丰富的示例游戏,详细讲述了Java游戏高级编程方面的知识。包括部署
框架、Swing动画、动画库、高级图形技术、持久性机制、游戏体系结构以及一
些通信和同步技术等.
3D游戏开发大全
齐兰博, 肖奕 - 2005 - 667 頁
本书介绍3D游戏开发的所有方面,即从最初的原理到最终完成的游戏这一旅程,具
体包括概念、编程、Torque、纹理、模型、音效和音乐以及综合等。
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Luis Levy, Jeannie Novak - 2009 - 320 頁 - 更多版本
GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA is the first
book of its kind, preparing would-be testers for an exciting career in the game industry.
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Jason Busby, Zak Parrish, Jeff Wilson, David Owens - 2010 - 912 頁 - 更多
版本
Mastering Unreal Technology, Volume III: Introduction to UnrealScript with
Unreal Engine 3 helps game developers take full advantage of UnrealScript to build powerful new games, and showsmodders how to use UnrealScript to
extend existing games in ...
MUD游戏编程
彭顿, 苏正泉 - 2006 - 573 頁
Flash经典游戏制作范例导航/范例导航系列丛书
游戏编程中的人工智能技术
巴克兰德, 吴祖增, 沙鹰 - 2006 - 296 頁 - 更多版本
J2ME手机游戏开发技术详解/Java开发利器
李振鹏, 龚剑 - 2006 - 652 頁
本书
包括J2ME概述、用J2ME WTK开发无线应用及应用开发环境的选择和
配置;高级/低级用户界面、记录存储系统、MIDP网络编程、声音的播放和处
理;MIDP2 ...
有理有例/: Flash贺卡、广告、MTV、网站、游戏、多媒体课件、宣传光盘制作理念与实例
马震 - 2005 - 303 頁 - 更多版本
本书内容包括贺卡的制作、Flash网络广告的制作、MTV的制作、Flash网站的
制作、Flash游戏的制作、多媒体课件的制作、Flash宣传光盘的制作.
Flash好莱坞2D动画革命
库萨若, 帕洛特, 涂颖芳, 熊炜, 张骥 - 2006 - 221 頁
本书从动画制作历史介绍用Flash解决在影视动画中经常遇到的角色设计、镜头
移动、动画特效和音频处理等问题 ...
在线游戏互动性理论
弗里德里 - 2006 - 259 頁 - 更多版本
计算机图形艺术设计学
林华 - 2005 - 174 頁
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Jacob Habgood, Mark Overmars - 2006 - 311 頁
This book covers a range of genres, including action, adventure, and
puzzle games complete with professional quality sound effects and visuals.
剑与电: 角色扮演游戏设计艺术
哈尔福特, 陈洪 - 2006 - 263 頁
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King N. Ngan, Thomas Meier, Douglas Chai - 1999 - 412 頁
This book addresses the difficult problem of video segmentation, and the
extraction and tracking of video object planes as defined in MPEG-4.
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Andrew Rollings, Ernest Adams - 2003 - 621 頁 - 更多版本
Filled with examples and worksheets, this book takes an accessible, practical
approach to creating fun, innovative, and highly playable games.
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Tracy Fullerton, Christopher Swain, Steven Hoffman - 2004 - 460 頁 - 更多版
本
As experienced teachers of novice game designers, the authors have
discovered patterns in the way that students grasp game design the mistakes
they make as well as the methods to help themto create better games.
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Brenda Laurel - 2003 - 334 頁
" Often neglected in the various curricula of design schools, the new models of
design research described in this book help designers to investigate people,
form, and process in waysthat can make their work more potent and more
delightful.
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Julie A. Jacko, Andrew Sears - 2003 - 1277 頁 - 更多版本
In this volume, an unprecedented number of top experts in the field of HCI
share their expertise, experience, and insight regarding research, technological
advancements, and specificmethodologies in the field of human-computer interaction.
ECSCW 2001: proceedings of the Seve,,, ,,,,,,,, ,,,,,,,,,, ,,
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Wolfgang Prinz, Matthias Jarke, Yvonne Rogers, Kjeld Schmidt, Volker Wulf -
2001 - 436 頁 - 更多版本
This volume presents the proceedings of the seventh European conference on Computer Supported Cooperative Work (CSCW).
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Ira Greenberg - 2009 - 400 頁
This book uses your existing knowledge as a springboard to learning
Processing and harnessing the extra creative power and control that it offers,
both on and off the web.The EssentialGuide to Processing for Flash
Developers takes a hands-on ...
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Ben Fry - 2008 - 366 頁
This book teaches you: The seven stages of visualizing data -- acquire, parse,
filter, mine, represent, refine, and interact How all data problems begin with a
question and end with anarrative construct that provides a clear answer
without ...
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Jon Y. Hardeberg - 2001 - 302 頁 - 更多版本
The goal of the work reported in this dissertation is to develop methods for the
acquisition and reproduction of high quality digital color images.
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Jun Shen, P. S. P. Wang, Tianxu Zhang, Society of Photo-optical
Instrumentation Engineers - 2001 - 128 頁 - 更多版本
信号与系统
乐正友 - 2004 - 546 頁
藝術管理
夏學理 - 2003 - 680 頁 - 更多版本
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Hari Om Srivastava - 2002 - 407 頁
This forward-looking book focuses on Interactive Television, and illustrates how
it's changing the face of TV broadcasting. It provides the professional practitioner with importanttechnical, strategic and creative expertise.
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Bahram Javidi, Fumio Okano - 2002 - 495 頁
This is the first monograph of this rapidly evolving area of research and
development. The book will be very useful for graduate students, scientists and engineers working in thefield.
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Mike Bailey, Steve Cunningham - 2009 - 391 頁
Three-Dimensional ,,,,,,,,,,, ,,,,,,,, ,,,,,,,,,,,,, ,,,,,,,
Haldun M. Ozaktas, Levent Onural - 2007 - 629 頁 - 更多版本
This book is essential to those with an interest in 3DTV-related research or
applications, and also of interest to those who, while not directly working on
3DTV, work in areas whichdevelopments in 3DTV may touch, such as mu
撰寫博碩士論文實戰手冊
朱浤源, 中華科際整合硏究會 - 1999 - 371 頁
美物之道: 營銷學視角中的藝術設計研究
盧虎 - 2005 - 188 頁
研究
的第一本書
葉乃嘉 - 2006 - 372 頁 - 更多版本
人机交互:以用户为中心的设计和评估
董建明 - 2003 - 204 頁
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創意原理與設計
翠莲沈 - 2005 - 466 頁
本书共九章, 分成三部分: 第一部分讲述了创业工作者所需具备的基本概念和素
养而写: 第二部分论及进行创意活动所需具备的创意技法.