为了正常的体验网站,请在浏览器设置里面开启Javascript功能!

魔法少女武斗祭出招

2017-10-25 6页 doc 26KB 12阅读

用户头像

is_219945

暂无简介

举报
魔法少女武斗祭出招魔法少女武斗祭出招 1P basic operations: The key of project selection? Usually attack magic techniques 1------------------------A keys Usually magic, magic, 2 / decision, ------------Z key Defense? Magic power 3 / cancel ---------------------X key Quick move higher skil...
魔法少女武斗祭出招
魔法少女武斗祭出招 1P basic operations: The key of project selection? Usually attack magic techniques 1------------------------A keys Usually magic, magic, 2 / decision, ------------Z key Defense? Magic power 3 / cancel ---------------------X key Quick move higher skill trigger ------------------C key Azimuth elevation --------------------------------------W key Azimuth drop --------------------------------------Q key Magic save? Magic triggers the ---------------------S key Target change --------------------------------------D key Game menu --------------------------------------ENTER key Special skills operating methods: Accel Shooter (consume magic technique 1) -------------S key, +A key Divine Buster (consume magic technique 2) --------------S key, +Z key Protection Powered (consume magic technique 3) -----S key, +X key Exelion Mode--------------------------------S key, +C key The Starlight Breaker----------------------------RH switches to EX mode, the S key, the +C key, and the +A key Excellion, Buster, A, C, +Z, S-------------------RH, switch to EX mode, HP one, the following S key, +C key, and the C key --------------------------------------- moves closer to the target, (up arrow or down arrow keys) +X key Note: large kill is only used when full S+C+Z only in HP almost no blood (not costly) time. Raiders experience: Takamachi Naha: range artillery type. When the younger brother just used Nai ye, quite unaccustomed to its attack way. There is a period of preparation time close before the attack, attack range is not wide; the beginner will must be in use this role by other melee role of him, so for NANOHA love greatly, at the start of the game to run back! The farther the distance is, the better it is for the leaves (magic skills will speed up) It's also a skill to run away with the orange leaves: in addition to sprinting diagonally and avoiding shelling, the skills of vertical ascent and descent are also used in narrow terrain (such as the school terrain on Sakura). Be careful not to get stuck in the corner of the field and move. After hedging off the opening, it becomes easier to play! Help key technology: Magic technology S+A, deadly track (up). Backward sprint immediately after S+A showed blue label rivals. At this point, the opponent will have two reactions: 1. opponents about sprint, want to get rid of tracking bombs, this time the opportunity to gather gas to prepare for the next escape. The cycle would probably be more than three times the other life continued. 2. rush at you. If it's for beginners, go ahead. Nye is not good at melee! But if you are an old hand, you can sprint left / right / front left / right forward, keep your opponent at arm's length, put S+Z in the moment your opponent is hit and hit, and then run away. Such a deduction about 3/4 of the other side of the blood, brush two or three times, opponents can not easily rushed over. Common magic skills: S+Z, the gods are broken (cannon) At close range with certain hits, beginning with NANOHA's game player will be quite rely on this technology, but to advise you not to leave. As a result, the preparation time of this technique is too long, it is not enough for the old players to fear, and the two is too easy to be attacked by opponents. Although you can turn the direction, but if the opponent in the middle distance, or rise and fall can not hit. However, S+Z can be used as a composite technique. There are two kinds of situations: 1. close, even after the stiff, shorter than opponents, please seize the time to put S+Z. Please remember that even after playing this stage of rigor is unable to cast any magic skills, grasp the time too early or too late will be caught in a dilemma, especially the tight will really want to drop the rocker. If the opponent does not grasp the timing of the computer like God accurate, this trick against human players are quite powerful. 2. after the S+A tracking missile is released, Close to the opponent, and then put S+Z on the spot before being hit by the tracking shot. This suggests that when I have more blood and less blood, I can put a lot of pressure on the enemy. There is a certain probability of failure, so it is best not to have too little blood. Waste technology: S+X, rebound protective cover Can rebound in general bullets, but can not automatically locate, will be stiff, and can not resist magic skills. If you don't mind pressing it, you can press S+X again to remove it. The rest is out of the question... Awakening: S+C, invincible time, can be used after the release of nirvana. Have time limit. The nirvana: S+C+A, large scale nuclear Computer level, must use skills!!! Red gas after the first scene along the fly, etc. computer together. It was cast... Enough. And there is a positive abnormal... Invincible defense, according to the sixth bit younger brother beat girl even put 3 times before breaking off, this move is very important. When dealing with veteran players, you should be careful with it. This range is wide, but it still hides. The nirvana: S + C + Z.... The single enemy aircraft has more than enough blood, but it takes too long to make a turn and hit low. Because after the attack, the enemy's stiff time is not long, can not be connected by other moves, personal combat is not practical, but players may be effective in group warfare. Use this technique to wait for the red blood condition. It's almost dead by this time, XD? The younger brother hasn't tested the practicality of this technique in combat. Suggestions for close attack: Close to each other even when playing, almost no advantage of Chennai, so to take advantage of being close to play and stand up instant attack invalid, turn to the opponent continuous attack, or hold down the A key force attack. The force attack is simple, but it is easy to cause both sides to hit each other. To continuously attack the opponent after S+Z, but the time to Suan quasi. The opponent flying quickly according to +C can quickly down from here, then XD Easy to be restrained, Sakura, female competitors: bit Buffett The above several sprint speed fast, easy time to dodge, then consider the game player skill to deal with and escape; NANOHA should take advantage of this point of the game player. After successfully escaping, you can play your opponent with S+A. But the computer operated drill bit is so fast that it can not be left out at all; So the only secret that could pass sixth is..: First of all, long-distance S+A robot earn red gas, red gas after filling slowly wait for the drill girl appear. The drill girl appears to resist the near attack by using the invincible state of the S + C awakening. Grab the gap on the female side of the drill and place the S + C + A. In order to cancel your esoteric female drill technology will always beat you positive, but basically do not wear. Then slowly wait for the blade to drop the bomb and blow the drill girl all the way. Successful release will reply red gas full, and continuously lost three times, think she does not hang also difficult. The PS. seventh pass BOSS is long range artillery, fast and fast, and the bomb can't blast her. Slowly play with S+A, die she can. Conclusion: the use of NANOHA in the group war when the assists role, if good personal war can escape a shutout, belongs to the type form. If you think the moves are too fixed, lose the sense of play, practice the melee system.
/
本文档为【魔法少女武斗祭出招】,请使用软件OFFICE或WPS软件打开。作品中的文字与图均可以修改和编辑, 图片更改请在作品中右键图片并更换,文字修改请直接点击文字进行修改,也可以新增和删除文档中的内容。
[版权声明] 本站所有资料为用户分享产生,若发现您的权利被侵害,请联系客服邮件isharekefu@iask.cn,我们尽快处理。 本作品所展示的图片、画像、字体、音乐的版权可能需版权方额外授权,请谨慎使用。 网站提供的党政主题相关内容(国旗、国徽、党徽..)目的在于配合国家政策宣传,仅限个人学习分享使用,禁止用于任何广告和商用目的。

历史搜索

    清空历史搜索