魔法少女武斗祭出招
1P basic operations:
The key of project selection?
Usually attack magic techniques 1------------------------A keys
Usually magic, magic, 2 / decision, ------------Z key
Defense? Magic power 3 / cancel ---------------------X key
Quick move higher skill trigger ------------------C key
Azimuth elevation --------------------------------------W key
Azimuth drop --------------------------------------Q key
Magic save? Magic triggers the ---------------------S key
Target change --------------------------------------D key
Game menu --------------------------------------ENTER key
Special skills operating methods:
Accel Shooter (consume magic technique 1) -------------S key, +A key
Divine Buster (consume magic technique 2) --------------S key,
+Z key
Protection Powered (consume magic technique 3) -----S key, +X key
Exelion Mode--------------------------------S key, +C key
The Starlight Breaker----------------------------RH switches to EX mode, the S key, the +C key, and the +A key
Excellion, Buster, A, C, +Z, S-------------------RH, switch to EX mode, HP one, the following S key, +C key, and the C key
--------------------------------------- moves closer to the target, (up arrow or down arrow keys) +X key
Note: large kill is only used when full
S+C+Z only in HP almost no blood (not costly) time.
Raiders experience:
Takamachi Naha: range artillery type.
When the younger brother just used Nai ye, quite unaccustomed to its attack way. There is a period of preparation time close before the attack, attack range is not wide; the beginner will must be in use this role by other melee role of him, so for NANOHA love greatly, at the start of the game to run back!
The farther the distance is, the better it is for the leaves
(magic skills will speed up)
It's also a skill to run away with the orange leaves: in addition to sprinting diagonally and avoiding shelling, the skills of vertical ascent and descent are also used in narrow terrain (such as the school terrain on Sakura). Be careful not to get stuck in the corner of the field and move.
After hedging off the opening, it becomes easier to play!
Help key technology: Magic technology S+A, deadly track (up).
Backward sprint immediately after S+A showed blue label rivals. At this point, the opponent will have two reactions:
1. opponents about sprint, want to get rid of tracking bombs, this time the opportunity to gather gas to prepare for the next escape. The cycle would probably be more than three times the other life continued.
2. rush at you. If it's for beginners, go ahead. Nye is not good at melee!
But if you are an old hand, you can sprint left / right / front left / right forward, keep your opponent at arm's length, put S+Z in the moment your opponent is hit and hit, and then run away. Such a deduction about 3/4 of the other side of the blood, brush two or three times, opponents can not easily rushed over.
Common magic skills: S+Z, the gods are broken (cannon)
At close range with certain hits, beginning with NANOHA's game player will be quite rely on this technology, but to advise you not to leave. As a result, the preparation time of this technique is too long, it is not enough for the old players to fear, and the two is too easy to be attacked by opponents. Although you can turn the direction, but if the opponent in the middle distance, or rise and fall can not hit.
However, S+Z can be used as a composite technique. There are two kinds of situations:
1. close, even after the stiff, shorter than opponents, please seize the time to put S+Z. Please remember that even after playing this stage of rigor is unable to cast any magic skills, grasp the time too early or too late will be caught in a dilemma, especially the tight will really want to drop the rocker. If the opponent does not grasp the timing of the computer like God accurate, this trick against human players are quite powerful.
2. after the S+A tracking missile is released,
Close to the opponent, and then put S+Z on the spot before being hit by the tracking shot. This suggests that when I have more blood and less blood, I can put a lot of pressure on the enemy. There is a certain probability of failure, so it is best not to have too little blood.
Waste technology: S+X, rebound protective cover
Can rebound in general bullets, but can not automatically locate, will be stiff, and can not resist magic skills. If you
don't mind pressing it, you can press S+X again to remove it. The rest is out of the question...
Awakening: S+C, invincible time, can be used after the release of nirvana. Have time limit.
The nirvana: S+C+A, large scale nuclear
Computer level, must use skills!!! Red gas after the first scene along the fly, etc. computer together. It was cast... Enough. And there is a positive abnormal... Invincible defense, according to the sixth bit younger brother beat girl even put 3 times before breaking off, this move is very important. When dealing with veteran players, you should be careful with it. This range is wide, but it still hides.
The nirvana: S + C + Z....
The single enemy aircraft has more than enough blood, but it takes too long to make a turn and hit low. Because after the attack, the enemy's stiff time is not long, can not be connected by other moves, personal combat is not practical, but players may be effective in group warfare. Use this technique to wait for the red blood condition. It's almost dead by this time, XD?
The younger brother hasn't tested the practicality of this technique in combat.
Suggestions for close attack:
Close to each other even when playing, almost no advantage of
Chennai, so to take advantage of being close to play and stand up instant attack invalid, turn to the opponent continuous attack, or hold down the A key force attack. The force attack is simple, but it is easy to cause both sides to hit each other. To continuously attack the opponent after S+Z, but the time to Suan quasi. The opponent flying quickly according to +C can quickly down from here, then XD
Easy to be restrained, Sakura, female competitors: bit Buffett
The above several sprint speed fast, easy time to dodge, then consider the game player skill to deal with and escape; NANOHA should take advantage of this point of the game player.
After successfully escaping, you can play your opponent with S+A. But the computer operated drill bit is so fast that it can not be left out at all;
So the only secret that could pass sixth is..:
First of all, long-distance S+A robot earn red gas, red gas after filling slowly wait for the drill girl appear. The drill girl appears to resist the near attack by using the invincible state of the S + C awakening. Grab the gap on the female side of the drill and place the S + C + A. In order to cancel your esoteric female drill technology will always beat you positive, but basically do not wear. Then slowly wait for the blade to drop the bomb and blow the drill girl all the way. Successful release will reply red gas full, and continuously lost three times, think she does not hang also difficult.
The PS. seventh pass BOSS is long range artillery, fast and fast, and the bomb can't blast her. Slowly play with S+A, die she can.
Conclusion: the use of NANOHA in the group war when the assists role, if good personal war can escape a shutout, belongs to the type form. If you think the moves are too fixed, lose the sense of play, practice the melee system.