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cf步伐(CF pace)

2017-10-13 9页 doc 36KB 22阅读

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cf步伐(CF pace)cf步伐(CF pace) cf步伐(CF pace) Pace... A rookie charmed let veteran indifferent things let master at... Dare not say how high their CF line points white rookie veteran amateur master master occupation occupation game player I think I'm still an amateur at most I'v...
cf步伐(CF pace)
cf步伐(CF pace) cf步伐(CF pace) Pace... A rookie charmed let veteran indifferent things let master at... Dare not say how high their CF line points white rookie veteran amateur master master occupation occupation game player I think I'm still an amateur at most I've never done any steps, but for a long time, someone asked me Yeah, your pace so how to practice the wind Sao... I really do not know how to answer them initially did not care and some people do not want to say that everything he knows... I don't think we need some experience involved so many things it's a game before AK is now a lot of people come to me to learn AK I answered although every time to spend my half an hour but I think if you can help to who is actually pretty good LZ, your question reminds me of someone who asked me for a pace about a week ago Of course I call him into the game and then the gun I first asked him what kind of habit he said to me can not used to map and then told him to start waving the banner he said also is a little Sao I asked him whether he was aiming to transport the headshot line I said that he came to Pyramid for the play the result was a lot worse than the original record, he says you are a foxhunter dangling can not only hide makes him sick also hit him how to get I didn't say much at the time 1: at that time in order to practice AK gun flu in Pyramid killed 5W, dare to go to other pictures, there are a lot of people to question, I killed more than 2W, you can feel the sweep, and so on, I didn't dare say enough, afraid they say I installed. Make a real sense of gun not just your shooting ability, your reaction and avoidance, etc. 2: I have never practiced the pace but I know I must first life insurance is to ensure that the people is not easy to hit me so I'm from rookie when standing or squatting motionless began to try moving the beginning is a direction on mobile such as a left or right direction is mobile mobile later found some people can play but not too old because I have been a popular direction will make it easy for them to master the movement I can play so I direct preview.. 3: then I try to move around this time found difficulty rising difficulty topressure the line burst for a long time I have tangled in the end is the first life insurance or to kill each other is indeed difficult to move around because playing but he is not good to beat him and CF this competitive game with much lower headshot do not eat what the difference can be found... So are some rookie blind laid on the Kacha dead oh very depressed You might as well not play with him 4: until I found what pace is too what charm myth that perhaps the real occupation will have to master the peak but I met until I was on the level of occupation game player and I did not find what makes me feel fear or surprise pace 5: since I probably understand what pace has not previously said they probably know people do not want to say to keep some mystery people often do not know how to give a little higher vision so it will be a myth and let people think that he is the mysterious.... 6: if you really want to practice LZ pace pace "actually just can not let the other fast or fully grasp the movement you have the speed and the direction of pause and other factors in disguise As long as you make a quick shot at your colleagues, the enemy takes control of what you call a long, fascinating step, ha ha! Writing so much also makes me feel a little sorry for myself. I'm going to revise and edit it, and then edit a library to save it so that more people can help a little If it helps you, take it. It's a game that doesn't go into the game The so-called knife fight with the enemy killing distance is that you use the pace of melee weapons melee weapons from the difference of this pace need more practice, I recommend the best to buy a 1 year or a half of melee weapons or practice knives generally have a melee weapon with the rest of the rest will be simple you introduce a variety of melee weapons range: 1, a spade 2 step to the 3 step a 4 paces 2, tap the axe 2 step to the 3 step a 3 paces 3, a 3 step to the 4 step of Nepal hit 4 paces 4, Kris he gave 4 step to the 5 step a 5 paces 5, a baton 4 step to the 5 step a 5 paces 6, a knife 1 step to the 2 step a 3 paces 1 tactical: "breakthrough hand package" AWM+ breakthrough + three charge AWM card B even at home, go to the B B four door two throw thunder, "such as B even made him extraordinary, lightning", B door to make a smoke, and then go home five, play A, A turn up, breakthrough AWM brought into the corridor, three machine guns to fight B, B threw two thunder two flash with B, AWM and A A a breakthrough, breakthrough hand bag. 2: "1 Tactical Assault Pack" AWM+ + three charge in a smoke break through all the people are not allowed to go through the middle, + charge hand +AWM speed A, two with B gate charge card package about does not leak, A turn stop smoke seal walk, walk into the AWM (AWM) five seconds will not leak, breakthrough hand through the trail, the charge hand card. Thirty seconds after playing A, ten seconds, two Assault Pack B.B hand bag, charge B door B gate, bag charge, finished package to B water card company B, A point lay speed support B. 3: "1 Tactical Assault Pack" AWM+ + AWM three submachine breakthrough at home card company B, four power B to B door threw two Lei, "such as B even made him extraordinary, lightning", B door to make a smoke, and then go home to play five, A, A and smoke. AWM hand break into the corridor, three machine guns to fight B, B threw two thunder in a smoke, threw a cigarette, and AWM A big breakthrough, three speed path, in a two point anti oblique, hit the trail, the trail throw flash charge hand A package. Tactical 4: "charge 1 pack" breakthrough + four charge, 4 people walk B, B even beat a flash, break through the hands of the door, hit a cigarette, go B, charge B, fight a flash, the door hit a flash, B hit the courtyard, hit a flash, concentrated fire Take B, break through the hand card B even, all people are not allowed to go out B points, pack a point, B room door one, B room window next, B box, "B door not leak, B room not leak, stuck B dog". 5: "AWM tactical pack" two + two AWM+ breakthrough charge. Two in smoke, a AWM B in the backyard card company B, a breakthrough in AWM+ hand at home card Taiwan Corner Card anti A. The two gate charge around each one, a minute later, two submachine probe B, breakthrough Taiwan street hand smoke, three people ready to go to work to support B. B, a AWM card to keep up with the B water proof B [AWM], take the package with B under the lancet progress package, three concentrated charge hold the AWM package. Character: protector 1 tactical: "2.1.2" A a trail, a portal, B two 2 tactical: "3.1.1" A a B in a trail 3 tactical: "put" +AWM A hand path breakthrough pressure. Break the hand into the corridor, the size of A AWM back to the invisible place. In the next door only anti people out of B two. Tactics 4: only defend A, break hand + charge pressure A big, press to A corridor stop. Return of the assault guard. One way, one in the door, one in B. Tactics 5: "only against B", B windows one, B hospital one, AWM card, B package point, lane two, middle road. AWM, attention B door, support A big. Tactical 6: "only in the middle" B entrance a AWM, B 1, two, path 1, "middle road four or five degrees angle", A points on people, B point exploration, two charge, and then A small, AWM card, A dog. Play CF blindly, blindly guarding is the wrong way to play. Strong positive on the gun is wrong style (refer to the gun is attached to cover blinked, playing dead people don't change the position). Each bureau likes to stay at the same place, with the same kind of rush and guard. Mistake! Play without coordination. On the team, always can not practice tactics. The game gives the game radar, communications, rules of the game, and the ease of use of the game. Have you ever seen a match with a crooked one? Play with the team, if not practice tactics, white plus the team, the team should organize tactical play, rather than playing in the clan personal show. Number of Marines is not much in essence, is to understand each person's tactical system, have you seen playing a clanwar about hundreds of thousands of people. Play with the team, up to 16 people will be famous. Everyone else is a foil, or a disgrace to the team. The general team many, according to the potential, beat but disorderly T people, to a master to the team room, first of all not consider adding family into the team, said the first sentence is far from you open CF perspective. First of all, your team lost the technology, reputation lost. Here is the key tactics, why I do not support for the first gun, gun, regardless of the other dishes are not food, not you die I live 50% probability, if the other side is the master, you can better killed each other, but you know, it just reflects your personal technology better, first of all when the gun, you rushed to the gun, already know there must be someone, of course you want to know each other, the 2 parties are ready for gun psychological, not a vegetarian, you killed each other, your HP is not lost a lot of blood, you next to the gun, not nothing to think, technology strong, can carry over, meet me, you are not so lucky, or a sudden thunder, you will surely die. You know, technology is on the basis of tactical use, in the face of unexpected situations, refers to the search, suddenly jumped out of individuals, or a few people, you can expect, you can return all over? This is the time to really show your personal skills. Tactics, I pay attention to the angle of the first shooting principle, that is, cross play, try to avoid positive exchanges, that is, each time the enemy and his gun angle. Use buried bags, keep bags, maps, teammates position, determine the enemy offensive back position, to determine the best location of attack. Shou Bao is not buried bags, just next to Shou, but pre emptive, accurate judgment, first to the package point of the enemy's position, to find an unexpected position, attack back anti demolition package, pay attention to intercept halfway. Don't wait until everyone shrinks to one spot, then you can't avoid hitting the gun. Pay attention to the heart of guerrilla warfare, not fighting, this person can not kill, change places, that people do not have to kill you, he will press the radar that the enemy, you should go to the reinforcements by teammate position, determine the safe route to withdraw, with reinforcements, few people will use this tactic. Are fighting, do not kill. It's wrong to think so. Meet them, can use the time difference to kill his teammates, shooter, can not kill the withdrawal. Fighting psychology is the most wrong. You go on fighting, the enemy immediately when reinforcements, dumplings is dead you, although you can not escape your technology, bullets. I * * * about retreat play, hit back, while in the general offensive, frustrated, there will be players, you should withdraw from the battlefield, to suppress the reinforcements, blasting mode to win, you must take a little, a lot of people attack while playing, but you don't support your side teammates earlier, there will lead to a teammate was the enemies. Large forces attack, you must do very far behind to cover teammates, destroy the enemy butt touch. The enemy is 8, kill a little one, you know the rest of the enemy where you have the most accurate judgment, can't judge, you say, is a rookie, technology, is also a rookie, you either know, search for, do not know the location, static step quickly the fastest speed in the past to support the team, while the team are all dead, the one you, not nervous, a gun in place, A hurried to kill a man, B, in B A to kill the enemy, to hit the middle side of the 2, only to improve winrate guerrilla. If you don't believe in yourself a lot said at a point guard killed, you will say I said is wrong, you know, you just kill the rookie, master with a group of people will go with you to master technology, winning 50% of the gun, Tactical master will walk away, surrounded by tactics. Package case, the packet is fixed as an enemy teammates already know, you need to have a teammate in point package case, away from the bag, go looking for a package to the enemy, the delay time of play, to die, will make dumplings victory. The first is the technology, after death is tactical, tactical skills to win good, won the game.
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