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3dmax9

2017-09-27 11页 doc 38KB 19阅读

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3dmax93dmax9 1. I do not look map is the most light, look map when buildings play a parallel light and several auxiliary floodlight is not enough, the whole scene It looks very stiff. Ask you, what's the best way? Answer: I do not know what you said is night or during ...
3dmax9
3dmax9 1. I do not look map is the most light, look map when buildings play a parallel light and several auxiliary floodlight is not enough, the whole scene It looks very stiff. Ask you, what's the best way? Answer: I do not know what you said is night or during the day, said the day. There are several lights, first the main light, and the light on the exterior is the sun. Can be modeled by a plurality of parallel lights To say that only one light does not work at all. One light is too hard to set large light attenuation, so that the light is soft and inclined Under irradiation, as well as the outside light, also called sky light, simulated by spotlights, light angle design, obtuse angle, larger light attenuation settings, Soft light. Then the light is reflected, simulated by the spotlight, which is illuminated from below the ground, excluding the ground itself, and the light is weaker than the main light source, Set large attenuation. The last is the fill, where the light is too dim, put a floodlight, and use of light out light dark. May also try Try the sun 2. The effect of downlight lifelike effect is how to make the tube light itself is bright, surrounded by light to illuminate the effect of downlight is so soft? A; your so-called cylinder body should be light light effect, is composed of two parts, a light, downlight is actually the material self luminous value to very high, It is very bright, seems to be light (not the light on top and bright), two, in a downward spotlight at the lamp, the direction and the roof A certain slope (light on a wall or object) reduces the hardness of the light by 50, sometimes as if it were not appropriate. In fact, on the lamp light The feeling is "fake", hey hey! To do very well, but also to adjust the impact of light from the distance yo, if you want to produce light and shadow, you use body light, in that case, the machine Speed may face a severe test, because there's a lot of light effect ah, actually this step to Photoshop to add more quickly, I always think of Phot "Oshop" means a false weapon. 3. I make HELPERS/ATMOSPHERIC APPARATUS/SPHEREGIZMO from the center to the periphery, and make it in the view, Then execute EFFECTS/ADD/LENS EFFECTS and select several effects. How can you assign them to the OMNI in the scene? Am I using the wrong thing? Answer: to see if the control panel has the pick gizmo option, click it, and then select the light in the view. 4. How about the effect of lighting from center to periphery? Answer: there are many kinds of lights in the light, select the spotlight, and then adjust the data inside. 5. I have just learned 3D, I would like to ask how to do all kinds of lights from the effect of self luminous ah, such as smallpox on the white spotlight? Answer: in the material basic parameters panel right, self-lllumination below tick color, the back of the color block, and finally toning . 6. There is an article on global lighting for FinalRender on the web site, After reading, made a bit, but also produced a global lighting effect, but there are Not at all, not at all. If you want the effect of global lighting, can't you hit any lights?. As in the interior decoration effect diagram, There must be some places that need to be lit locally, and they have to be played with spotlights. But after I finish playing the lights, finalreder's global lighting effect is on No. My feeling is that after using the spotlight, finalrener's global illumination is gone. What if there is a spotlight to illuminate the scene? What about the global lighting effect of finareder? Answer: Please note that the parameters used for the local lighting should be set, especially the attenuation parameter. Otherwise, there will be local effects that disrupt the overall effect. 7. I'm going to make an ice sculpture with lights inside it. It feels like a lantern shining in it. How do you do that? And how do you do the neon lights? Small lanterns used for decoration! How do you do it? Answer: the model material will be set up good parameters, which put a flood light, set the color and so on 8. I want to be a light bulb, but what's the effect of this light??? Everybody, give me some sunshine!!!! Answer: simple point, you can add to the photoshop. Pretty good, too. Turn the lights into volume light. Try it with the video 3DMAX you own with post 9. How to use the main light and auxiliary light in the outdoor effect diagram, what light source is used for the main light and what light source is used for auxiliary light? Answer: the main light with a spotlight or parallel light source to simulate the sun light, auxiliary light source can do anything, the key is to adjust the parameters according to the actual situation. 10. I would like to ask you master, light parameters should be set, and I can not do the kind of lighting when I want to do the effect, such as the main light and auxiliary How do you mix the light? And how about the light that comes out through the ceiling? Answer: set the attenuation? It is very important to simulate and real lights, there is not the number of times the light lights set too high times too high will light! Make your image very bad! There's also the renderer that has an impact! The default renderer of 3D Max is handling global illumination (Global diffuse) It's very rough. Changing a higher pole renderer can also improve the rendering quality to a certain extent. Set the attenuation level and the near attenuation level to 1, The extent of the error is first set at 1, and the second is more than 2 times the size of the space you take. The effect is pretty good. More brilliant after replies The contents of this post need to be answered before you can browse 11. How does the shadow of my object come out? Answer: just hook in the box in front of the Cast Shadows, but shadows can only be seen in the rendering. That option will Under the color palette of the light source, look carefully. 12. After learning 3DMAX in school, it has been fascinated by it, plus work needs, and now it is very interested in this, I would like to please experts pointing out how Like to hit the lights, thank you! Answer: constantly adjust the parameters, and constantly rendering, in order to achieve your desired results! When lighting a light, start with the global situation and use several remote light sources Think about what the main light is. After you hit it, adjust the details of the light. If it is an indoor effect diagram, the lamp will not be less than a few Richness can not be everywhere white or black. 21. An overview of lighting knowledge: The lights are so esoteric that there will be special lighting engineers in the real world, not to mention the lights and skills that CG needs more. But it Is not unfathomable, as long as a lot of practice, continue to accumulate experience, and finally get the lighting effects you want. Now, I'll tell you roughly Some techniques for lighting down: 1 use three light settings: three light settings are classic lighting settings, including a main light source, a fill light source, and one Backlight or strong focus. 2 area lighting: area lighting is useful when the camera moves in a large scene. You can create one for the main area of the camera The light intensity of the whole scene can not reach the unified light intensity of the whole road, which is beneficial for attracting the audience's attention in a specific area Dramatic performance. 3 Scene Lighting: the use of various parameters of lighting combinations of different atmosphere and scene; you can use color (cool and warm color application), projection alone Special shadows and other techniques. Join the drama according to the story to be told. 4, emphasize lighting: you can use emphasis lighting, establish some specific circumstances of the real lighting effects, such as wall lights, neon lights and so on 5 camera illumination: means to illuminate only the objects seen in the camera, save the time of setting the lighting. 6 use vertex color (Verter Color) instead of light: the most widely used in the game, it can reduce the amount of time to calculate the light, is a fast imitation True, the exact use is not elaborated. Finally, ask a question that you can't help but if you render the scene with Max's default renderer to simulate reality Diffuse, you can use hundreds of low multiples of the light source or choose to support global illumination renderer rendering scene, the two methods will consume a lot of Time, but the reality of the scene is greatly improved! Mental ray renderer is recommended here, which produces the best global illumination. Max4.0 era, I have almost never used a single plug-in for lighting, and most of the special lighting effects are typically integrated into a large plug-in system, such as everyone else Familiarize yourself with the light and shadow effects of hair in shag fur/hair. I mean, if you don't need special lighting effects, Max is built-in The lighting system is fully available, and it's not necessary for the individual plug-in to expand the lighting settings With good work, the general use of such as Mr or fr can be global illumination rendering plug-in, of course, the few are using a large number of point light source To achieve global illumination, single precision and realism are not comparable to those calculated by the plug-in. There are many Max novices who complain about their own lights The lighting is bad and it doesn't look real. Well, don't hurry up to learn the global illumination renderer that you mentioned, when you can use them skillfully Does your present work have a strong realism style?! 22. what's the cross like light? Did you say the lens flare? If so, you can complete it in the videopost Lens, Effects, Flare, or Effects menu under Rendering. If you say we can't create light sources like fluorescent lights in Max, we have to do it with powerful renderer like fr or mr, If you refer to the latter, it's a good start. At least you've noticed the flaw in the default lights in Max, and always point to the light source, which is so different from the real world Same. I think I'll be very talented later! 23. I would like to ask you why you can't achieve the desired effect every time you use your camera, especially when the target camera doesn't feel the effect on the target, How does it set the target?. Select the camera, in the face of animation version will have a "pick up" the next button would not have told me it. (or give freedom It's also a good choice to use a lookat controller for a camera 24. About lighting, I always play well, what are the good ways to teach me? Well, there is my camera, my friend read, I always scolded, I am stupid, The perspective is not good, that is deformed, I really don't know what should I do? 3DMAX to polish a layer to play, not a complete, and it is a sense of polish. The practice, some say 3DMAX lighting need to have sharp eyes like a painter, it takes the characteristics of light have a certain understanding, and have a certain aesthetic Ability to otherwise make plans will be false. Here's a brief introduction of the day indoors. There are several kinds of lights, first of all, the main light, or the sun. can Simulates by many parallel light, one cannot, the light is too hard, sets the big ray attenuation, causes the light to be gentle, tilts downward, has also outside each kind of each kind Light, also called sky light, simulated by a spotlight, light angle design, obtuse angle, parallel to the indoor light, set some of the light attenuation, make the light Gentle. Then the room lights up. Then the light is reflected, simulated by the spotlight, which is illuminated from below the ground, excluding the ground itself, and the light is greater than the main Weak light, set a large attenuation, is obtuse. Notice that the ceiling brightness must be lower than the ground, and the light will not shine over the ground. The last is the fill, Where the light is too dark, there is clearly black place, put a flood light, set the brightness properly, its brightness is weaker, and use light removal function only Shooting in the dark. Indoor lighting settings are basically the same, in general, a light in the 3DMAX needs 2 or more to simulate, so that the soft light, if only one Hard to simulate the lamp, the screen will be obvious dead white, it is difficult to see, although the use of multiple lights to simulate a light is contrary to reality, but 3DMAX itself is subjective Thought to reflect the objective reality of the world, we are to convey an idea, an emotion, in the picture. So change it in a certain range. Camera is actually very simple, it is also emotional, and use your feelings to experience changes in the picture. Deformation does not matter, deformation is not necessarily bad, as long as it can reflect Just show what you think. Just need a certain aesthetic ability, good or bad framing depends on this. This has a lot to do with the max renderer, the 3D world The lights are different from the real world, and this is important in Max
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