我的世界指令大全(My world command is complete)
我的世界指令大全(My world command is complete)
/ / limit < # > - sets the maximum number of squares
/ / undo [#] - undo < # > step
/ / redo [#] - redo the < # > step
/ clearhistory - clearance history
Select class instructions:
/ / wand - sets the object in the hand for the selection tool, the default is the wooden ax, the left key selects the first one, right click on the second point
/ toggleeditwand - close constituency function, allowing normal use of tools
/ / sel - < cuboid | extend | poly | poly | sphere | sphere | cyl |, |, |, |, |, |, |, |, |, |, |, |, |, |, |, |, bb
Cuboid: cube, left key select the first point, right click on the second, the selection is the smallest cube that includes these two points
Extend: expand the left key to select the first point, right click on the other points, the selection is the smallest cube that includes all points
Poly: polygon, left key select the first point, right click on the other points, the selection is the smallest prism that
includes all points
Ellipsoid: ellipsoid, left key to select the first point, right click on the other points, the selection of the smallest ellipsoid that includes all points
Sphere: the sphere, the left key chooses the first point, the second one, and the selection is the sphere with the first point centered and two points connected to the radius
Cyl: the cylinder, the left key chooses the first point, right click on the other points, the selection is centered at the first point, including the smallest cylinder of all points
In the first place, select the other point, and generate the arc special selection tool (if you don't have this instruction, please download the latest version of World Edit)
/ / desel - cancels current selection
/ / pos1 - select the box above your feet for the first point
/ / pos2 - select the square above your feet for the second
/ / hpos1 - select the square of your target for the first point
/ / hpos2 - select your target's target box for the second
/ / chunk - select your block (16 x 16 by 256)
/ / expand < # > - will be selected to extend # g in the direction
you are looking at
/ / expand < > < directional > - to extend the constituency to the specified direction # (north, east, south, west, up, down).
/ / expand < # 1 > < # 2 > [direction] - extend the selection in both directions (# 1 in the direction of choice, # 2 in the opposite direction)
/ / expand vert - extends the constituency vertically to the maximum, bedrock to the sky
/ / contract < # > - will be selected to shrink # in the direction you are looking at
/ / contract < # > [direction] - narrowing the constituency to the specified direction (north, east, south, west, up, down).
/ / contract < # 1 > < # 2 > [direction] - shrink the selection in both directions (# 1 in the direction of choice, # 2 in the opposite direction)
/ / development < > - extends the constituency to all directions
/ / regen-h < # > - extends the district to the north and south directions
/ / the infir-v < # > - extends the constituency direction up and down
/ / inset < # > - shrinks the selection in all directions
/ / inset-h < # > - narrowing the constituency into the north and south
/ / inset-v < # > - shrinks the selection up and down
/ / shift < # > [direction] - move the constituency in that direction #
/ / size - displays the selected block size
/ / count < square ID > - calculate the number of this box in the selection
/ / distr - calculate the information of all squares in the constituency
/ / distr-c - calculates the information of all cubes in the clipboard
District change instructions:
/ / set < box ID > - box in the selection
/ / replace < box ID > - replace the non-air box in the constituency with this box
/ / replace < replace box ID > < replace box ID > - replace the box in the selection box with this box
/ / overlay < box ID > - enclothe selection of the box
/ / walls < box ID > - build walls in a circle (no roof and ceiling)
/ / outline < block > - generation wall, roof and ceiling
/ / smooth [#] - smooth the ground in the constituency
/ / deform - transform the selection by a certain expression
/ / hollow - hollows out the area contained in the selection
/ / regen - regenerates the selection area
/ / move [direction] - move the constituency to the specified direction
/ / move [direction] [box ID] - move the constituency to the specified direction and fill in the box in the original selection
/ / stack [#] [direction] - stack the # subconstituency (not input direction, by default) to the specified direction (it can be stacked diagonally)
/ / naturalize - cover the area with three layers of earth and below are stones
Clip command:
/ / copy - copy selection to clipboard, copy points relative
to where you are
/ / cut-cut constituency to clipboard
/ / paste [-ao] [-ao] - the constituency in the clipboard, if use / / paste - a air will be excluded
/ / rotate < Angle > - rotate the constituency inside the clipboard
/ / flip [direction] - flip the box in the clipboard
/ / schematic or / / schem save [< format >] < file name > - store clipboard in the box. Schematic. (McEdit is the only available format)
/ / schematic or / / schem load [< format >] < > - loading schematic file
/ / schematic or / / schem list - lists all of the schematics
/ / schematic or / / schem formats - displays all available formats
/ clearclipboard - empty the clipboard
Generate instructions:
/ / generate [formula] - form the shape according to the formula
/ / hcyl < square ID > < radius > [height] - generates hollow
vertical cylinders
/ / cyl < square ID > < radius > [height] - to generate vertical cylinder
/ / sphere < square ID > < radius > [raise? True | false (default) - generates a sphere
/ / hsphere < box ID > < radius > [raised? True | false (default)] - generates hollow spheres
/ / pyramid < square ID > < radius > - generate pyramid
/ / hpyramid < box ID > < radius > - generate hollow pyramid
/ forestgen [variety] [density] - produces forest
/ the radius of the pumpkin
/ unstuck up to the first position where you can stand
/ ascend moves up a layer
/ the movement moves down a layer
/ ceil [clearance] reached the ceiling
/ thru goes through the wall
/ jumpto gets to the square you're referring to
/ up [#] jumps a little distance
Snapshot instruction:
/ / restore [snapshot] restore the specified snapshot version
/ / snapshot use < snapshot > USES the specified snapshot version
/ / snapshot list [num] lists the latest five snapshots
/ / snapshot before < date > to find the first snapshot before the specified date
/ / snapshot after < date > to find the first snapshot after the specified date
Script instructions:
/ cs < script > [] args... Execute a script
/ s [] args... The last script is reexecuted with the new parameters
< / script >. Js [] args... Execute a JS script
General instructions:
/ searchitem looks for objects by name
/ we help the list of instructions
/ worldedit help < command > display instructions
/ / worldedit reload reloads the World Edit configuration
/ / worldedit version detects the version of world dedit
/ / worldedit tz set time (non-permanent)
/ / fast switch to quick execution mode
Ecological group:
/ biome shows that you are a group of ecology
/ biomelist lists all of the existing ecological groups
/ the biomeinfo [-pt] gets the ecosystem of the target block
/ / setbiome [- p] < biome type > will select the region to be set to the designated ecological group
Supplement:
/ / line [-h] square ID < # > to generate a line
/ / curve [-h] square ID < # > to generate a curve (the curve must be selected by / / sel)
Practical tools:
/ / fill < box ID > < radius > [depth] - fill a hole
/ / fillr < square ID > < radius > - completely fill a hole
/ toggleplace - switch the first choice point/your current location (using fill water/magma instruction)
/ / drain radius > - empty water and lava
/ fixwater < radius > - fix water
/ fixlava < radius > - repair magma
/ removeabove [height] - delete the box on your head
/ removebelow [height] - delete the box under your feet
/ replacenear < radius > < replace box ID > < replace block ID > - replace the surrounding specified box
/ removenear [square ID] [radius] - delete the surrounding specified box
/ snow [radius] - snow
/ thaw [radius] - thaw
/ / ex [radius] - fire fighting
/ butcher [radius] - kill the creature
/ remove < ID > < radius > - delete entity
/ / green - green (soil converted to turf)
The Chunk tools
/ chunkinfo gets information about your chunk
/ listchunks show a list of existing chunks
/ delchunks delete the chunk
Super hoe:
/ / switch the super hoe
/ sp single single block super hoe pattern
/ sp area: range > area super hoe pattern
/ sp recur < range > recursive super hoe mode
Tools:
/ tool < repl | cycler | brush | lrbuild | deltree | deltree
| farward | farward | info > selection tool
/ none closing tool
/ info display tool information
/ tree [tree type] fast tree, the type of tree is [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]
/ / repl < box ID > to replace the tool (right right to replace the cube with the specified square)
/ / cycler switching data value tool (wool modified color, etc.)
/ / tool brush < sphere | smooth | gravity | cylinder | clipboard | ex > select brush tool
Brush:
/ brush sphere [-h] < type > < radius > spherical brush
/ brush cylinder [-h] < type > < radius > [height] cylindrical brush
/ brush clipboard adhesive brush
/ brush smooth < radius > [strength] smooth brush
/ size < # > changes brush size
/ / mat < box ID > changes the brush material
/ / mask emptying the mask
/ / mask < box ID > setting mask
/ / gmask < box ID > sets global mask