合金弹头3金手指(Alloy warhead 3 gold finger)
合金弹头3金手指(Alloy warhead 3 gold finger) Name = infinite time
0 = cancel, 0, 0
1 = start, ed79 10, 99
[1]
Name = P1 replaces the role
0 = cancel, 0, 0
1 = Marco, 1002 bb, 0
2 = Eri, 1002 bb, 2
3 = Tarma, 1002 bb, 1
4 = Fio, 1002 bb, 3
[2]
Name = P2 replaces the role
0 = cancel, 0, 0
1 = Marco, 10036 b, 0
2 = Eri, 10036 b, 2
3 = Tarma, 10036 b, 1
4 = Fio, 10036 b, and 3
[3]
Name = P1 character transformation
0 = cancel, 0, 0
1 = default form, 10058E, 00
2 = zombie, 10058E, 07
3 = mummy, 10058E, 03
Diver 4 = diver, 10058E, 05
5 = flight suit, 10058E, 09
6 = space suit, 10058E, 0B
7 = fat shape, 10058 e, 02, 10 EAF6, FF, 10 eaf7, FF
8 = snow human form, 10058E, 06
9 = bleeding, 10058 e, 28, 10 EAF6, 00, 10 EAF7, 00
[4]
Name = P2 character transformation
0 = cancel, 0, 0
1 = default form, 10063E, 00
2 = zombie, 10063E, 07
3 = mummy, 10063E, 03
4 = diver, 10063E, 05
5 = flight suit, 10063E, 09
6 = space suit, 10063E, 0B
7 = fat shape, 10063 e, 02, 10 EB04, FF, 10 eb05, FF
8 = snow human form, 10063E, 06
9 = bleeding, 10063 e, 28, 10 EB04, 00, 10 EB05, 00
[5]
Name = P1 weapon selection
0 = cancel, 0, 0
1 = [N] pistol, eaf2 10, 00
2 = [D] jump shot, 10EAF2, 0E
3 = [C] homing missiles, 10EAF2, 0C
4 = [I] self-guided car, 10EAF2, 0D
5 = [S] short range scatter gun, 10EAF2, 02
6 = {S} long range scatter gun, 10EAF2, 07
7 = [H] small machine gun, 10EAF2, 05
8 = {H} big machine gun, 10EAF2, 0A
9 = {G} small tank gun, 10EAF2, 01
10 = [G] large tank guns, 10EAF2, 0F
11 = [F] small flamethrowers, 10EAF2, 04
Large flamethrower, 10EAF2, 09
13 = [L] small laser gun, 10EAF2, 06
14 = {L} large laser gun, 10EAF2, 0B, 10058E, 1
15 = [R] small tracking missile, 10EAF2, 03
16 = {R} large tracking missile, 10EAF2, 08
17 = [?] Trace bombs (restricted to the original), 10EAF2,
15,10058 E, 1
18 = [?] Satellites (lock in before entering each pass), 10EAF2,
10
19 = [?] Set rain clouds (lock before entering each pass),
10EAF2, 11
[6]
Name = P2 weapon selection
0 = cancel, 0, 0
1 = [N] pistol, eb00 10, 00
2 = [D] jump shot, 10EB00, 0E
3 = [C] homing missile, 10EB00, 0C
4 = [I] self-guided car, 10EB00, 0D
5 = [S] short range scatter gun, 10EB00, 02
6 = {S} long range scatter gun, 10EB00,
07
7 = [H] small machine gun, 10EB00, 05
8 = {H} large machine gun, 10EB00, 0A
9 = {G} small tank cannon, 10EB00, 01
10 = [G] large tank guns, 10EB00, 0F
11 = [F] small flamethrowers, 10EB00, 04
12 = {F} large flamethrower, 10EB00, 09
13 = [L] small laser gun, 10EB00, 06
14 = {L} large laser gun, 10EB00, 0B, 10063E, 01
15 = [R] small tracking missile, 10EB00, 03
16 = {R} large tracking missile, 10EB00, 08
17 = [?] Tracking bomb (restricted to original form), 10EB00, 15,10063 E, 01
18 = [?] Satellites (lock in before entering each pass), 10EB00, 10
19 = [?] Set the rain cloud (lock before entering each pass), 10EB00, 11
[7]
Name = P1 bomb option
0 = cancel, 0, 0
1 = ordinary bomb, 10 eaf5, 01
2 = petrol bombs, 10 eaf5, 02
3 = stone bombs, 10 eaf5, 03
[8]
Name = P2 bomb option
0 = cancel, 0, 0
1 = ordinary bomb, 10EB03, 01
2 = petrol bombs, 10EB03, 02
3 = stone bombs, 10EB03, 03
[9]
Name = P1 shooting continuous
0 = cancel, 0, 0
1 = no interruption, 10 eaf0, 00
2 = broken, 10 eaf0, 01
[10]
Name = P2 shooting sequence
0 = cancel, 0, 0
1 = no interruption, 10 eafe, 00
2 = interrupted, 10 eafe, 01
[11]
The Name = P1 bomb continues
0 = cancel, 0, 0
1 = uninterruptible, 10 eaf1, 00
2 = intermittent, 10 eaf1, 01
[12]
The Name = P2 bomb continues
0 = cancel, 0, 0
1 = no interruption, 10 eaff, 00
2 = broken, 10 eaff, 01
[13]
Name = infinite life
0 = cancel, 0, 0
1 = start P1, 1002 ba, 63
2 = start P2, 10036 a, 10036
3 = start (P1 + P2, 1002 ba, 36, 63100 A, 63
[14]
Name = infinite bullet
0 = cancel, 0, 0
1 = start P1, 10 eafa, FF, 10 eafb, FF
2 = start P2, 10 eb08, FF, 10 eb09, FF
3 = start (P1 + P2, 10 eafa, FF, 10 eb09, FF, 10 eb08, FF, 10
eb09, FF
[15]
Name = infinity bomb
0 = cancel, 0, 0
1 = start P1, eaf4 10, 63
2 = start P2, eb02 10, 63
3 = start (P1 + P2, eaf4 10, 0 a, 10 eb02, 0 a
[16]
Name = hostage lock
0 = cancel, 0, 0
1 = start P1, ed04 10, 0 f
2 = start P2, ed0c 10, 0 f
3 = start (P1 + P2, ed04 10, 0 f, 10 ed0c, 0 f
[17]
Name = iron riding unlimited ammunition
0 = cancel, 0, 0
1 = start, 10 ec34, FF, 10 ec35, FF, ec38 10, 80 A, 63100, 30, 10 EC60 FF, 10 ec61, FF, 10 ec64, FEA, 63102, 30101, 72 A, 30
[18]
Name = character and invincible
0 = cancel, 0000, 0
1 = start P1, 100580, FF, 100838, 0 F, 100556, 40
2 = start P2, 100630, FF, 1018 b8, 0 F, 100580, 0 F, 100606,
40
3 = start (P1 + P2, 100580, FF, 100838, 0 F, 100556,40,100630, FF, 1018 b8, 0 F, 100580, 0 F, 100606, 40
[19]
Name = select level
0 = cancel (select character screen relock), 00000
1 = first off, |, please unlock, ffED7B, 0
2 = second, |, please unlock, ffED7B, 1
3 = third, |, please unlock, ffED7B, 2
4 = 4 = 4 when | goes into the checkpoint please unlock, ffED7B, 3
5 = after finally shutting down |, please unlock, ffED7B, 4
6 = see the end of | to unlock, ffED7B, 5
7 = demonstration 1-please unlock, 10ED7B, 06
8 = demo 2 - please unlock, 10ED7B, 07
9 = test a | entry level and unlock, ffED7B, 6
10 = test 2 | after entering the checkpoint, please unlock,
ffED7B, 7
11 = test 3 | after entering the checkpoint please unlock, ffED7B, 9
12 = test 4 | to unlock, ffED7B, A
13 = test 5 | to unlock, ffED7B, B
14 = test 6 | and unlock it, ffED7B, C
15 = test 7 | into the checkpoint please unlock, ffED7B, E
16 = test 8 | into the checkpoint please unlock, ffED7B, F
17 = test 9 | after entering the test, please unlock, ffED7B, 11
18 = test end |, please unlock, ffED7B, 12
Open a notepad and copy and paste it into McRow 3. Dat
The file is in the cheats folder under the simulator directory