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合金弹头3金手指(Alloy warhead 3 gold finger)

2017-08-31 8页 doc 26KB 106阅读

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合金弹头3金手指(Alloy warhead 3 gold finger)合金弹头3金手指(Alloy warhead 3 gold finger) 合金弹头3金手指(Alloy warhead 3 gold finger) Name = infinite time 0 = cancel, 0, 0 1 = start, ed79 10, 99 [1] Name = P1 replaces the role 0 = cancel, 0, 0 1 = Marco, 1002 bb, 0 2 = Eri, 1002 bb, 2 3 = Tarma, 1002 bb, 1 4 = Fi...
合金弹头3金手指(Alloy warhead 3 gold finger)
合金弹头3金手指(Alloy warhead 3 gold finger) 合金弹头3金手指(Alloy warhead 3 gold finger) Name = infinite time 0 = cancel, 0, 0 1 = start, ed79 10, 99 [1] Name = P1 replaces the role 0 = cancel, 0, 0 1 = Marco, 1002 bb, 0 2 = Eri, 1002 bb, 2 3 = Tarma, 1002 bb, 1 4 = Fio, 1002 bb, 3 [2] Name = P2 replaces the role 0 = cancel, 0, 0 1 = Marco, 10036 b, 0 2 = Eri, 10036 b, 2 3 = Tarma, 10036 b, 1 4 = Fio, 10036 b, and 3 [3] Name = P1 character transformation 0 = cancel, 0, 0 1 = default form, 10058E, 00 2 = zombie, 10058E, 07 3 = mummy, 10058E, 03 Diver 4 = diver, 10058E, 05 5 = flight suit, 10058E, 09 6 = space suit, 10058E, 0B 7 = fat shape, 10058 e, 02, 10 EAF6, FF, 10 eaf7, FF 8 = snow human form, 10058E, 06 9 = bleeding, 10058 e, 28, 10 EAF6, 00, 10 EAF7, 00 [4] Name = P2 character transformation 0 = cancel, 0, 0 1 = default form, 10063E, 00 2 = zombie, 10063E, 07 3 = mummy, 10063E, 03 4 = diver, 10063E, 05 5 = flight suit, 10063E, 09 6 = space suit, 10063E, 0B 7 = fat shape, 10063 e, 02, 10 EB04, FF, 10 eb05, FF 8 = snow human form, 10063E, 06 9 = bleeding, 10063 e, 28, 10 EB04, 00, 10 EB05, 00 [5] Name = P1 weapon selection 0 = cancel, 0, 0 1 = [N] pistol, eaf2 10, 00 2 = [D] jump shot, 10EAF2, 0E 3 = [C] homing missiles, 10EAF2, 0C 4 = [I] self-guided car, 10EAF2, 0D 5 = [S] short range scatter gun, 10EAF2, 02 6 = {S} long range scatter gun, 10EAF2, 07 7 = [H] small machine gun, 10EAF2, 05 8 = {H} big machine gun, 10EAF2, 0A 9 = {G} small tank gun, 10EAF2, 01 10 = [G] large tank guns, 10EAF2, 0F 11 = [F] small flamethrowers, 10EAF2, 04 Large flamethrower, 10EAF2, 09 13 = [L] small laser gun, 10EAF2, 06 14 = {L} large laser gun, 10EAF2, 0B, 10058E, 1 15 = [R] small tracking missile, 10EAF2, 03 16 = {R} large tracking missile, 10EAF2, 08 17 = [?] Trace bombs (restricted to the original), 10EAF2, 15,10058 E, 1 18 = [?] Satellites (lock in before entering each pass), 10EAF2, 10 19 = [?] Set rain clouds (lock before entering each pass), 10EAF2, 11 [6] Name = P2 weapon selection 0 = cancel, 0, 0 1 = [N] pistol, eb00 10, 00 2 = [D] jump shot, 10EB00, 0E 3 = [C] homing missile, 10EB00, 0C 4 = [I] self-guided car, 10EB00, 0D 5 = [S] short range scatter gun, 10EB00, 02 6 = {S} long range scatter gun, 10EB00, 07 7 = [H] small machine gun, 10EB00, 05 8 = {H} large machine gun, 10EB00, 0A 9 = {G} small tank cannon, 10EB00, 01 10 = [G] large tank guns, 10EB00, 0F 11 = [F] small flamethrowers, 10EB00, 04 12 = {F} large flamethrower, 10EB00, 09 13 = [L] small laser gun, 10EB00, 06 14 = {L} large laser gun, 10EB00, 0B, 10063E, 01 15 = [R] small tracking missile, 10EB00, 03 16 = {R} large tracking missile, 10EB00, 08 17 = [?] Tracking bomb (restricted to original form), 10EB00, 15,10063 E, 01 18 = [?] Satellites (lock in before entering each pass), 10EB00, 10 19 = [?] Set the rain cloud (lock before entering each pass), 10EB00, 11 [7] Name = P1 bomb option 0 = cancel, 0, 0 1 = ordinary bomb, 10 eaf5, 01 2 = petrol bombs, 10 eaf5, 02 3 = stone bombs, 10 eaf5, 03 [8] Name = P2 bomb option 0 = cancel, 0, 0 1 = ordinary bomb, 10EB03, 01 2 = petrol bombs, 10EB03, 02 3 = stone bombs, 10EB03, 03 [9] Name = P1 shooting continuous 0 = cancel, 0, 0 1 = no interruption, 10 eaf0, 00 2 = broken, 10 eaf0, 01 [10] Name = P2 shooting sequence 0 = cancel, 0, 0 1 = no interruption, 10 eafe, 00 2 = interrupted, 10 eafe, 01 [11] The Name = P1 bomb continues 0 = cancel, 0, 0 1 = uninterruptible, 10 eaf1, 00 2 = intermittent, 10 eaf1, 01 [12] The Name = P2 bomb continues 0 = cancel, 0, 0 1 = no interruption, 10 eaff, 00 2 = broken, 10 eaff, 01 [13] Name = infinite life 0 = cancel, 0, 0 1 = start P1, 1002 ba, 63 2 = start P2, 10036 a, 10036 3 = start (P1 + P2, 1002 ba, 36, 63100 A, 63 [14] Name = infinite bullet 0 = cancel, 0, 0 1 = start P1, 10 eafa, FF, 10 eafb, FF 2 = start P2, 10 eb08, FF, 10 eb09, FF 3 = start (P1 + P2, 10 eafa, FF, 10 eb09, FF, 10 eb08, FF, 10 eb09, FF [15] Name = infinity bomb 0 = cancel, 0, 0 1 = start P1, eaf4 10, 63 2 = start P2, eb02 10, 63 3 = start (P1 + P2, eaf4 10, 0 a, 10 eb02, 0 a [16] Name = hostage lock 0 = cancel, 0, 0 1 = start P1, ed04 10, 0 f 2 = start P2, ed0c 10, 0 f 3 = start (P1 + P2, ed04 10, 0 f, 10 ed0c, 0 f [17] Name = iron riding unlimited ammunition 0 = cancel, 0, 0 1 = start, 10 ec34, FF, 10 ec35, FF, ec38 10, 80 A, 63100, 30, 10 EC60 FF, 10 ec61, FF, 10 ec64, FEA, 63102, 30101, 72 A, 30 [18] Name = character and invincible 0 = cancel, 0000, 0 1 = start P1, 100580, FF, 100838, 0 F, 100556, 40 2 = start P2, 100630, FF, 1018 b8, 0 F, 100580, 0 F, 100606, 40 3 = start (P1 + P2, 100580, FF, 100838, 0 F, 100556,40,100630, FF, 1018 b8, 0 F, 100580, 0 F, 100606, 40 [19] Name = select level 0 = cancel (select character screen relock), 00000 1 = first off, |, please unlock, ffED7B, 0 2 = second, |, please unlock, ffED7B, 1 3 = third, |, please unlock, ffED7B, 2 4 = 4 = 4 when | goes into the checkpoint please unlock, ffED7B, 3 5 = after finally shutting down |, please unlock, ffED7B, 4 6 = see the end of | to unlock, ffED7B, 5 7 = demonstration 1-please unlock, 10ED7B, 06 8 = demo 2 - please unlock, 10ED7B, 07 9 = test a | entry level and unlock, ffED7B, 6 10 = test 2 | after entering the checkpoint, please unlock, ffED7B, 7 11 = test 3 | after entering the checkpoint please unlock, ffED7B, 9 12 = test 4 | to unlock, ffED7B, A 13 = test 5 | to unlock, ffED7B, B 14 = test 6 | and unlock it, ffED7B, C 15 = test 7 | into the checkpoint please unlock, ffED7B, E 16 = test 8 | into the checkpoint please unlock, ffED7B, F 17 = test 9 | after entering the test, please unlock, ffED7B, 11 18 = test end |, please unlock, ffED7B, 12 Open a notepad and copy and paste it into McRow 3. Dat The file is in the cheats folder under the simulator directory
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