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DNF武器强化(DNF weapon reinforcement)

2017-09-02 7页 doc 25KB 31阅读

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DNF武器强化(DNF weapon reinforcement)DNF武器强化(DNF weapon reinforcement) DNF武器强化(DNF weapon reinforcement) There is no absolute success in strengthening method, to share with you, the success rate of only wise remark of an experienced person to improve as much as possible Reinforcement rule: +1 to +3...
DNF武器强化(DNF weapon reinforcement)
DNF武器强化(DNF weapon reinforcement) DNF武器强化(DNF weapon reinforcement) There is no absolute success in strengthening method, to share with you, the success rate of only wise remark of an experienced person to improve as much as possible Reinforcement rule: +1 to +3 will not fail After +4 to +7 failure, the original strengthening grade of the product decreased by 1 After +8 to +10 failure, the grade of the object is zero +10 or more, after failure, the articles disappear and decompose Enhanced success rate: +1 to +3 100% +3 to +4 95% +4 to +5 90% +5 to +6 80% +6 to +7 75% +7 to +8 62.1% +8 to +9 53.7% +9 to +10 41.4% +10 to +11 33.9% +11 to +12 28% +12 to +13 20.7% +13 to +14 17.3% +14 to +15 13.6% +15 to +16 10.1% First of all, look at the success rate of this reinforcement, do not try to strengthen the number of how much, if you are more passionate, then the calculator by that probability will dispel the idea.. Let's go back to business and say something about it.. Eh.. Experience.. It may be inaccurate, but I think it will be useful.. 1., the best time is between 3 in the evening and 6 in the morning, The fewer channels for 2. people, Kelly, there's no one on the channel, the better. Just make sure that you're the only one there, and reinforcement is the best environment! 3., do not greedy, do not breathe directly on 13., general to 11, put a put, one or two days and then go to 12, and then one or two, 13! 4. do not feel emotional, even a burst of 7,8 pieces of equipment, holding 13,14 equipment lost in certain success of this idea is not desirable, you throw in Kylie will not give you a lesson, ah ~ ~ Here is a specific method: [+4 to +7] First of all, direct weapons to +4! (here I only take weapons for example, direct +4 is 95% successful) To prepare N from the hotel to buy Denim slippers (denim slippers is the cheapest) are enhanced to +4: +4 slippers Kylie has been lost, lost, failure in slippers before +7. Put the +4 weapons lost to Kylie +5 (successful)! (if bad luck failed to fall back to +3, continue to get lost +4, this rarely appear, you is really too bad, suggest waiting for hours or every day and then strengthen) Ibid. Has been strengthening weapons to +7 This is only a safe method, but generally speaking, a weapon without accident, the direct probability of 7 is still quite large [+8 to +9] Which +4 slippers are stronger just now, if the direct +7 is placed first, wait until next useful! +4 slippers Kylie has been lost, lost, failure in slippers before +7 (+4 to +5 +5 failed, failed to +6 or +6 to +7 failed) time. Throw +7's slippers in,.+8 succeeds, and continue to throw +4 slippers! Fail until +7 appears. Well, at this point, throw +7 before you succeed, and +8 fails, Congratulations. You'll throw +7's weapon in at this time, +8 The +9 step is the same as the +8 step 7 on the 8, 8, 9, this paragraph should be careful, after all, if you really RP explosion, it is directly zero.. Loss, loss.. [+10 to +11] +4 slippers Kylie has been lost, lost, failure in slippers before +7. Throw +7's slippers in,.+8 fails, and throw in the +8 slippers that had been reinforced before. (+9 success is sold as mats, 6 in case they sell well) +9 failed, Congratulations, +9 weapons, +10 That is to lose the mat, +4 to +7 between failed once, +7 to +8 failed once, +8 to +9 failed once! 3 consecutive failures to lose +9's weapon! This will basically make it +10! The +11 step is the same as the +10 step [+12 to +13] The last 12 and 13 should be slightly changed The previous step is the same as [+10 to +11] That is to lose the mat, +4 to +7 between failed once, +7 to +8 failed once, +8 to +9 failed once! 3 consecutive failures, and then lose the +4 mat, If the +4 mat fails, continue to throw the +4 mat until the +4 mat succeeds, +5 This time, throw +11 in, generally smooth 12 The +13 step is the same as the +12 step!! In this proposal, as long as the strengthening of the 12 can be, and then continue to strengthen the probability of failure is very large! A blow after a defeat can keep you from playing for three months. Method of high-grade reinforcement DNF enhancement 12 Need to prepare: 2 or 3 Pad knives, 14 or so, carbon 600 to 1200. Avoid this situation from occurring! Small package 2 to 4 (level requirements above 10, 30 below, color requirements purple) Blue 50 weapons, 2, or blue, 1 purple, 1. Blue 1, pink 1. You are advised to learn to be overweight! " Place the 2 or 3 stage knife and take 8 to 456. In addition, 4 or 5 grade 2 or 3 stage knife enhancement grade is 8. There is also a 2 or 3 stage knife, with a rating of 12. Small package with a rating of 8. The blue weapon rating is 1111, and purple or pink is also 11 Intensify 11 on the 12 order: The first is the 2 grade 3 or 5 on the knife pad 6 failure of an additional 8 knife pad 2 grade 3 or 7 additional burst purple small package or 8 (do not need 9, 9 pad not too accurate) fail to 0 additional 2 or 3 knife pad 12 failure and then lost you ready the blue weapon 11 12 success rate of 80%, 75% and 65% Pink Purple If you are going to reinforce the pink one, then you lose your pink weapon after losing 50 blue weapons, which results in some losses, but the price of pink is not expensive. So it's worth it! Strengthen 12 on 13 The 131415 method should be changed into a delaying method The weapon enhancement act just introduced, 3~4, has not lost 12 since its defeat Throw 10 of the old in and fail, so congratulations! 12, throw it in, 13 Shabby, no failure? Someone will ask That would give us 14 more platforms The same is 3~4, after the failure of 11 of the old or 12 worn into the old 14 of the O YES is out 15 is the same Weapon enhancement 12 method: find 50 blue weapons (some are better, no 50, just use low-grade blue weapons). The blue weapon strengthening rushed to the 4, a failure when strong blue weapon 4+5 words (must be 4+5 failure, failure of blue weapons off a bit, then turned into 3) on +8 (pad-mounted must fail, can be white, garbage weapons) on the +10 pad (must be broken, can be installed white trash, weapons) in front of the conditions are met can +11 weapons (the general success rate of 75-80%) Weapon aggrandizement 12 method: need to close 3, add 11 pad knife, put in add, if have 2 add violent, can blunt 12. If the pad knife is added to 12 or 2, add 12, then go to a plus 11 pad knife to strengthen, in short, must break 2, 11 of the pad knife, you can +11 weapons (success rate 70-75%) 4. weapon aggrandizement 13 method: need to have a purple weapon that adds 8 on the body, want to take, take on the body. Pick up 2 pads with 12 pads and add them to the storm. In addition, add 8 purple weapons, added to crit, or dropped to 0, you can go to 13 (general success rate of 65-70%) Finally, I wish you could strengthen your favorite weapons
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