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介绍游戏的英文作文

2018-06-17 12页 doc 35KB 170阅读

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介绍游戏的英文作文介绍游戏的英文作文 Diablo, the Lord of Terror, has fallen to a brave hero beneath the church of Tristram. Now that hero is gone, replaced by a Dark Wanderer who roams the world of Sanctuary leaving death and destruction in his wake. As a hero of humanity, you must face the ...
介绍游戏的英文作文
介绍游戏的英文作文 Diablo, the Lord of Terror, has fallen to a brave hero beneath the church of Tristram. Now that hero is gone, replaced by a Dark Wanderer who roams the world of Sanctuary leaving death and destruction in his wake. As a hero of humanity, you must face the minions of Diablo’s evil brothers and stop the Dark Wanderer before he fulfills his terrible destiny. features: 1.experience five bold character classes battle hell's minions as the Amazon, Sorceress, necromancer, paladin, or barbarian, each with unique skills and abilities. 2.explore four expansive realms storm a vast underworld of twisted dungeons and uncharted wilderness as you journey across the immense world of Sanctuary. 3.battle with an ever-expanding arsenal learn new skills, find powerful new weapons and armor, and enhance your gear with magic as your hero's power and legend grow. 4.master multiple levels of difficulty take on the minions of Diablo in nightmare mode for greater chanllenge and greater rewards. Grow strong enough and enter hell mode, where your foes become truly fearsome, but the rewards are epic! 5.defeat Diablo online with your friends. take the fight online with up to seven of your friends via battle.net, Blizzard Entertainment's free online gaming service. Find games, trade, and compete in regional ladders during ongoing seasonal competitions. 恐惧之主——暗黑破坏神曾被崔斯特瑞母教堂下的英勇无畏的英雄击败。然而当英雄离开我 们的时候,取而代之的是一位漫游在圣堂世界的暗黑漫游者,以及他所带来的杀戮与破坏。 作为人类的一名英雄,你必须面对暗黑破坏神的仆从们并在暗黑漫游者实现他的可怕阴谋前 阻止他。 游戏特色(每段都可以加入自己的一些说明和游戏体验): 1、体验5种英勇无畏的角色 作为拥有独特技能和能力的亚马逊、法师、亡灵、圣骑士或野蛮人与地狱的仆从们战斗 2、探索4个广阔的区域 当你穿梭在广袤无垠的圣堂世界时,你将闯入充满扭曲地牢和未知旷野的广阔大地。 3、用不断升级的武器库来战斗 随着你控制的英雄人物不断变强,并且续写传奇,你讲学习到新的技能,发现新的强力武器 和护甲,并可以用魔法来为加强你的装备。 4、征服多种难度 承受噩梦难度的暗黑仆从将获取更大的挑战和更大的奖励。当你足够强壮的时候,你可以进 入地狱难度,在那里你的敌人将变得真正的可怕,但奖励也是丰厚的。 5、在网上与你的朋友一起击败暗黑破坏神 通过battle。net这个暴雪娱乐提供的免费在线游戏服务,你可与多大7名好友在线游戏。 查找游戏、交易、天梯模式下区域内的pk。 1, menu: As soon as goes in the feeling menu to be extremely succinct, does not like 04 such insufficient human natures, certainly this is Demo does not have the deep place to see 2. Picture: Enters the game, the whole felt the field does extremely grandly, since the lawn is I has seen best which FIFA has done, moreover the whole felt does not like 04 such to blur, extremely fine before, compares makes any edition exceptionally to be all splendid 3. Player facial expression: The player felt careful very many, nearly each players all are specially manufacture, although is only Demo, but my Ti4200 or can feel leaves the player texture to be very smooth, after believed the official version can feel well 4. Operation feeling: According to constructs not the big change {it is said handle to have} But operation feeling and 03.04 completely different, really felt very many, also reasonable very many, FIFA always gave the person to feel quite false, was because very many movements or should occur the situation, you beforehand early all could know, or shot the after result also all to be able to imagine ahead of time, because formerly all unusual pattern, but this feeling and live very similar, very many was accidental or the stochastic even subconscious movement often lets your opinion not be able to think 5, shoots: FIFA05 shoots no longer to like 04 such originally to shoot very easily to enter, also leaning does not leave Pu like Euro2004 such, felt has the sense of reality very much, does not need to send the strength too for a long time, but projects the feeling has the strength very much, moreover randomness is very big, but all very much conforms to the actual situation Generally speaking, a little likes WC98 such, shoots to do is very real 6. Passes a ball: FIFA05 passes a ball I this time to think the straight biography does extremely well, it is well known, no matter is the real state or FIFA, the straight biography affects extremely in a big way in the competition, formerly FIFA straight biography always very stodgy, or gives a thought to the route not to attend to the person, this feeling although the strength does not need very in a big way, but the position feeling extremely is actually good, lets the person have the just right feeling Moreover under the bottom passes on felt is also good, does not like 03.04 such is not very easy is very difficult to say 7. Excellent: This 05 has finally joined the substantive excellence, is the left leg as soon as shakes, this may use Shift to use, most importantly this excellent no longer liked formerly that with not to be impractical, but was along with the rhythm change, was extremely practical, in addition accelerated the key as soon as to appoint, frequently was allowed the high speed under bottom Moreover the different ball game star also has the oneself different excellent method, somewhat played the family also excellently to use to come out 8. Other: This foul ball all did not have 1.2.3 fixed spots, you were allowed freely to cut, the length, the personnel all chose by oneself, moreover opposite party could suddenly transform the speed to catch a ball and so on, the free kick also has own choice way, moreover shot to have each means, but also was allowed to shake the goalkeeper and so on Simultaneously also may choose the weather, moreover this also joined has created a player item, finally may own edit the player {at present not to be able to use, but was allowed to see}, but also had this 05Demo to do very much well the sound, no matter were the sound which you dribbled, caught a ball the sound, threw oneself the ball sound very to be all clear, lets the person have the feeling which one kind kicked a ball Also must wait till the official version as for other us only then to be allowed completely to see 菜单:只要进去的感觉菜单非常简洁,不喜欢这样的不足04人的天性,当然这是演示不具 有深厚的地方看到2。 图:进入游戏,整个现场没有感到极为隆重,因为草坪是我见过的 最好的国际足联已经做了,而且整个感觉不喜欢04这样的模糊,在极其精细,比较特别, 就使得任何版本是一切精彩3。 球员的面部表情:玩家感到谨慎很多,几乎每个球员都是 特别制作,虽然只是演示,但我的Ti4200还是能感觉到离开球员质地很顺利,相信正式版 本后,可以舒服4。 操作感受:据对建设不是大的变化{据说是处理已}但操作感和03.04 完全不同,真的感到非常多,也合理很多,国际足联总是给这个人去感觉很假,是因为很多 运动或应该发生的情况,你事先早都能知道,或拍摄后,结果也都能够想象未来的时候,因 为以前所有的不寻常的格局,但这种感觉和生活很相似,很多是偶然事件或随机甚至下意识 的动作往往让你的意见不能认为5,竹笋:FIFA05芽,不再像04这种原本很容易进入拍摄, 也不会离开喜欢靠在Euro2004浦等,感到有非常现实的意义多,并不需要很长的时间发送 的实力太强,但有关项目的感觉非常有实力,而且随意性很大,但都非常符合实际情况,一 般来说,一点点喜欢WC98等,竹笋做的是非常真实的6。 传球:FIFA05传球我认为这 个时候直传记也非常好,这是众所周知的,无论是真正的国家元首或国际足联,影响极直传 记在竞争中大,前国际足联直传记总是很死板,或提供一些思想路线不参加的人,这种感觉 虽然强度并不需要一个非常大的方式,但实际上是位置感到非常好,让人有恰到好处的感觉 此外在底部是传递感觉还不错,不喜欢03.04等也不是很容易的,是很难说7。 优秀:这 05终于加入了实质性的卓越,是左腿尽快握手,这可能会使用Shift使用,最重要的是这种 良好不再喜欢以前是对不能不切实际,但随着节奏的变化一直以来,非常实用,除了加快重 点尽快任命,经常被允许在高速下底而且不同的球类游戏明星也有自己不同的好,有些 家庭也发挥出色使用出来8。 其他:这个犯规球都没有1.2.3固定点,你可以自由切换,长 短,人员全部由自己选择的,而且对方会突然改变速度接球等,自由的踢也有自己的选择方 式,而且让每个拍摄手段,而且被允许动摇门将等同时也可以选择天气,而且这也创造了一 个球员加盟项目,终于可以自己编辑的球员在{目前并没有能够使用,但被允许见},但也有 过这样05Demo必须做很多好声音,无论是声音,你运球,抓住一个球的声音,把自己的 声音非常地球被全部清除,让人有一种的感觉踢一球也必须等待,直到正式版本,至于其他 我们才可以完全看到 Winning Eleven is a football (soccer) video game series made by Konami Tokyo. It is the original Japanese version of Pro Evolution Soccer. Every year, the new version of the game is released first as Winning Eleven in Japan, and after a few months a slightly modified version is released worldwide, in two different packages: Winning Eleven International for the Americas, and Pro Evolution Soccer for the rest of the world. Additionally, in some countries a localized version is released, featuring local leagues and teams, instead of European ones. From 2007 and on, the franchise uses the name "Winning Eleven: Pro Evolution Soccer" for the American market. Winning Eleven's popularity has grown over the years, and is currently one of the most popular football games world-wide, fiercely rivaling EA's FIFA Series. Winning Eleven 10 is the latest version of the game and was released in Japan on 27 April 2006. The Winning Eleven series has been produced under the guidance of Shingo "Seabass" Takatsuka at KCEJ. The main single-player mode is the Master League mode, where the player is given control of a team of his/her selection. However, the players are all generic, fictional players with relatively poor statistics. These players have become cult figures to many people playing the Master League. The aim is to use these players and gain points by winning matches, using acquired points to purchase real players to join the team. Ultimately, one should end up with a team of skilled players. In Winning Eleven 8, players' growth and decline curves were added, where a player's statistics may improve or decline, depending on training and age. This added a new depth to purchasing players, as one is less likely to purchase an aging star whose statistics are declining over an up-and-coming youngster whose statistics rise dramatically. Since Winning Eleven 3, the game has been co-narrated by Japanese commentator Jon Kabira. Starting with the Japanese release of Winning Eleven 8 LiveWare Evolution, an online multiplayer mode was introduced into the game. This allowed for players to compete with each other online. The game is primarily made to be played in Japan and therefore has most changes done in Japanese. Contrary to popular belief, the Winning Eleven series does not precede the International Superstar Soccer (ISS) series which debuted on Super Nintendo. The ISS series on Super Nintendo was created by a different division of Konami, not by KCET. A version of ISS was made for the Gamecube and Playstation 2, ISS2, while ISS3 was also available on Xbox. Winning Eleven 9 International introduced a unique new feature for online games. While waiting for an opponent to be found, you are able to just play for a short while against a CPU player. When an opponent has been found and selected, you will switch back to this new match. There have been a couple of arcade games based on Winning Eleven. The very first one was Winning Eleven Arcade Game Style, released in 2002, and the most recent was Winning Eleven 2006 Arcade Championship, released in 2006. Winning Eleven Arcade Game Style was simple, with three buttons for shooting, passing, lobbing and tackling. It had quite crude graphics and unlicensed players, not like Winning Eleven 2002, which was released around the same time. Only national teams are in the game and it featured a card system to save data. Winning Eleven 2006 Arcade Championship's arcade cabinet was similar to Sangokushi Taisen, with a big screen showcasing highlights and some playing cabinets. It had six buttons - shoot, pass, through ball, sliding tackle, conversative tackle and lob. Each playing cabinet also had a jack to plug in PlayStation 2 controllers, and play the game using them instead. Winning Eleven 2006 Arcade Championship had a direct approach to playing the game, rather than the Winning Eleven games on the PlayStation 2 which are more passing-based. It also had licensed players and teams, but still no clubs. It also used a card system to save data. 胜利十一人是一个足球(足球)视频游戏的一系列小浪东京所作。 这是原来的职业进化足 球日文版。 每年,新的游戏版本发布第一次作为日本夺冠十一,过了几个月略加修改的版 本是全球发行,在两个不同的包:赢得美洲十一国际和Pro为休息进化足球世界的。 此外, 在某些国家的本地化的版本发布,提供当地联赛和球队,而不是欧洲的。 从2007年起, 专营权使用名称“胜利十一人:职业进化足球”美国市场。对于胜利十一人的声望年增长了的, 目前广泛其中最流行的足球游戏世界,激烈媲美EA的国际足联系列。 胜利十一人10是最 新版本的游戏是日本和4月27日发布2006年。一连串的胜利十一人已KCEJ制作指导下,在吾“鲈鱼”Takatsuka。主要的单人模式是大师联赛模式,那里的玩家给予了他/她选择参赛队的控制。 不过,球员都是通用的,虚构的统计数据相对较差的球员。 这些球员已经成为邪教数字大师联赛打了许多人。 其目的是利用赢得比赛,用实际收购点收购的球员加入球队这些球员并获得积分。 最终,每个人都应该结束了一个球员的技术队伍。 在实况8,球员的成长和下降曲线增加了,其中一个球员的统计数据可能有所改善或下降,在训练和年龄而定。 这增加了一个新的深度购买球员,一个是不太可能购买一个老明星急剧下降,其统计数据是通过一个向上的后起之秀,其统计数据上升3。以来赢得十一时,比赛已共同叙述了日本评论员乔恩石垣岛。演变开始LiveWare 8日发布的实况,线上多人模式被引入到游戏。 这允许玩家相互竞争线上。 游戏主要是用来被日本发挥,因此有着超级任天堂在日本做的最变化。普遍的看法相反,在胜利十一人系列不先于国际巨星足球(国际空间站首次亮相)系列哪个。 国际空间站上的超级任天堂系列是由一对小浪不同的划分,而不是由KCET。 国际空间站的一个版本是为Gamecube的和PlayStation 2,ISS2,而ISS3的Xbox也可以用。实况足球9国际推出了独特的在线游戏的新功能的。 虽然对手等待被发现,你可以只打了对CPU的球员一会儿。 当对手已经找到并选中,您将切换回这个新的比赛。曾有一个制胜的基础上十几个街机游戏。 第一个是非常胜利十一人街机游戏风格,在2002年推出,而最近的一次是2006年商场锦标赛胜利十一人,于2006年获释。 胜利十一人街机游戏风格很简单,有三个按钮进行拍摄,传球,高球和解决。 它有相当粗糙的图形和无牌的球员,而不是像胜利十一人2002年,是大约在同一时间发布。 只有在国家队的比赛,它拥有一卡,以保存数据。 胜利十一人2006街机锦标赛的拱廊内阁类似三国志大战,用大屏幕展示亮点和有打柜。它有六个按钮 - 球投篮,传球,铲球,conversative处理和LOB。 内阁还发挥各自的插孔插入的PlayStation 2控制器,和玩游戏,而不是使用它们。 胜利十一人2006街机锦标赛有玩游戏的直接的办法,而不是胜利十一人在PlayStation 2这是更结业的游戏。 它还授权的球员和球队,但仍然没有俱乐部。 他们还利用一卡制度,以保存数据。
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